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Sync SDL3 wiki -> header

SDL Wiki Bot 7 månader sedan
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1 ändrade filer med 11 tillägg och 10 borttagningar
  1. 11 10
      include/SDL3/SDL_gpu.h

+ 11 - 10
include/SDL3/SDL_gpu.h

@@ -954,22 +954,23 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
  *
  * These are the current shader format properties:
  *
- * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL`: The app is able to provide
- * shaders for an NDA platform.
- * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL`:
- * The app is able to provide SPIR-V shaders if applicable.
+ * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL`: The app is able to
+ *   provide shaders for an NDA platform.
+ * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL`: The app is able to
+ *   provide SPIR-V shaders if applicable.
  * - SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOL`: The app is able to provide
- * DXBC shaders if applicable `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL`:
- * The app is able to provide DXIL shaders if applicable.
+ *   DXBC shaders if applicable
+ *   `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL`: The app is able to
+ *   provide DXIL shaders if applicable.
  * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOL`: The app is able to provide
- * MSL shaders if applicable.
+ *   MSL shaders if applicable.
  * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL`: The app is able to
- * provide Metal shader libraries if applicable.
+ *   provide Metal shader libraries if applicable.
  *
  * With the D3D12 renderer:
  *
- * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to use
- * for all vertex semantics, default is "TEXCOORD".
+ * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to
+ *   use for all vertex semantics, default is "TEXCOORD".
  *
  * \param props the properties to use.
  * \returns a GPU context on success or NULL on failure.