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Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state

Many thanks to id.zeta for details on the bug, and for the fix!
David Ludwig 9 years ago
parent
commit
9e9ef5ad31
2 changed files with 4 additions and 1 deletions
  1. 2 0
      src/events/SDL_windowevents.c
  2. 2 1
      src/render/SDL_render.c

+ 2 - 0
src/events/SDL_windowevents.c

@@ -127,6 +127,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
         if (window->flags & SDL_WINDOW_MINIMIZED) {
             return 0;
         }
+        window->flags &= ~SDL_WINDOW_MAXIMIZED;
         window->flags |= SDL_WINDOW_MINIMIZED;
         SDL_OnWindowMinimized(window);
         break;
@@ -134,6 +135,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
         if (window->flags & SDL_WINDOW_MAXIMIZED) {
             return 0;
         }
+        window->flags &= ~SDL_WINDOW_MINIMIZED;
         window->flags |= SDL_WINDOW_MAXIMIZED;
         break;
     case SDL_WINDOWEVENT_RESTORED:

+ 2 - 1
src/render/SDL_render.c

@@ -158,7 +158,8 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
                 }
             } else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
                 renderer->hidden = SDL_TRUE;
-            } else if (event->window.event == SDL_WINDOWEVENT_RESTORED) {
+            } else if (event->window.event == SDL_WINDOWEVENT_RESTORED || 
+                       event->window.event == SDL_WINDOWEVENT_MAXIMIZED) {
                 if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
                     renderer->hidden = SDL_FALSE;
                 }