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@@ -58,17 +58,17 @@
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* - BC = back center speaker
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* - LFE = low-frequency speaker
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*
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- * These are listed in the order they are laid out in
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- * memory, so "FL, FR" means "the front left speaker is
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- * laid out in memory first, then the front right, then
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- * it repeats for the next audio frame".
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+ * These are listed in the order they are laid out in memory, so "FL, FR"
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+ * means "the front left speaker is laid out in memory first, then the front
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+ * right, then it repeats for the next audio frame".
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*
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* - 1 channel (mono) layout: FRONT
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* - 2 channels (stereo) layout: FL, FR
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* - 3 channels (2.1) layout: FL, FR, LFE
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* - 4 channels (quad) layout: FL, FR, BL, BR
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* - 5 channels (4.1) layout: FL, FR, LFE, BL, BR
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- * - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be BL, BR)
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+ * - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be
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+ * BL, BR)
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* - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR
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* - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR
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*
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@@ -304,8 +304,8 @@ typedef Uint32 SDL_AudioDeviceID;
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/**
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* Maximum channels that an SDL_AudioSpec channel map can handle.
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*
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- * This is (currently) double the number of channels that SDL supports,
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- * to allow for future expansion while maintaining binary compatibility.
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+ * This is (currently) double the number of channels that SDL supports, to
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+ * allow for future expansion while maintaining binary compatibility.
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*
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* \since This macro is available since SDL 3.0.0.
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*
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