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@@ -265,7 +265,7 @@ SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),re
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SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
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SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
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-SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayCurrentOrientation,(SDL_DisplayID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
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SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
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@@ -937,4 +937,4 @@ SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a)
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SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
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-SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayNaturalOrientation,(SDL_DisplayID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
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