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@@ -1153,23 +1153,15 @@ static SDL_bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
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(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1 + 1,
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(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
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- }
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- {
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- /* Minimum distance from center of pad to register a direction */
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- const int kPadDeadZone = 10000;
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- /* Pad coordinates are like math grid coordinates: negative is bottom left */
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP,
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- (ctx->m_state.sLeftPadY > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
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-
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+ (ctx->m_state.ulButtons & STEAM_TOUCH_0_MASK) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN,
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- (ctx->m_state.sLeftPadY < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
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-
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+ (ctx->m_state.ulButtons & STEAM_TOUCH_3_MASK) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT,
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- (ctx->m_state.sLeftPadX < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
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-
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+ (ctx->m_state.ulButtons & STEAM_TOUCH_2_MASK) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
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- (ctx->m_state.sLeftPadX > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
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+ (ctx->m_state.ulButtons & STEAM_TOUCH_1_MASK) ? SDL_PRESSED : SDL_RELEASED);
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}
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, (int)ctx->m_state.sTriggerL * 2 - 32768);
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