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Refactored code so SDL_GetJoystickGameControllerType() is called less during controller detection

Sam Lantinga 5 years ago
parent
commit
9c3d1602ab

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_gamecube.c

@@ -50,7 +50,7 @@ typedef struct {
 } SDL_DriverGameCube_Context;
 
 static SDL_bool
-HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
+HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
 {
     if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
         /* Nintendo Co., Ltd.  Wii U GameCube Controller Adapter */

+ 2 - 2
src/joystick/hidapi/SDL_hidapi_ps4.c

@@ -130,9 +130,9 @@ static Uint32 crc32(Uint32 crc, const void *data, int count)
 }
 
 static SDL_bool
-HIDAPI_DriverPS4_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
+HIDAPI_DriverPS4_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
 {
-    return (SDL_GetJoystickGameControllerType(name, vendor_id, product_id, interface_number, interface_class, interface_subclass, interface_protocol) == SDL_CONTROLLER_TYPE_PS4);
+    return (type == SDL_CONTROLLER_TYPE_PS4);
 }
 
 static const char *

+ 2 - 2
src/joystick/hidapi/SDL_hidapi_switch.c

@@ -241,9 +241,9 @@ static SDL_bool IsGameCubeFormFactor(int vendor_id, int product_id)
 }
 
 static SDL_bool
-HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
+HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
 {
-    return (SDL_GetJoystickGameControllerType(name, vendor_id, product_id, interface_number, interface_class, interface_subclass, interface_protocol) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
+    return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
 }
 
 static const char *

+ 1 - 2
src/joystick/hidapi/SDL_hidapi_xbox360.c

@@ -247,10 +247,9 @@ HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
 #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
 
 static SDL_bool
-HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
+HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
 {
     const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
-    SDL_GameControllerType type = SDL_GetJoystickGameControllerType(name, vendor_id, product_id, interface_number, interface_class, interface_subclass, interface_protocol);
 
     if (vendor_id == USB_VENDOR_NVIDIA) {
         /* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */

+ 1 - 2
src/joystick/hidapi/SDL_hidapi_xbox360w.c

@@ -45,10 +45,9 @@ typedef struct {
 
 
 static SDL_bool
-HIDAPI_DriverXbox360W_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
+HIDAPI_DriverXbox360W_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
 {
     const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
-    SDL_GameControllerType type = SDL_GetJoystickGameControllerType(name, vendor_id, product_id, interface_number, interface_class, interface_subclass, interface_protocol);
 
     if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x0719)) ||
         (type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {

+ 2 - 2
src/joystick/hidapi/SDL_hidapi_xboxone.c

@@ -297,7 +297,7 @@ SendControllerInit(hid_device *dev, SDL_DriverXboxOne_Context *ctx)
 }
 
 static SDL_bool
-HIDAPI_DriverXboxOne_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
+HIDAPI_DriverXboxOne_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
 {
 #ifdef __LINUX__
     if (IsBluetoothXboxOneController(vendor_id, product_id)) {
@@ -309,7 +309,7 @@ HIDAPI_DriverXboxOne_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint1
         return SDL_FALSE;
     }
 #endif
-    return (SDL_GetJoystickGameControllerType(name, vendor_id, product_id, interface_number, interface_class, interface_subclass, interface_protocol) == SDL_CONTROLLER_TYPE_XBOXONE);
+    return (type == SDL_CONTROLLER_TYPE_XBOXONE);
 }
 
 static const char *

+ 4 - 2
src/joystick/hidapi/SDL_hidapijoystick.c

@@ -386,10 +386,11 @@ static SDL_bool
 HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
 {
     int i;
+    SDL_GameControllerType type = SDL_GetJoystickGameControllerType(name, vendor_id, product_id, -1, 0, 0, 0);
 
     for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
         SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
-        if (driver->enabled && driver->IsSupportedDevice(name, vendor_id, product_id, version, -1, 0, 0, 0)) {
+        if (driver->enabled && driver->IsSupportedDevice(name, type, vendor_id, product_id, version, -1, 0, 0, 0)) {
             return SDL_TRUE;
         }
     }
@@ -404,6 +405,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
     const Uint16 USAGE_GAMEPAD = 0x0005;
     const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008;
     int i;
+    SDL_GameControllerType type = SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
 
     if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
         return NULL;
@@ -418,7 +420,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
 
     for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
         SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
-        if (driver->enabled && driver->IsSupportedDevice(device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
+        if (driver->enabled && driver->IsSupportedDevice(device->name, type, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
             return driver;
         }
     }

+ 1 - 1
src/joystick/hidapi/SDL_hidapijoystick_c.h

@@ -82,7 +82,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
 {
     const char *hint;
     SDL_bool enabled;
-    SDL_bool (*IsSupportedDevice)(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
+    SDL_bool (*IsSupportedDevice)(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
     const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
     SDL_bool (*InitDevice)(SDL_HIDAPI_Device *device);
     int (*GetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id);