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@@ -91,37 +91,37 @@ this should probably be removed at some point in the future. --ryan. */
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#ifndef SDL_RENDER_DISABLED
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static const SDL_RenderDriver *render_drivers[] = {
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-#ifdef SDL_VIDEO_RENDER_D3D
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+#if SDL_VIDEO_RENDER_D3D
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&D3D_RenderDriver,
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#endif
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-#ifdef SDL_VIDEO_RENDER_D3D11
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+#if SDL_VIDEO_RENDER_D3D11
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&D3D11_RenderDriver,
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#endif
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-#ifdef SDL_VIDEO_RENDER_D3D12
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+#if SDL_VIDEO_RENDER_D3D12
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&D3D12_RenderDriver,
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#endif
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-#ifdef SDL_VIDEO_RENDER_METAL
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+#if SDL_VIDEO_RENDER_METAL
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&METAL_RenderDriver,
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#endif
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-#ifdef SDL_VIDEO_RENDER_OGL
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+#if SDL_VIDEO_RENDER_OGL
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&GL_RenderDriver,
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#endif
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-#ifdef SDL_VIDEO_RENDER_OGL_ES2
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+#if SDL_VIDEO_RENDER_OGL_ES2
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&GLES2_RenderDriver,
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#endif
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-#ifdef SDL_VIDEO_RENDER_OGL_ES
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+#if SDL_VIDEO_RENDER_OGL_ES
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&GLES_RenderDriver,
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#endif
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-#ifdef SDL_VIDEO_RENDER_DIRECTFB
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+#if SDL_VIDEO_RENDER_DIRECTFB
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&DirectFB_RenderDriver,
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#endif
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-#ifdef SDL_VIDEO_RENDER_PS2
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+#if SDL_VIDEO_RENDER_PS2
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&PS2_RenderDriver,
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#endif
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-#ifdef SDL_VIDEO_RENDER_PSP
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+#if SDL_VIDEO_RENDER_PSP
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&PSP_RenderDriver,
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#endif
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-#ifdef SDL_VIDEO_RENDER_VITA_GXM
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+#if SDL_VIDEO_RENDER_VITA_GXM
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&VITA_GXM_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_SW
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@@ -1108,7 +1108,7 @@ error:
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SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
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{
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-#if !defined(SDL_RENDER_DISABLED) && SDL_VIDEO_RENDER_SW
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+#if SDL_VIDEO_RENDER_SW
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SDL_Renderer *renderer;
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renderer = SW_CreateRendererForSurface(surface);
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@@ -1451,7 +1451,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
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}
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-#ifdef SDL_VIDEO_RENDER_DIRECTFB
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+#if SDL_VIDEO_RENDER_DIRECTFB
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/* DirectFB allows palette format for textures.
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* Copy SDL_Surface palette to the texture */
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if (SDL_ISPIXELFORMAT_INDEXED(format)) {
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@@ -2284,7 +2284,7 @@ static int UpdateLogicalSize(SDL_Renderer *renderer, SDL_bool flush_viewport_cmd
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hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
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if (hint && (*hint == '1' || SDL_strcasecmp(hint, "overscan") == 0)) {
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-#ifdef SDL_VIDEO_RENDER_D3D
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+#if SDL_VIDEO_RENDER_D3D
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SDL_bool overscan_supported = SDL_TRUE;
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/* Unfortunately, Direct3D 9 doesn't support negative viewport numbers
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which the overscan implementation relies on.
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