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@@ -17,7 +17,11 @@ Windows:
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Windows UWP:
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* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
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-Mac OSX / iOS / tvOS:
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+Mac OS X:
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+* Added support for the Vulkan SDK for Mac:
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+ https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
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+
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+Mac OS X / iOS / tvOS:
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* Added a Metal 2D render implementation
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* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
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