|
@@ -1,9 +1,4 @@
|
|
|
-#include <stdlib.h>
|
|
|
-
|
|
|
-#ifdef __EMSCRIPTEN__
|
|
|
-#include <emscripten/emscripten.h>
|
|
|
-#endif
|
|
|
-
|
|
|
+#define SDL_MAIN_USE_CALLBACKS 1
|
|
|
#include <SDL3/SDL_test.h>
|
|
|
#include <SDL3/SDL_test_common.h>
|
|
|
#include <SDL3/SDL_main.h>
|
|
@@ -103,7 +98,6 @@ struct Thing
|
|
|
|
|
|
|
|
|
static Uint64 app_ready_ticks = 0;
|
|
|
-static int done = 0;
|
|
|
static SDLTest_CommonState *state = NULL;
|
|
|
|
|
|
static Thing *things = NULL;
|
|
@@ -124,51 +118,6 @@ static Texture *trashcan_texture = NULL;
|
|
|
static Texture *soundboard_texture = NULL;
|
|
|
static Texture *soundboard_levels_texture = NULL;
|
|
|
|
|
|
-static void DestroyTexture(Texture *tex);
|
|
|
-static void DestroyThing(Thing *thing);
|
|
|
-
|
|
|
-
|
|
|
-/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
|
|
-static void Quit(int rc)
|
|
|
-{
|
|
|
- while (things != NULL) {
|
|
|
- DestroyThing(things); /* make sure all the audio devices are closed, etc. */
|
|
|
- }
|
|
|
-
|
|
|
- DestroyTexture(physdev_texture);
|
|
|
- DestroyTexture(logdev_texture);
|
|
|
- DestroyTexture(audio_texture);
|
|
|
- DestroyTexture(trashcan_texture);
|
|
|
- DestroyTexture(soundboard_texture);
|
|
|
- DestroyTexture(soundboard_levels_texture);
|
|
|
- SDLTest_CommonQuit(state);
|
|
|
-
|
|
|
- /* Let 'main()' return normally */
|
|
|
- if (rc != 0) {
|
|
|
- exit(rc);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-static char *xstrdup(const char *str)
|
|
|
-{
|
|
|
- char *ptr = SDL_strdup(str);
|
|
|
- if (!ptr) {
|
|
|
- SDL_Log("Out of memory!");
|
|
|
- Quit(1);
|
|
|
- }
|
|
|
- return ptr;
|
|
|
-}
|
|
|
-
|
|
|
-static void *xalloc(const size_t len)
|
|
|
-{
|
|
|
- void *ptr = SDL_calloc(1, len);
|
|
|
- if (!ptr) {
|
|
|
- SDL_Log("Out of memory!");
|
|
|
- Quit(1);
|
|
|
- }
|
|
|
- return ptr;
|
|
|
-}
|
|
|
-
|
|
|
|
|
|
static void SetTitleBar(const char *fmt, ...)
|
|
|
{
|
|
@@ -232,7 +181,12 @@ static Thing *CreateThing(ThingType what, float x, float y, float z, float w, fl
|
|
|
Thing *i;
|
|
|
Thing *thing;
|
|
|
|
|
|
- thing = (Thing *) xalloc(sizeof (Thing));
|
|
|
+ thing = (Thing *) SDL_calloc(1, sizeof (Thing));
|
|
|
+ if (!thing) {
|
|
|
+ SDL_Log("Out of memory!");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
if ((w < 0) || (h < 0)) {
|
|
|
SDL_assert(texture != NULL);
|
|
|
if (w < 0) {
|
|
@@ -256,7 +210,7 @@ static Thing *CreateThing(ThingType what, float x, float y, float z, float w, fl
|
|
|
thing->scale = 1.0f;
|
|
|
thing->createticks = SDL_GetTicks();
|
|
|
thing->texture = texture;
|
|
|
- thing->titlebar = titlebar ? xstrdup(titlebar) : NULL;
|
|
|
+ thing->titlebar = titlebar ? SDL_strdup(titlebar) : NULL; /* if allocation fails, oh well. */
|
|
|
|
|
|
/* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */
|
|
|
if (things == NULL) {
|
|
@@ -515,12 +469,14 @@ static Thing *CreatePoofThing(Thing *poofing_thing)
|
|
|
const float centery = poofing_thing->rect.y + (poofing_thing->rect.h / 2);
|
|
|
const float z = poofing_thing->z;
|
|
|
Thing *thing = CreateThing(THING_POOF, poofing_thing->rect.x, poofing_thing->rect.y, z, poofing_thing->rect.w, poofing_thing->rect.h, poofing_thing->texture, NULL);
|
|
|
- thing->data.poof.startw = poofing_thing->rect.w;
|
|
|
- thing->data.poof.starth = poofing_thing->rect.h;
|
|
|
- thing->data.poof.centerx = centerx;
|
|
|
- thing->data.poof.centery = centery;
|
|
|
- thing->ontick = PoofThing_ontick;
|
|
|
- thing->ondrag = PoofThing_ondrag;
|
|
|
+ if (thing) {
|
|
|
+ thing->data.poof.startw = poofing_thing->rect.w;
|
|
|
+ thing->data.poof.starth = poofing_thing->rect.h;
|
|
|
+ thing->data.poof.centerx = centerx;
|
|
|
+ thing->data.poof.centery = centery;
|
|
|
+ thing->ontick = PoofThing_ontick;
|
|
|
+ thing->ondrag = PoofThing_ondrag;
|
|
|
+ }
|
|
|
return thing;
|
|
|
}
|
|
|
|
|
@@ -638,18 +594,20 @@ static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, con
|
|
|
{
|
|
|
static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_CAPTURE, THING_NULL };
|
|
|
Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname);
|
|
|
- SDL_Log("Adding audio stream for %s", fname ? fname : "(null)");
|
|
|
- thing->data.stream.stream = SDL_CreateAudioStream(spec, spec);
|
|
|
- if (buf && buflen) {
|
|
|
- SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen);
|
|
|
- SDL_FlushAudioStream(thing->data.stream.stream);
|
|
|
- thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
|
|
|
- }
|
|
|
- thing->ontick = StreamThing_ontick;
|
|
|
- thing->ondrag = StreamThing_ondrag;
|
|
|
- thing->ondrop = StreamThing_ondrop;
|
|
|
- thing->ondraw = StreamThing_ondraw;
|
|
|
- thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
+ if (thing) {
|
|
|
+ SDL_Log("Adding audio stream for %s", fname ? fname : "(null)");
|
|
|
+ thing->data.stream.stream = SDL_CreateAudioStream(spec, spec);
|
|
|
+ if (buf && buflen) {
|
|
|
+ SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen);
|
|
|
+ SDL_FlushAudioStream(thing->data.stream.stream);
|
|
|
+ thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
|
|
|
+ }
|
|
|
+ thing->ontick = StreamThing_ontick;
|
|
|
+ thing->ondrag = StreamThing_ondrag;
|
|
|
+ thing->ondrop = StreamThing_ondrop;
|
|
|
+ thing->ondraw = StreamThing_ondraw;
|
|
|
+ thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
+ }
|
|
|
return thing;
|
|
|
}
|
|
|
|
|
@@ -703,13 +661,15 @@ static Thing *LoadWavThing(const char *fname, float x, float y)
|
|
|
|
|
|
SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, AudioFmtToString(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq);
|
|
|
thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar);
|
|
|
- SDL_free(titlebar);
|
|
|
- SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec));
|
|
|
- thing->data.wav.buf = buf;
|
|
|
- thing->data.wav.buflen = buflen;
|
|
|
- thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
- thing->ondrag = WavThing_ondrag;
|
|
|
- thing->ondrop = WavThing_ondrop;
|
|
|
+ if (thing) {
|
|
|
+ SDL_free(titlebar);
|
|
|
+ SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec));
|
|
|
+ thing->data.wav.buf = buf;
|
|
|
+ thing->data.wav.buflen = buflen;
|
|
|
+ thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
+ thing->ondrag = WavThing_ondrag;
|
|
|
+ thing->ondrop = WavThing_ondrop;
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
SDL_free(path);
|
|
@@ -743,17 +703,21 @@ static void DestroyTexture(Texture *tex)
|
|
|
|
|
|
static Texture *CreateTexture(const char *fname)
|
|
|
{
|
|
|
- Texture *tex = (Texture *) xalloc(sizeof (Texture));
|
|
|
- int texw, texh;
|
|
|
- tex->texture = LoadTexture(state->renderers[0], fname, SDL_TRUE, &texw, &texh);
|
|
|
- if (!tex->texture) {
|
|
|
- SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
|
|
|
- SDL_free(tex);
|
|
|
- Quit(1);
|
|
|
+ Texture *tex = (Texture *) SDL_calloc(1, sizeof (Texture));
|
|
|
+ if (!tex) {
|
|
|
+ SDL_Log("Out of memory!");
|
|
|
+ } else {
|
|
|
+ int texw, texh;
|
|
|
+ tex->texture = LoadTexture(state->renderers[0], fname, SDL_TRUE, &texw, &texh);
|
|
|
+ if (!tex->texture) {
|
|
|
+ SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
|
|
|
+ SDL_free(tex);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND);
|
|
|
+ tex->w = (float) texw;
|
|
|
+ tex->h = (float) texh;
|
|
|
}
|
|
|
- SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND);
|
|
|
- tex->w = (float) texw;
|
|
|
- tex->h = (float) texh;
|
|
|
return tex;
|
|
|
}
|
|
|
|
|
@@ -763,9 +727,11 @@ static void DeviceThing_ondrag(Thing *thing, int button, float x, float y)
|
|
|
{
|
|
|
if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_CAPTURE)) { /* drag out a new stream. This is a UX mess. :/ */
|
|
|
dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y);
|
|
|
- dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100;
|
|
|
- SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */
|
|
|
- dragging_thing->line_connected_to = thing;
|
|
|
+ if (dragging_thing) {
|
|
|
+ dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100;
|
|
|
+ SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */
|
|
|
+ dragging_thing->line_connected_to = thing;
|
|
|
+ }
|
|
|
} else if (button == SDL_BUTTON_RIGHT) { /* drag out a new logical device. */
|
|
|
const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_CAPTURE)) ? thing->data.logdev.devid : thing->data.physdev.devid;
|
|
|
const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL);
|
|
@@ -929,22 +895,24 @@ static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID wh
|
|
|
|
|
|
SDL_Log("Adding logical audio device %u", (unsigned int) which);
|
|
|
thing = CreateThing(iscapture ? THING_LOGDEV_CAPTURE : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL);
|
|
|
- thing->data.logdev.devid = which;
|
|
|
- thing->data.logdev.iscapture = iscapture;
|
|
|
- thing->data.logdev.physdev = physthing;
|
|
|
- thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT);
|
|
|
- thing->data.logdev.postmix_lock = SDL_CreateMutex();
|
|
|
- if (thing->data.logdev.visualizer) {
|
|
|
- SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND);
|
|
|
- }
|
|
|
- thing->line_connected_to = physthing;
|
|
|
- thing->ontick = LogicalDeviceThing_ontick;
|
|
|
- thing->ondrag = DeviceThing_ondrag;
|
|
|
- thing->ondrop = LogicalDeviceThing_ondrop;
|
|
|
- thing->ondraw = LogicalDeviceThing_ondraw;
|
|
|
- thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
-
|
|
|
- SetLogicalDeviceTitlebar(thing);
|
|
|
+ if (thing) {
|
|
|
+ thing->data.logdev.devid = which;
|
|
|
+ thing->data.logdev.iscapture = iscapture;
|
|
|
+ thing->data.logdev.physdev = physthing;
|
|
|
+ thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT);
|
|
|
+ thing->data.logdev.postmix_lock = SDL_CreateMutex();
|
|
|
+ if (thing->data.logdev.visualizer) {
|
|
|
+ SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND);
|
|
|
+ }
|
|
|
+ thing->line_connected_to = physthing;
|
|
|
+ thing->ontick = LogicalDeviceThing_ontick;
|
|
|
+ thing->ondrag = DeviceThing_ondrag;
|
|
|
+ thing->ondrop = LogicalDeviceThing_ondrop;
|
|
|
+ thing->ondraw = LogicalDeviceThing_ondraw;
|
|
|
+ thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
+
|
|
|
+ SetLogicalDeviceTitlebar(thing);
|
|
|
+ }
|
|
|
return thing;
|
|
|
}
|
|
|
|
|
@@ -1002,21 +970,23 @@ static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL
|
|
|
|
|
|
SDL_Log("Adding physical audio device %u", (unsigned int) which);
|
|
|
thing = CreateThing(iscapture ? THING_PHYSDEV_CAPTURE : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL);
|
|
|
- thing->data.physdev.devid = which;
|
|
|
- thing->data.physdev.iscapture = iscapture;
|
|
|
- thing->data.physdev.name = SDL_GetAudioDeviceName(which);
|
|
|
- thing->ondrag = DeviceThing_ondrag;
|
|
|
- thing->ondrop = PhysicalDeviceThing_ondrop;
|
|
|
- thing->ontick = PhysicalDeviceThing_ontick;
|
|
|
- thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
-
|
|
|
- SetPhysicalDeviceTitlebar(thing);
|
|
|
- if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */
|
|
|
- RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */
|
|
|
- RepositionRowOfThings(THING_PHYSDEV_CAPTURE, 170.0f); /* don't rearrange them after the initial add. */
|
|
|
- next_physdev_x = 0.0f;
|
|
|
- } else {
|
|
|
- next_physdev_x += physdev_texture->w * 1.5f;
|
|
|
+ if (thing) {
|
|
|
+ thing->data.physdev.devid = which;
|
|
|
+ thing->data.physdev.iscapture = iscapture;
|
|
|
+ thing->data.physdev.name = SDL_GetAudioDeviceName(which);
|
|
|
+ thing->ondrag = DeviceThing_ondrag;
|
|
|
+ thing->ondrop = PhysicalDeviceThing_ondrop;
|
|
|
+ thing->ontick = PhysicalDeviceThing_ontick;
|
|
|
+ thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
+
|
|
|
+ SetPhysicalDeviceTitlebar(thing);
|
|
|
+ if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */
|
|
|
+ RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */
|
|
|
+ RepositionRowOfThings(THING_PHYSDEV_CAPTURE, 170.0f); /* don't rearrange them after the initial add. */
|
|
|
+ next_physdev_x = 0.0f;
|
|
|
+ } else {
|
|
|
+ next_physdev_x += physdev_texture->w * 1.5f;
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
return thing;
|
|
@@ -1066,157 +1036,13 @@ static void WindowResized(const int newwinw, const int newwinh)
|
|
|
state->window_h = newwinh;
|
|
|
}
|
|
|
|
|
|
-
|
|
|
-static void Loop(void)
|
|
|
-{
|
|
|
- SDL_Event event;
|
|
|
- SDL_bool saw_event = SDL_FALSE;
|
|
|
-
|
|
|
- if (app_ready_ticks == 0) {
|
|
|
- app_ready_ticks = SDL_GetTicks();
|
|
|
- }
|
|
|
-
|
|
|
- while (SDL_PollEvent(&event)) {
|
|
|
- Thing *thing = NULL;
|
|
|
-
|
|
|
- saw_event = SDL_TRUE;
|
|
|
-
|
|
|
- switch (event.type) {
|
|
|
- case SDL_EVENT_MOUSE_MOTION:
|
|
|
- thing = UpdateMouseOver(event.motion.x, event.motion.y);
|
|
|
- if ((dragging_button == -1) && event.motion.state) {
|
|
|
- if (event.motion.state & SDL_BUTTON_LMASK) {
|
|
|
- /* for people that don't have all three buttons... */
|
|
|
- if (ctrl_held) {
|
|
|
- dragging_button = SDL_BUTTON_RIGHT;
|
|
|
- } else if (alt_held) {
|
|
|
- dragging_button = SDL_BUTTON_MIDDLE;
|
|
|
- } else {
|
|
|
- dragging_button = SDL_BUTTON_LEFT;
|
|
|
- }
|
|
|
- dragging_button_real = SDL_BUTTON_LEFT;
|
|
|
- } else if (event.motion.state & SDL_BUTTON_RMASK) {
|
|
|
- dragging_button = SDL_BUTTON_RIGHT;
|
|
|
- dragging_button_real = SDL_BUTTON_RIGHT;
|
|
|
- } else if (event.motion.state & SDL_BUTTON_MMASK) {
|
|
|
- dragging_button = SDL_BUTTON_MIDDLE;
|
|
|
- dragging_button_real = SDL_BUTTON_MIDDLE;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- if (dragging_button != -1) {
|
|
|
- dragging_thing = thing;
|
|
|
- if (thing && thing->ondrag) {
|
|
|
- thing->ondrag(thing, dragging_button, event.motion.x, event.motion.y);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- droppable_highlighted_thing = NULL;
|
|
|
- if (dragging_thing) {
|
|
|
- dragging_thing->rect.x = event.motion.x - (dragging_thing->rect.w / 2);
|
|
|
- dragging_thing->rect.y = event.motion.y - (dragging_thing->rect.h / 2);
|
|
|
- if (dragging_thing->can_be_dropped_onto) {
|
|
|
- thing = FindThingAtPoint(event.motion.x, event.motion.y);
|
|
|
- if (thing) {
|
|
|
- int i;
|
|
|
- for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) {
|
|
|
- if (dragging_thing->can_be_dropped_onto[i] == thing->what) {
|
|
|
- droppable_highlighted_thing = thing;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
|
|
- thing = UpdateMouseOver(event.button.x, event.button.y);
|
|
|
- break;
|
|
|
-
|
|
|
- case SDL_EVENT_MOUSE_BUTTON_UP:
|
|
|
- if (dragging_button_real == event.button.button) {
|
|
|
- Thing *dropped_thing = dragging_thing;
|
|
|
- dragging_thing = NULL;
|
|
|
- dragging_button = -1;
|
|
|
- dragging_button_real = -1;
|
|
|
- if (dropped_thing && dropped_thing->ondrop) {
|
|
|
- dropped_thing->ondrop(dropped_thing, event.button.button, event.button.x, event.button.y);
|
|
|
- }
|
|
|
- droppable_highlighted_thing = NULL;
|
|
|
- }
|
|
|
- thing = UpdateMouseOver(event.button.x, event.button.y);
|
|
|
- break;
|
|
|
-
|
|
|
- case SDL_EVENT_MOUSE_WHEEL:
|
|
|
- UpdateMouseOver(event.wheel.mouseX, event.wheel.mouseY);
|
|
|
- break;
|
|
|
-
|
|
|
- case SDL_EVENT_KEY_DOWN:
|
|
|
- case SDL_EVENT_KEY_UP:
|
|
|
- ctrl_held = ((event.key.keysym.mod & SDL_KMOD_CTRL) != 0) ? SDL_TRUE : SDL_FALSE;
|
|
|
- alt_held = ((event.key.keysym.mod & SDL_KMOD_ALT) != 0) ? SDL_TRUE : SDL_FALSE;
|
|
|
- break;
|
|
|
-
|
|
|
- case SDL_EVENT_DROP_FILE:
|
|
|
- SDL_Log("Drop file! '%s'", event.drop.file);
|
|
|
- LoadWavThing(event.drop.file, event.drop.x, event.drop.y);
|
|
|
- /* SDLTest_CommonEvent will free the string, below. */
|
|
|
- break;
|
|
|
-
|
|
|
- case SDL_EVENT_WINDOW_RESIZED:
|
|
|
- WindowResized(event.window.data1, event.window.data2);
|
|
|
- break;
|
|
|
-
|
|
|
- case SDL_EVENT_AUDIO_DEVICE_ADDED:
|
|
|
- CreatePhysicalDeviceThing(event.adevice.which, event.adevice.iscapture);
|
|
|
- break;
|
|
|
-
|
|
|
- case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
|
|
|
- const SDL_AudioDeviceID which = event.adevice.which;
|
|
|
- Thing *i, *next;
|
|
|
- SDL_Log("Removing audio device %u", (unsigned int) which);
|
|
|
- for (i = things; i != NULL; i = next) {
|
|
|
- next = i->next;
|
|
|
- if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_CAPTURE)) && (i->data.physdev.devid == which)) {
|
|
|
- TrashThing(i);
|
|
|
- next = things; /* in case we mangled the list. */
|
|
|
- } else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_CAPTURE)) && (i->data.logdev.devid == which)) {
|
|
|
- TrashThing(i);
|
|
|
- next = things; /* in case we mangled the list. */
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- default: break;
|
|
|
- }
|
|
|
-
|
|
|
- SDLTest_CommonEvent(state, &event, &done);
|
|
|
- }
|
|
|
-
|
|
|
- TickThings();
|
|
|
- Draw();
|
|
|
-
|
|
|
- if (!saw_event) {
|
|
|
- SDL_Delay(10);
|
|
|
- }
|
|
|
-
|
|
|
- #ifdef __EMSCRIPTEN__
|
|
|
- if (done) {
|
|
|
- emscripten_cancel_main_loop();
|
|
|
- }
|
|
|
- #endif
|
|
|
-}
|
|
|
-
|
|
|
-int main(int argc, char *argv[])
|
|
|
+int SDL_AppInit(int argc, char *argv[])
|
|
|
{
|
|
|
int i;
|
|
|
|
|
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
|
|
if (state == NULL) {
|
|
|
- Quit(1);
|
|
|
+ return -1;
|
|
|
}
|
|
|
|
|
|
state->window_flags |= SDL_WINDOW_RESIZABLE;
|
|
@@ -1234,13 +1060,13 @@ int main(int argc, char *argv[])
|
|
|
NULL
|
|
|
};
|
|
|
SDLTest_CommonLogUsage(state, argv[0], options);
|
|
|
- Quit(1);
|
|
|
+ return -1;
|
|
|
}
|
|
|
i += consumed;
|
|
|
}
|
|
|
|
|
|
if (!SDLTest_CommonInit(state)) {
|
|
|
- Quit(2);
|
|
|
+ return -1;
|
|
|
}
|
|
|
|
|
|
if (state->audio_id) {
|
|
@@ -1250,27 +1076,174 @@ int main(int argc, char *argv[])
|
|
|
|
|
|
SetDefaultTitleBar();
|
|
|
|
|
|
- physdev_texture = CreateTexture("physaudiodev.bmp");
|
|
|
- logdev_texture = CreateTexture("logaudiodev.bmp");
|
|
|
- audio_texture = CreateTexture("audiofile.bmp");
|
|
|
- trashcan_texture = CreateTexture("trashcan.bmp");
|
|
|
- soundboard_texture = CreateTexture("soundboard.bmp");
|
|
|
- soundboard_levels_texture = CreateTexture("soundboard_levels.bmp");
|
|
|
+ if ((physdev_texture = CreateTexture("physaudiodev.bmp")) == NULL) { return -1; }
|
|
|
+ if ((logdev_texture = CreateTexture("logaudiodev.bmp")) == NULL) { return -1; }
|
|
|
+ if ((audio_texture = CreateTexture("audiofile.bmp")) == NULL) { return -1; }
|
|
|
+ if ((trashcan_texture = CreateTexture("trashcan.bmp")) == NULL) { return -1; }
|
|
|
+ if ((soundboard_texture = CreateTexture("soundboard.bmp")) == NULL) { return -1; }
|
|
|
+ if ((soundboard_levels_texture = CreateTexture("soundboard_levels.bmp")) == NULL) { return -1; }
|
|
|
|
|
|
LoadStockWavThings();
|
|
|
CreateTrashcanThing();
|
|
|
CreateDefaultPhysicalDevice(SDL_FALSE);
|
|
|
CreateDefaultPhysicalDevice(SDL_TRUE);
|
|
|
|
|
|
-#ifdef __EMSCRIPTEN__
|
|
|
- emscripten_set_main_loop(Loop, 0, 1);
|
|
|
-#else
|
|
|
- while (!done) {
|
|
|
- Loop();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static SDL_bool saw_event = SDL_FALSE;
|
|
|
+
|
|
|
+int SDL_AppEvent(const SDL_Event *event)
|
|
|
+{
|
|
|
+ Thing *thing = NULL;
|
|
|
+
|
|
|
+ saw_event = SDL_TRUE;
|
|
|
+
|
|
|
+ switch (event->type) {
|
|
|
+ case SDL_EVENT_MOUSE_MOTION:
|
|
|
+ thing = UpdateMouseOver(event->motion.x, event->motion.y);
|
|
|
+ if ((dragging_button == -1) && event->motion.state) {
|
|
|
+ if (event->motion.state & SDL_BUTTON_LMASK) {
|
|
|
+ /* for people that don't have all three buttons... */
|
|
|
+ if (ctrl_held) {
|
|
|
+ dragging_button = SDL_BUTTON_RIGHT;
|
|
|
+ } else if (alt_held) {
|
|
|
+ dragging_button = SDL_BUTTON_MIDDLE;
|
|
|
+ } else {
|
|
|
+ dragging_button = SDL_BUTTON_LEFT;
|
|
|
+ }
|
|
|
+ dragging_button_real = SDL_BUTTON_LEFT;
|
|
|
+ } else if (event->motion.state & SDL_BUTTON_RMASK) {
|
|
|
+ dragging_button = SDL_BUTTON_RIGHT;
|
|
|
+ dragging_button_real = SDL_BUTTON_RIGHT;
|
|
|
+ } else if (event->motion.state & SDL_BUTTON_MMASK) {
|
|
|
+ dragging_button = SDL_BUTTON_MIDDLE;
|
|
|
+ dragging_button_real = SDL_BUTTON_MIDDLE;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dragging_button != -1) {
|
|
|
+ dragging_thing = thing;
|
|
|
+ if (thing && thing->ondrag) {
|
|
|
+ thing->ondrag(thing, dragging_button, event->motion.x, event->motion.y);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ droppable_highlighted_thing = NULL;
|
|
|
+ if (dragging_thing) {
|
|
|
+ dragging_thing->rect.x = event->motion.x - (dragging_thing->rect.w / 2);
|
|
|
+ dragging_thing->rect.y = event->motion.y - (dragging_thing->rect.h / 2);
|
|
|
+ if (dragging_thing->can_be_dropped_onto) {
|
|
|
+ thing = FindThingAtPoint(event->motion.x, event->motion.y);
|
|
|
+ if (thing) {
|
|
|
+ int i;
|
|
|
+ for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) {
|
|
|
+ if (dragging_thing->can_be_dropped_onto[i] == thing->what) {
|
|
|
+ droppable_highlighted_thing = thing;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
|
|
+ thing = UpdateMouseOver(event->button.x, event->button.y);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_MOUSE_BUTTON_UP:
|
|
|
+ if (dragging_button_real == event->button.button) {
|
|
|
+ Thing *dropped_thing = dragging_thing;
|
|
|
+ dragging_thing = NULL;
|
|
|
+ dragging_button = -1;
|
|
|
+ dragging_button_real = -1;
|
|
|
+ if (dropped_thing && dropped_thing->ondrop) {
|
|
|
+ dropped_thing->ondrop(dropped_thing, event->button.button, event->button.x, event->button.y);
|
|
|
+ }
|
|
|
+ droppable_highlighted_thing = NULL;
|
|
|
+ }
|
|
|
+ thing = UpdateMouseOver(event->button.x, event->button.y);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_MOUSE_WHEEL:
|
|
|
+ UpdateMouseOver(event->wheel.mouseX, event->wheel.mouseY);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_KEY_DOWN:
|
|
|
+ case SDL_EVENT_KEY_UP:
|
|
|
+ ctrl_held = ((event->key.keysym.mod & SDL_KMOD_CTRL) != 0) ? SDL_TRUE : SDL_FALSE;
|
|
|
+ alt_held = ((event->key.keysym.mod & SDL_KMOD_ALT) != 0) ? SDL_TRUE : SDL_FALSE;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_DROP_FILE:
|
|
|
+ SDL_Log("Drop file! '%s'", event->drop.file);
|
|
|
+ LoadWavThing(event->drop.file, event->drop.x, event->drop.y);
|
|
|
+ /* SDL frees event->drop.file for you when you use SDL_AppEvent(). */
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_WINDOW_RESIZED:
|
|
|
+ WindowResized(event->window.data1, event->window.data2);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_AUDIO_DEVICE_ADDED:
|
|
|
+ CreatePhysicalDeviceThing(event->adevice.which, event->adevice.iscapture);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
|
|
|
+ const SDL_AudioDeviceID which = event->adevice.which;
|
|
|
+ Thing *i, *next;
|
|
|
+ SDL_Log("Removing audio device %u", (unsigned int) which);
|
|
|
+ for (i = things; i != NULL; i = next) {
|
|
|
+ next = i->next;
|
|
|
+ if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_CAPTURE)) && (i->data.physdev.devid == which)) {
|
|
|
+ TrashThing(i);
|
|
|
+ next = things; /* in case we mangled the list. */
|
|
|
+ } else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_CAPTURE)) && (i->data.logdev.devid == which)) {
|
|
|
+ TrashThing(i);
|
|
|
+ next = things; /* in case we mangled the list. */
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ default: break;
|
|
|
}
|
|
|
-#endif
|
|
|
|
|
|
- Quit(0);
|
|
|
- return 0;
|
|
|
+ return SDLTest_CommonEventMainCallbacks(state, event);
|
|
|
+}
|
|
|
+
|
|
|
+int SDL_AppIterate(void)
|
|
|
+{
|
|
|
+ if (app_ready_ticks == 0) {
|
|
|
+ app_ready_ticks = SDL_GetTicks();
|
|
|
+ }
|
|
|
+
|
|
|
+ TickThings();
|
|
|
+ Draw();
|
|
|
+
|
|
|
+ if (saw_event) {
|
|
|
+ saw_event = SDL_FALSE; /* reset this so we know when SDL_AppEvent() runs again */
|
|
|
+ } else {
|
|
|
+ SDL_Delay(10);
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0; /* keep going. */
|
|
|
+}
|
|
|
+
|
|
|
+void SDL_AppQuit(void)
|
|
|
+{
|
|
|
+ while (things != NULL) {
|
|
|
+ DestroyThing(things); /* make sure all the audio devices are closed, etc. */
|
|
|
+ }
|
|
|
+
|
|
|
+ DestroyTexture(physdev_texture);
|
|
|
+ DestroyTexture(logdev_texture);
|
|
|
+ DestroyTexture(audio_texture);
|
|
|
+ DestroyTexture(trashcan_texture);
|
|
|
+ DestroyTexture(soundboard_texture);
|
|
|
+ DestroyTexture(soundboard_levels_texture);
|
|
|
+ SDLTest_CommonQuit(state);
|
|
|
}
|
|
|
|