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x11: Workaround window managers that mark fullscreen windows as maximized.

This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
Ryan C. Gordon 10 years ago
parent
commit
9a7527988a
1 changed files with 6 additions and 0 deletions
  1. 6 0
      src/video/x11/SDL_x11window.c

+ 6 - 0
src/video/x11/SDL_x11window.c

@@ -1108,6 +1108,12 @@ X11_SetWindowFullscreenViaWM(_THIS, SDL_Window * window, SDL_VideoDisplay * _dis
         }
     }
 
+    /* Fullscreen windows sometimes end up being marked maximized by
+        window managers. Force it back to how we expect it to be. */
+    if (!fullscreen && (window->flags & SDL_WINDOW_MAXIMIZED) == 0) {
+        SetWindowMaximized(_this, window, SDL_FALSE);
+    }
+
     X11_XFlush(display);
 }