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@@ -107,6 +107,14 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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#if !TARGET_OS_TV
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if (displaydata.uiscreen == [UIScreen mainScreen]) {
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+ /* SDL_CreateWindow sets the window w&h to the display's bounds if the
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+ * fullscreen flag is set. But the display bounds orientation might not
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+ * match what we want, and GetSupportedOrientations call below uses the
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+ * window w&h. They're overridden below anyway, so we'll just set them
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+ * to the requested size for the purposes of determining orientation. */
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+ window->w = window->windowed.w;
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+ window->h = window->windowed.h;
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+
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NSUInteger orients = UIKit_GetSupportedOrientations(window);
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BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0;
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BOOL supportsPortrait = (orients & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown)) != 0;
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