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@@ -1394,6 +1394,8 @@ void SDL_SetEventEnabled(Uint32 type, SDL_bool enabled)
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Uint8 hi = ((type >> 8) & 0xff);
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Uint8 lo = (type & 0xff);
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+ enabled = !!enabled; // make sure this is definitely either SDL_TRUE or SDL_FALSE.
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+
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if (SDL_disabled_events[hi] &&
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(SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
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current_state = SDL_FALSE;
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@@ -1403,14 +1405,8 @@ void SDL_SetEventEnabled(Uint32 type, SDL_bool enabled)
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if (enabled != current_state) {
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if (enabled) {
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-#ifdef _MSC_VER /* Visual Studio analyzer can't tell that SDL_disabled_events[hi] isn't NULL if enabled is true */
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-#pragma warning(push)
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-#pragma warning(disable : 6011)
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-#endif
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+ SDL_assert(SDL_disabled_events[hi] != NULL);
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SDL_disabled_events[hi]->bits[lo / 32] &= ~(1 << (lo & 31));
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-#ifdef _MSC_VER
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-#pragma warning(pop)
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-#endif
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/* Gamepad events depend on joystick events */
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switch (type) {
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