|
@@ -56,6 +56,13 @@
|
|
|
#include <emscripten.h>
|
|
|
#endif
|
|
|
|
|
|
+#ifdef __LINUX__
|
|
|
+#include <sys/types.h>
|
|
|
+#include <sys/stat.h>
|
|
|
+#include <unistd.h>
|
|
|
+#endif
|
|
|
+
|
|
|
+
|
|
|
/* Available video drivers */
|
|
|
static VideoBootStrap *bootstrap[] = {
|
|
|
#if SDL_VIDEO_DRIVER_COCOA
|
|
@@ -2640,6 +2647,15 @@ SDL_CreateWindowFramebuffer(SDL_Window * window)
|
|
|
attempt_texture_framebuffer = SDL_FALSE;
|
|
|
}
|
|
|
|
|
|
+#if defined(__LINUX__)
|
|
|
+ /* On WSL, direct X11 is faster than using OpenGL for window framebuffers, so try to detect WSL and avoid texture framebuffer. */
|
|
|
+ else if ((_this->CreateWindowFramebuffer != NULL) && (SDL_strcmp(_this->name, "x11") == 0)) {
|
|
|
+ struct stat sb;
|
|
|
+ if ((stat("/proc/sys/fs/binfmt_misc/WSLInterop", &sb) == 0) || (stat("/run/WSL", &sb) == 0)) { /* if either of these exist, we're on WSL. */
|
|
|
+ attempt_texture_framebuffer = SDL_FALSE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+#endif
|
|
|
#if defined(__WIN32__) || defined(__WINGDK__) /* GDI BitBlt() is way faster than Direct3D dynamic textures right now. (!!! FIXME: is this still true?) */
|
|
|
else if ((_this->CreateWindowFramebuffer != NULL) && (SDL_strcmp(_this->name, "windows") == 0)) {
|
|
|
attempt_texture_framebuffer = SDL_FALSE;
|