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@@ -386,10 +386,11 @@ static SDL_bool
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HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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int i;
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+ SDL_GameControllerType type = SDL_GetJoystickGameControllerType(name, vendor_id, product_id, -1, 0, 0, 0);
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for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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- if (driver->enabled && driver->IsSupportedDevice(name, vendor_id, product_id, version, -1, 0, 0, 0)) {
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+ if (driver->enabled && driver->IsSupportedDevice(name, type, vendor_id, product_id, version, -1, 0, 0, 0)) {
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return SDL_TRUE;
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}
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}
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@@ -404,6 +405,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
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const Uint16 USAGE_GAMEPAD = 0x0005;
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const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008;
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int i;
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+ SDL_GameControllerType type = SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
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if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
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return NULL;
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@@ -418,7 +420,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
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for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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- if (driver->enabled && driver->IsSupportedDevice(device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
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+ if (driver->enabled && driver->IsSupportedDevice(device->name, type, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
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return driver;
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}
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}
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