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Revert "direct3d: Commit dirty viewport state before clearing."

This reverts commit 0e16ee833060660318cc324cf99c9736f4d48499.
Sam Lantinga 3 年之前
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9d64e6b442
共有 1 個文件被更改,包括 2 次插入3 次删除
  1. 2 3
      src/render/direct3d/SDL_render_d3d.c

+ 2 - 3
src/render/direct3d/SDL_render_d3d.c

@@ -1318,7 +1318,6 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
                 const SDL_Rect *viewport = &data->drawstate.viewport;
                 const int backw = istarget ? renderer->target->w : data->pparams.BackBufferWidth;
                 const int backh = istarget ? renderer->target->h : data->pparams.BackBufferHeight;
-                const SDL_bool viewport_unequal = ((viewport->x == 0) && (viewport->y == 0) && (viewport->w == backw) && (viewport->h == backh)) ? SDL_FALSE : SDL_TRUE;
 
                 if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
                     IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
@@ -1326,13 +1325,13 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
                 }
 
                 /* Don't reset the viewport if we don't have to! */
-                if (!data->drawstate.viewport_dirty && !viewport_unequal) {
+                if (!viewport->x && !viewport->y && (viewport->w == backw) && (viewport->h == backh)) {
                     IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
                 } else {
                     /* Clear is defined to clear the entire render target */
                     const D3DVIEWPORT9 wholeviewport = { 0, 0, backw, backh, 0.0f, 1.0f };
                     IDirect3DDevice9_SetViewport(data->device, &wholeviewport);
-                    data->drawstate.viewport_dirty = viewport_unequal;
+                    data->drawstate.viewport_dirty = SDL_TRUE;
                     IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
                 }