Преглед изворни кода

Patched to compile on various platforms.

Ryan C. Gordon пре 9 година
родитељ
комит
9b4db2b8aa

+ 1 - 1
src/audio/pulseaudio/SDL_pulseaudio.c

@@ -46,7 +46,7 @@
 #include "../SDL_audio_c.h"
 #include "SDL_pulseaudio.h"
 #include "SDL_loadso.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 #if (PA_API_VERSION < 12)
 /** Return non-zero if the passed state is one of the connected states */

+ 1 - 1
src/haptic/windows/SDL_xinputhaptic.c

@@ -33,7 +33,7 @@
 #include "SDL_xinputhaptic_c.h"
 #include "../../core/windows/SDL_xinput.h"
 #include "../../joystick/windows/SDL_windowsjoystick_c.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 /*
  * Internal stuff.

+ 1 - 1
src/joystick/psp/SDL_sysjoystick.c

@@ -36,7 +36,7 @@
 #include "SDL_error.h"
 #include "SDL_mutex.h"
 #include "SDL_timer.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 /* Current pad state */
 static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };

+ 1 - 1
src/joystick/windows/SDL_windowsjoystick.c

@@ -41,7 +41,7 @@
 #include "SDL_hints.h"
 #include "SDL_joystick.h"
 #include "../SDL_sysjoystick.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 #if !SDL_EVENTS_DISABLED
 #include "../../events/SDL_events_c.h"
 #endif

+ 1 - 1
src/main/haiku/SDL_BeApp.cc

@@ -33,7 +33,7 @@
 #include "SDL_BeApp.h"
 #include "SDL_timer.h"
 #include "SDL_error.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 #include "../../video/haiku/SDL_BWin.h"
 

+ 1 - 1
src/video/cocoa/SDL_cocoamousetap.m

@@ -33,7 +33,7 @@
 
 #include "SDL_keyboard.h"
 #include "SDL_cocoavideo.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 #include "../../events/SDL_mouse_c.h"
 

+ 1 - 1
src/video/psp/SDL_pspevents.c

@@ -32,7 +32,7 @@
 #include "SDL_pspvideo.h"
 #include "SDL_pspevents_c.h"
 #include "SDL_keyboard.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 #include <psphprm.h>
 
 #ifdef PSPIRKEYB

+ 1 - 1
src/video/winrt/SDL_winrtevents.cpp

@@ -38,7 +38,7 @@ using Windows::UI::Core::CoreCursor;
 #include "../../core/winrt/SDL_winrtapp_xaml.h"
 #include "SDL_assert.h"
 #include "SDL_system.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 extern "C" {
 #include "../SDL_sysvideo.h"