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Fixed display orientation function names for SDL 3.0 convention

Sam Lantinga 1 year ago
parent
commit
9fe384b696

+ 1 - 1
docs/README-migration.md

@@ -1139,7 +1139,7 @@ The SDL_WINDOW_TOOLTIP and SDL_WINDOW_POPUP_MENU window flags are now supported
 
 The following functions have been renamed:
 * SDL_GetClosestDisplayMode() => SDL_GetClosestFullscreenDisplayMode()
-* SDL_GetDisplayOrientation() => SDL_GetDisplayCurrentOrientation()
+* SDL_GetDisplayOrientation() => SDL_GetCurrentDisplayOrientation()
 * SDL_GetPointDisplayIndex() => SDL_GetDisplayForPoint()
 * SDL_GetRectDisplayIndex() => SDL_GetDisplayForRect()
 * SDL_GetWindowDisplayIndex() => SDL_GetDisplayForWindow()

+ 2 - 2
include/SDL3/SDL_oldnames.h

@@ -466,7 +466,7 @@
 
 /* ##SDL_video.h */
 #define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
-#define SDL_GetDisplayOrientation SDL_GetDisplayCurrentOrientation
+#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
 #define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
 #define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
 #define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
@@ -903,7 +903,7 @@
 
 /* ##SDL_video.h */
 #define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
-#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetDisplayCurrentOrientation
+#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
 #define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
 #define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
 #define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow

+ 2 - 2
include/SDL3/SDL_sensor.h

@@ -96,7 +96,7 @@ typedef enum
  *
  * The axis data is not changed when the device is rotated.
  *
- * \sa SDL_GetDisplayCurrentOrientation()
+ * \sa SDL_GetCurrentDisplayOrientation()
  */
 #define SDL_STANDARD_GRAVITY    9.80665f
 
@@ -120,7 +120,7 @@ typedef enum
  *
  * The axis data is not changed when the device is rotated.
  *
- * \sa SDL_GetDisplayCurrentOrientation()
+ * \sa SDL_GetCurrentDisplayOrientation()
  */
 
 /* Function prototypes */

+ 2 - 2
include/SDL3/SDL_video.h

@@ -405,7 +405,7 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID,
  *
  * \sa SDL_GetDisplays
  */
-extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID);
+extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
 
 /**
  * Get the orientation of a display.
@@ -418,7 +418,7 @@ extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayNaturalOrientation(
  *
  * \sa SDL_GetDisplays
  */
-extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayCurrentOrientation(SDL_DisplayID displayID);
+extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
 
 /**
  * Get the content scale of a display.

+ 2 - 2
src/dynapi/SDL_dynapi.sym

@@ -166,7 +166,7 @@ SDL3_0.0.0 {
     SDL_GetDisplayForPoint;
     SDL_GetDisplayForRect;
     SDL_GetDisplayName;
-    SDL_GetDisplayCurrentOrientation;
+    SDL_GetCurrentDisplayOrientation;
     SDL_GetDisplayUsableBounds;
     SDL_GetError;
     SDL_GetErrorMsg;
@@ -866,7 +866,7 @@ SDL3_0.0.0 {
     SDL_hid_get_report_descriptor;
     SDL_HasWindowSurface;
     SDL_DestroyWindowSurface;
-    SDL_GetDisplayNaturalOrientation;
+    SDL_GetNaturalDisplayOrientation;
     # extra symbols go here (don't modify this line)
   local: *;
 };

+ 2 - 2
src/dynapi/SDL_dynapi_overrides.h

@@ -190,7 +190,7 @@
 #define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
 #define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
 #define SDL_GetDisplayName SDL_GetDisplayName_REAL
-#define SDL_GetDisplayCurrentOrientation SDL_GetDisplayCurrentOrientation_REAL
+#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
 #define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
 #define SDL_GetError SDL_GetError_REAL
 #define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
@@ -892,4 +892,4 @@
 #define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
 #define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
 #define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
-#define SDL_GetDisplayNaturalOrientation SDL_GetDisplayNaturalOrientation_REAL
+#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL

+ 2 - 2
src/dynapi/SDL_dynapi_procs.h

@@ -265,7 +265,7 @@ SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),re
 SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
 SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
-SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayCurrentOrientation,(SDL_DisplayID a),(a),return)
+SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
 SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
@@ -937,4 +937,4 @@ SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a)
 SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
-SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayNaturalOrientation,(SDL_DisplayID a),(a),return)
+SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)

+ 1 - 1
src/joystick/SDL_joystick.c

@@ -657,7 +657,7 @@ static void AttemptSensorFusion(SDL_Joystick *joystick, SDL_bool invert_sensors)
        When a phone is being used as a gamepad, its orientation changes,
        so adjust sensor axes to match.
      */
-    if (SDL_GetDisplayNaturalOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
+    if (SDL_GetNaturalDisplayOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
         /* When a device in landscape orientation is laid flat, the axes change
            orientation as follows:
             -X to +X becomes -X to +X

+ 4 - 4
src/test/SDL_test_common.c

@@ -2464,13 +2464,13 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, fl
         textY += lineHeight;
     }
 
-    (void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayNaturalOrientation: ");
-    SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayNaturalOrientation(windowDisplayID));
+    (void)SDL_snprintf(text, sizeof(text), "SDL_GetNaturalDisplayOrientation: ");
+    SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetNaturalDisplayOrientation(windowDisplayID));
     SDLTest_DrawString(renderer, 0.0f, textY, text);
     textY += lineHeight;
 
-    (void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayCurrentOrientation: ");
-    SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayCurrentOrientation(windowDisplayID));
+    (void)SDL_snprintf(text, sizeof(text), "SDL_GetCurrentDisplayOrientation: ");
+    SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetCurrentDisplayOrientation(windowDisplayID));
     SDLTest_DrawString(renderer, 0.0f, textY, text);
     textY += lineHeight;
 

+ 2 - 2
src/video/SDL_video.c

@@ -889,7 +889,7 @@ int SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect)
     return SDL_GetDisplayBounds(displayID, rect);
 }
 
-SDL_DisplayOrientation SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID)
+SDL_DisplayOrientation SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID)
 {
     SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);
 
@@ -903,7 +903,7 @@ SDL_DisplayOrientation SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID)
     }
 }
 
-SDL_DisplayOrientation SDL_GetDisplayCurrentOrientation(SDL_DisplayID displayID)
+SDL_DisplayOrientation SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID)
 {
     SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);