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@@ -25,6 +25,7 @@
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#include "../SDL_sysrender.h"
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#include "SDL_render_sw_c.h"
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#include "SDL_hints.h"
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+#include "SDL_assert.h"
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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@@ -36,65 +37,6 @@
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/* SDL surface based renderer implementation */
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-static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
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-static void SW_WindowEvent(SDL_Renderer * renderer,
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- const SDL_WindowEvent *event);
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-static int SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
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-static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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-static int SW_SetTextureColorMod(SDL_Renderer * renderer,
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- SDL_Texture * texture);
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-static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
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- SDL_Texture * texture);
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-static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
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- SDL_Texture * texture);
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-static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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- const SDL_Rect * rect, const void *pixels,
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- int pitch);
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-static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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- const SDL_Rect * rect, void **pixels, int *pitch);
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-static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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-static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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-static int SW_UpdateViewport(SDL_Renderer * renderer);
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-static int SW_UpdateClipRect(SDL_Renderer * renderer);
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-static int SW_RenderClear(SDL_Renderer * renderer);
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-static int SW_RenderDrawPoints(SDL_Renderer * renderer,
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- const SDL_FPoint * points, int count);
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-static int SW_RenderDrawLines(SDL_Renderer * renderer,
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- const SDL_FPoint * points, int count);
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-static int SW_RenderFillRects(SDL_Renderer * renderer,
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- const SDL_FRect * rects, int count);
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-static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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- const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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-static int SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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- const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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- const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
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-static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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- Uint32 format, void * pixels, int pitch);
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-static void SW_RenderPresent(SDL_Renderer * renderer);
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-static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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-static void SW_DestroyRenderer(SDL_Renderer * renderer);
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-
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-
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-SDL_RenderDriver SW_RenderDriver = {
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- SW_CreateRenderer,
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- {
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- "software",
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- SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
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- 8,
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- {
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- SDL_PIXELFORMAT_ARGB8888,
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- SDL_PIXELFORMAT_ABGR8888,
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- SDL_PIXELFORMAT_RGBA8888,
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- SDL_PIXELFORMAT_BGRA8888,
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- SDL_PIXELFORMAT_RGB888,
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- SDL_PIXELFORMAT_BGR888,
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- SDL_PIXELFORMAT_RGB565,
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- SDL_PIXELFORMAT_RGB555
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- },
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- 0,
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- 0}
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-};
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-
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typedef struct
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{
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SDL_Surface *surface;
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@@ -114,82 +56,11 @@ SW_ActivateRenderer(SDL_Renderer * renderer)
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SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
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if (surface) {
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data->surface = data->window = surface;
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-
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- SW_UpdateViewport(renderer);
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- SW_UpdateClipRect(renderer);
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}
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}
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return data->surface;
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}
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-SDL_Renderer *
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-SW_CreateRendererForSurface(SDL_Surface * surface)
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-{
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- SDL_Renderer *renderer;
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- SW_RenderData *data;
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-
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- if (!surface) {
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- SDL_SetError("Can't create renderer for NULL surface");
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- return NULL;
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- }
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-
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- renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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- if (!renderer) {
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- SDL_OutOfMemory();
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- return NULL;
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- }
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-
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- data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
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- if (!data) {
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- SW_DestroyRenderer(renderer);
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- SDL_OutOfMemory();
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- return NULL;
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- }
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- data->surface = surface;
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- data->window = surface;
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-
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- renderer->WindowEvent = SW_WindowEvent;
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- renderer->GetOutputSize = SW_GetOutputSize;
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- renderer->CreateTexture = SW_CreateTexture;
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- renderer->SetTextureColorMod = SW_SetTextureColorMod;
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- renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
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- renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
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- renderer->UpdateTexture = SW_UpdateTexture;
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- renderer->LockTexture = SW_LockTexture;
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- renderer->UnlockTexture = SW_UnlockTexture;
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- renderer->SetRenderTarget = SW_SetRenderTarget;
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- renderer->UpdateViewport = SW_UpdateViewport;
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- renderer->UpdateClipRect = SW_UpdateClipRect;
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- renderer->RenderClear = SW_RenderClear;
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- renderer->RenderDrawPoints = SW_RenderDrawPoints;
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- renderer->RenderDrawLines = SW_RenderDrawLines;
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- renderer->RenderFillRects = SW_RenderFillRects;
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- renderer->RenderCopy = SW_RenderCopy;
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- renderer->RenderCopyEx = SW_RenderCopyEx;
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- renderer->RenderReadPixels = SW_RenderReadPixels;
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- renderer->RenderPresent = SW_RenderPresent;
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- renderer->DestroyTexture = SW_DestroyTexture;
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- renderer->DestroyRenderer = SW_DestroyRenderer;
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- renderer->info = SW_RenderDriver.info;
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- renderer->driverdata = data;
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-
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- SW_ActivateRenderer(renderer);
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-
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- return renderer;
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-}
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-
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-SDL_Renderer *
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-SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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-{
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- SDL_Surface *surface;
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-
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- surface = SDL_GetWindowSurface(window);
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- if (!surface) {
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- return NULL;
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- }
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- return SW_CreateRendererForSurface(surface);
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-}
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-
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static void
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SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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@@ -252,46 +123,6 @@ SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return 0;
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}
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-static int
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-SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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-{
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- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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- /* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support
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- * color mod) to avoid potentially frequent RLE encoding/decoding.
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- */
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- if ((texture->r & texture->g & texture->b) != 255) {
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- SDL_SetSurfaceRLE(surface, 0);
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- }
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- return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
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- texture->b);
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-}
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-
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-static int
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-SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
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-{
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- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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- /* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently
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- * disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding.
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- */
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- if (texture->a != 255 && surface->format->Amask) {
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- SDL_SetSurfaceRLE(surface, 0);
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- }
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- return SDL_SetSurfaceAlphaMod(surface, texture->a);
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-}
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-
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-static int
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-SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
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-{
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- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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- /* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support
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- * them) to avoid potentially frequent RLE encoding/decoding.
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- */
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- if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) {
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- SDL_SetSurfaceRLE(surface, 0);
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- }
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- return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
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-}
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-
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static int
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SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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@@ -350,251 +181,149 @@ SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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static int
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-SW_UpdateViewport(SDL_Renderer * renderer)
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+SW_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
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{
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- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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- SDL_Surface *surface = data->surface;
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-
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- if (!surface) {
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- /* We'll update the viewport after we recreate the surface */
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- return 0;
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- }
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-
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- SDL_SetClipRect(data->surface, &renderer->viewport);
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- return 0;
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-}
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-
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-static int
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-SW_UpdateClipRect(SDL_Renderer * renderer)
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-{
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- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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- SDL_Surface *surface = data->surface;
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- if (surface) {
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- if (renderer->clipping_enabled) {
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- SDL_Rect clip_rect;
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- clip_rect = renderer->clip_rect;
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- clip_rect.x += renderer->viewport.x;
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- clip_rect.y += renderer->viewport.y;
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- SDL_IntersectRect(&renderer->viewport, &clip_rect, &clip_rect);
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- SDL_SetClipRect(surface, &clip_rect);
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- } else {
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- SDL_SetClipRect(surface, &renderer->viewport);
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- }
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- }
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- return 0;
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+ return 0; /* nothing to do in this backend. */
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}
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static int
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-SW_RenderClear(SDL_Renderer * renderer)
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+SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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- SDL_Surface *surface = SW_ActivateRenderer(renderer);
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- Uint32 color;
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- SDL_Rect clip_rect;
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+ SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first);
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+ size_t i;
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- if (!surface) {
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+ if (!verts) {
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return -1;
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}
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- color = SDL_MapRGBA(surface->format,
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- renderer->r, renderer->g, renderer->b, renderer->a);
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-
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- /* By definition the clear ignores the clip rect */
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- clip_rect = surface->clip_rect;
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- SDL_SetClipRect(surface, NULL);
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- SDL_FillRect(surface, NULL, color);
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- SDL_SetClipRect(surface, &clip_rect);
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- return 0;
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-}
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-
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-static int
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-SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
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- int count)
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-{
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- SDL_Surface *surface = SW_ActivateRenderer(renderer);
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- SDL_Point *final_points;
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- int i, status;
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-
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- if (!surface) {
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- return -1;
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- }
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+ cmd->data.draw.count = count;
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- final_points = SDL_stack_alloc(SDL_Point, count);
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- if (!final_points) {
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- return SDL_OutOfMemory();
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- }
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if (renderer->viewport.x || renderer->viewport.y) {
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- int x = renderer->viewport.x;
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- int y = renderer->viewport.y;
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-
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- for (i = 0; i < count; ++i) {
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- final_points[i].x = (int)(x + points[i].x);
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- final_points[i].y = (int)(y + points[i].y);
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+ const int x = renderer->viewport.x;
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+ const int y = renderer->viewport.y;
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+ for (i = 0; i < count; i++, verts++, points++) {
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+ verts->x = (int)(x + points->x);
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+ verts->y = (int)(y + points->y);
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}
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} else {
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- for (i = 0; i < count; ++i) {
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- final_points[i].x = (int)points[i].x;
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- final_points[i].y = (int)points[i].y;
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+ for (i = 0; i < count; i++, verts++, points++) {
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+ verts->x = (int)points->x;
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+ verts->y = (int)points->y;
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}
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}
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- /* Draw the points! */
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- if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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- Uint32 color = SDL_MapRGBA(surface->format,
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- renderer->r, renderer->g, renderer->b,
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- renderer->a);
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-
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- status = SDL_DrawPoints(surface, final_points, count, color);
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- } else {
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- status = SDL_BlendPoints(surface, final_points, count,
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- renderer->blendMode,
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- renderer->r, renderer->g, renderer->b,
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- renderer->a);
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- }
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- SDL_stack_free(final_points);
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-
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- return status;
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+ return 0;
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}
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static int
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-SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
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- int count)
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+SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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- SDL_Surface *surface = SW_ActivateRenderer(renderer);
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- SDL_Point *final_points;
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- int i, status;
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+ SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
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+ size_t i;
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- if (!surface) {
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+ if (!verts) {
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return -1;
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}
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- final_points = SDL_stack_alloc(SDL_Point, count);
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- if (!final_points) {
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- return SDL_OutOfMemory();
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- }
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- if (renderer->viewport.x || renderer->viewport.y) {
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- int x = renderer->viewport.x;
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- int y = renderer->viewport.y;
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+ cmd->data.draw.count = count;
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- for (i = 0; i < count; ++i) {
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- final_points[i].x = (int)(x + points[i].x);
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- final_points[i].y = (int)(y + points[i].y);
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+ if (renderer->viewport.x || renderer->viewport.y) {
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+ const int x = renderer->viewport.x;
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+ const int y = renderer->viewport.y;
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+
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+ for (i = 0; i < count; i++, verts++, rects++) {
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+ verts->x = (int)(x + rects->x);
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+ verts->y = (int)(y + rects->y);
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+ verts->w = SDL_max((int)rects->w, 1);
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+ verts->h = SDL_max((int)rects->h, 1);
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}
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} else {
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- for (i = 0; i < count; ++i) {
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- final_points[i].x = (int)points[i].x;
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- final_points[i].y = (int)points[i].y;
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+ for (i = 0; i < count; i++, verts++, rects++) {
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+ verts->x = (int)rects->x;
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+ verts->y = (int)rects->y;
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+ verts->w = SDL_max((int)rects->w, 1);
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+ verts->h = SDL_max((int)rects->h, 1);
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}
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}
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- /* Draw the lines! */
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- if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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- Uint32 color = SDL_MapRGBA(surface->format,
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- renderer->r, renderer->g, renderer->b,
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- renderer->a);
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-
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- status = SDL_DrawLines(surface, final_points, count, color);
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- } else {
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- status = SDL_BlendLines(surface, final_points, count,
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- renderer->blendMode,
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- renderer->r, renderer->g, renderer->b,
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- renderer->a);
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- }
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- SDL_stack_free(final_points);
|
|
|
-
|
|
|
- return status;
|
|
|
+ return 0;
|
|
|
}
|
|
|
|
|
|
static int
|
|
|
-SW_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
|
|
|
+SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
|
{
|
|
|
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
|
|
- SDL_Rect *final_rects;
|
|
|
- int i, status;
|
|
|
+ SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
|
|
|
|
|
|
- if (!surface) {
|
|
|
+ if (!verts) {
|
|
|
return -1;
|
|
|
}
|
|
|
|
|
|
- final_rects = SDL_stack_alloc(SDL_Rect, count);
|
|
|
- if (!final_rects) {
|
|
|
- return SDL_OutOfMemory();
|
|
|
- }
|
|
|
- if (renderer->viewport.x || renderer->viewport.y) {
|
|
|
- int x = renderer->viewport.x;
|
|
|
- int y = renderer->viewport.y;
|
|
|
-
|
|
|
- for (i = 0; i < count; ++i) {
|
|
|
- final_rects[i].x = (int)(x + rects[i].x);
|
|
|
- final_rects[i].y = (int)(y + rects[i].y);
|
|
|
- final_rects[i].w = SDL_max((int)rects[i].w, 1);
|
|
|
- final_rects[i].h = SDL_max((int)rects[i].h, 1);
|
|
|
- }
|
|
|
- } else {
|
|
|
- for (i = 0; i < count; ++i) {
|
|
|
- final_rects[i].x = (int)rects[i].x;
|
|
|
- final_rects[i].y = (int)rects[i].y;
|
|
|
- final_rects[i].w = SDL_max((int)rects[i].w, 1);
|
|
|
- final_rects[i].h = SDL_max((int)rects[i].h, 1);
|
|
|
- }
|
|
|
- }
|
|
|
+ cmd->data.draw.count = 1;
|
|
|
|
|
|
- if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
|
|
- Uint32 color = SDL_MapRGBA(surface->format,
|
|
|
- renderer->r, renderer->g, renderer->b,
|
|
|
- renderer->a);
|
|
|
- status = SDL_FillRects(surface, final_rects, count, color);
|
|
|
+ SDL_memcpy(verts, srcrect, sizeof (SDL_Rect));
|
|
|
+ verts++;
|
|
|
+
|
|
|
+ if (renderer->viewport.x || renderer->viewport.y) {
|
|
|
+ verts->x = (int)(renderer->viewport.x + dstrect->x);
|
|
|
+ verts->y = (int)(renderer->viewport.y + dstrect->y);
|
|
|
} else {
|
|
|
- status = SDL_BlendFillRects(surface, final_rects, count,
|
|
|
- renderer->blendMode,
|
|
|
- renderer->r, renderer->g, renderer->b,
|
|
|
- renderer->a);
|
|
|
+ verts->x = (int)dstrect->x;
|
|
|
+ verts->y = (int)dstrect->y;
|
|
|
}
|
|
|
- SDL_stack_free(final_rects);
|
|
|
+ verts->w = (int)dstrect->w;
|
|
|
+ verts->h = (int)dstrect->h;
|
|
|
|
|
|
- return status;
|
|
|
+ return 0;
|
|
|
}
|
|
|
|
|
|
+typedef struct CopyExData
|
|
|
+{
|
|
|
+ SDL_Rect srcrect;
|
|
|
+ SDL_Rect dstrect;
|
|
|
+ double angle;
|
|
|
+ SDL_FPoint center;
|
|
|
+ SDL_RendererFlip flip;
|
|
|
+} CopyExData;
|
|
|
+
|
|
|
static int
|
|
|
-SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
- const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
|
+SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
|
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
|
|
{
|
|
|
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
|
|
- SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
|
- SDL_Rect final_rect;
|
|
|
+ CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first);
|
|
|
|
|
|
- if (!surface) {
|
|
|
+ if (!verts) {
|
|
|
return -1;
|
|
|
}
|
|
|
|
|
|
+ cmd->data.draw.count = 1;
|
|
|
+
|
|
|
+ SDL_memcpy(&verts->srcrect, srcrect, sizeof (SDL_Rect));
|
|
|
+
|
|
|
if (renderer->viewport.x || renderer->viewport.y) {
|
|
|
- final_rect.x = (int)(renderer->viewport.x + dstrect->x);
|
|
|
- final_rect.y = (int)(renderer->viewport.y + dstrect->y);
|
|
|
+ verts->dstrect.x = (int)(renderer->viewport.x + dstrect->x);
|
|
|
+ verts->dstrect.y = (int)(renderer->viewport.y + dstrect->y);
|
|
|
} else {
|
|
|
- final_rect.x = (int)dstrect->x;
|
|
|
- final_rect.y = (int)dstrect->y;
|
|
|
+ verts->dstrect.x = (int)dstrect->x;
|
|
|
+ verts->dstrect.y = (int)dstrect->y;
|
|
|
}
|
|
|
- final_rect.w = (int)dstrect->w;
|
|
|
- final_rect.h = (int)dstrect->h;
|
|
|
+ verts->dstrect.w = (int)dstrect->w;
|
|
|
+ verts->dstrect.h = (int)dstrect->h;
|
|
|
+ verts->angle = angle;
|
|
|
+ SDL_memcpy(&verts->center, center, sizeof (SDL_FPoint));
|
|
|
+ verts->flip = flip;
|
|
|
|
|
|
- if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) {
|
|
|
- return SDL_BlitSurface(src, srcrect, surface, &final_rect);
|
|
|
- } else {
|
|
|
- /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
|
|
|
- * to avoid potentially frequent RLE encoding/decoding.
|
|
|
- */
|
|
|
- SDL_SetSurfaceRLE(surface, 0);
|
|
|
- return SDL_BlitScaled(src, srcrect, surface, &final_rect);
|
|
|
- }
|
|
|
+ return 0;
|
|
|
}
|
|
|
|
|
|
static int
|
|
|
-SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
- const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
|
+SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * srcrect, const SDL_Rect * final_rect,
|
|
|
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
|
|
|
{
|
|
|
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
|
|
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
|
- SDL_Rect final_rect, tmp_rect;
|
|
|
+ SDL_Rect tmp_rect;
|
|
|
SDL_Surface *src_clone, *src_rotated, *src_scaled;
|
|
|
SDL_Surface *mask = NULL, *mask_rotated = NULL;
|
|
|
int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
|
|
@@ -609,19 +338,10 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
return -1;
|
|
|
}
|
|
|
|
|
|
- if (renderer->viewport.x || renderer->viewport.y) {
|
|
|
- final_rect.x = (int)(renderer->viewport.x + dstrect->x);
|
|
|
- final_rect.y = (int)(renderer->viewport.y + dstrect->y);
|
|
|
- } else {
|
|
|
- final_rect.x = (int)dstrect->x;
|
|
|
- final_rect.y = (int)dstrect->y;
|
|
|
- }
|
|
|
- final_rect.w = (int)dstrect->w;
|
|
|
- final_rect.h = (int)dstrect->h;
|
|
|
-
|
|
|
- tmp_rect = final_rect;
|
|
|
tmp_rect.x = 0;
|
|
|
tmp_rect.y = 0;
|
|
|
+ tmp_rect.w = final_rect->w;
|
|
|
+ tmp_rect.h = final_rect->h;
|
|
|
|
|
|
/* It is possible to encounter an RLE encoded surface here and locking it is
|
|
|
* necessary because this code is going to access the pixel buffer directly.
|
|
@@ -653,7 +373,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
}
|
|
|
|
|
|
/* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
|
|
|
- if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) {
|
|
|
+ if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) {
|
|
|
blitRequired = SDL_TRUE;
|
|
|
}
|
|
|
|
|
@@ -673,7 +393,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
* to clear the pixels in the destination surface. The other steps are explained below.
|
|
|
*/
|
|
|
if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
|
|
|
- mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
|
|
|
+ mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
|
|
|
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
|
|
if (mask == NULL) {
|
|
|
retval = -1;
|
|
@@ -687,7 +407,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
*/
|
|
|
if (!retval && (blitRequired || applyModulation)) {
|
|
|
SDL_Rect scale_rect = tmp_rect;
|
|
|
- src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
|
|
|
+ src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
|
|
|
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
|
|
if (src_scaled == NULL) {
|
|
|
retval = -1;
|
|
@@ -718,32 +438,32 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
}
|
|
|
if (!retval) {
|
|
|
/* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
|
|
|
- abscenterx = final_rect.x + (int)center->x;
|
|
|
- abscentery = final_rect.y + (int)center->y;
|
|
|
+ abscenterx = final_rect->x + (int)center->x;
|
|
|
+ abscentery = final_rect->y + (int)center->y;
|
|
|
/* Compensate the angle inversion to match the behaviour of the other backends */
|
|
|
sangle = -sangle;
|
|
|
|
|
|
/* Top Left */
|
|
|
- px = final_rect.x - abscenterx;
|
|
|
- py = final_rect.y - abscentery;
|
|
|
+ px = final_rect->x - abscenterx;
|
|
|
+ py = final_rect->y - abscentery;
|
|
|
p1x = px * cangle - py * sangle + abscenterx;
|
|
|
p1y = px * sangle + py * cangle + abscentery;
|
|
|
|
|
|
/* Top Right */
|
|
|
- px = final_rect.x + final_rect.w - abscenterx;
|
|
|
- py = final_rect.y - abscentery;
|
|
|
+ px = final_rect->x + final_rect->w - abscenterx;
|
|
|
+ py = final_rect->y - abscentery;
|
|
|
p2x = px * cangle - py * sangle + abscenterx;
|
|
|
p2y = px * sangle + py * cangle + abscentery;
|
|
|
|
|
|
/* Bottom Left */
|
|
|
- px = final_rect.x - abscenterx;
|
|
|
- py = final_rect.y + final_rect.h - abscentery;
|
|
|
+ px = final_rect->x - abscenterx;
|
|
|
+ py = final_rect->y + final_rect->h - abscentery;
|
|
|
p3x = px * cangle - py * sangle + abscenterx;
|
|
|
p3y = px * sangle + py * cangle + abscentery;
|
|
|
|
|
|
/* Bottom Right */
|
|
|
- px = final_rect.x + final_rect.w - abscenterx;
|
|
|
- py = final_rect.y + final_rect.h - abscentery;
|
|
|
+ px = final_rect->x + final_rect->w - abscenterx;
|
|
|
+ py = final_rect->y + final_rect->h - abscentery;
|
|
|
p4x = px * cangle - py * sangle + abscenterx;
|
|
|
p4y = px * sangle + py * cangle + abscentery;
|
|
|
|
|
@@ -819,6 +539,170 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
return retval;
|
|
|
}
|
|
|
|
|
|
+static void
|
|
|
+PrepTextureForCopy(const SDL_RenderCommand *cmd)
|
|
|
+{
|
|
|
+ const Uint8 r = cmd->data.draw.r;
|
|
|
+ const Uint8 g = cmd->data.draw.g;
|
|
|
+ const Uint8 b = cmd->data.draw.b;
|
|
|
+ const Uint8 a = cmd->data.draw.a;
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
+ SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
|
|
+
|
|
|
+ if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
|
|
|
+ SDL_SetSurfaceRLE(surface, 0);
|
|
|
+ SDL_SetSurfaceColorMod(surface, r, g, b);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((texture->modMode & SDL_TEXTUREMODULATE_ALPHA) && surface->format->Amask) {
|
|
|
+ SDL_SetSurfaceRLE(surface, 0);
|
|
|
+ SDL_SetSurfaceAlphaMod(surface, a);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD)) {
|
|
|
+ SDL_SetSurfaceRLE(surface, 0);
|
|
|
+ }
|
|
|
+ SDL_SetSurfaceBlendMode(surface, blend);
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
|
+{
|
|
|
+ SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
|
|
+ SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
|
|
+ const SDL_Rect *viewport = NULL;
|
|
|
+ const SDL_Rect *cliprect = NULL;
|
|
|
+
|
|
|
+ if (!surface) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ while (cmd) {
|
|
|
+ switch (cmd->command) {
|
|
|
+ case SDL_RENDERCMD_SETDRAWCOLOR: {
|
|
|
+ break; /* Not used in this backend. */
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_SETVIEWPORT: {
|
|
|
+ viewport = &cmd->data.viewport.rect;
|
|
|
+ SDL_SetClipRect(data->surface, viewport);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_SETCLIPRECT: {
|
|
|
+ SDL_assert(viewport != NULL);
|
|
|
+ cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
|
|
|
+ if (cliprect) {
|
|
|
+ SDL_Rect clip_rect = { cliprect->x + viewport->x, cliprect->y + viewport->y, cliprect->w, cliprect->h };
|
|
|
+ SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
|
|
|
+ SDL_SetClipRect(surface, &clip_rect);
|
|
|
+ } else {
|
|
|
+ SDL_SetClipRect(surface, viewport);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_CLEAR: {
|
|
|
+ const Uint8 r = cmd->data.color.r;
|
|
|
+ const Uint8 g = cmd->data.color.g;
|
|
|
+ const Uint8 b = cmd->data.color.b;
|
|
|
+ const Uint8 a = cmd->data.color.a;
|
|
|
+ const SDL_Rect clip_rect = surface->clip_rect;
|
|
|
+ /* By definition the clear ignores the clip rect */
|
|
|
+ SDL_SetClipRect(surface, NULL);
|
|
|
+ SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
|
|
|
+ SDL_SetClipRect(surface, &clip_rect);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_DRAW_POINTS: {
|
|
|
+ const Uint8 r = cmd->data.draw.r;
|
|
|
+ const Uint8 g = cmd->data.draw.g;
|
|
|
+ const Uint8 b = cmd->data.draw.b;
|
|
|
+ const Uint8 a = cmd->data.draw.a;
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
+ const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
+ if (blend == SDL_BLENDMODE_NONE) {
|
|
|
+ SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
|
|
+ } else {
|
|
|
+ SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_DRAW_LINES: {
|
|
|
+ const Uint8 r = cmd->data.draw.r;
|
|
|
+ const Uint8 g = cmd->data.draw.g;
|
|
|
+ const Uint8 b = cmd->data.draw.b;
|
|
|
+ const Uint8 a = cmd->data.draw.a;
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
+ const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
+ if (blend == SDL_BLENDMODE_NONE) {
|
|
|
+ SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
|
|
+ } else {
|
|
|
+ SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_FILL_RECTS: {
|
|
|
+ const Uint8 r = cmd->data.draw.r;
|
|
|
+ const Uint8 g = cmd->data.draw.g;
|
|
|
+ const Uint8 b = cmd->data.draw.b;
|
|
|
+ const Uint8 a = cmd->data.draw.a;
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
+ const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
+ if (blend == SDL_BLENDMODE_NONE) {
|
|
|
+ SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
|
|
+ } else {
|
|
|
+ SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_COPY: {
|
|
|
+ SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const SDL_Rect *srcrect = verts;
|
|
|
+ SDL_Rect *dstrect = verts + 1;
|
|
|
+ SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
+ SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
|
+
|
|
|
+ PrepTextureForCopy(cmd);
|
|
|
+
|
|
|
+ if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) {
|
|
|
+ SDL_BlitSurface(src, srcrect, surface, dstrect);
|
|
|
+ } else {
|
|
|
+ /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
|
|
|
+ * to avoid potentially frequent RLE encoding/decoding.
|
|
|
+ */
|
|
|
+ SDL_SetSurfaceRLE(surface, 0);
|
|
|
+ SDL_BlitScaled(src, srcrect, surface, dstrect);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_COPY_EX: {
|
|
|
+ const CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ PrepTextureForCopy(cmd);
|
|
|
+ SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
|
|
|
+ ©data->dstrect, copydata->angle, ©data->center, copydata->flip);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_NO_OP:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ cmd = cmd->next;
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
static int
|
|
|
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
Uint32 format, void * pixels, int pitch)
|
|
@@ -877,6 +761,91 @@ SW_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
SDL_free(renderer);
|
|
|
}
|
|
|
|
|
|
+SDL_Renderer *
|
|
|
+SW_CreateRendererForSurface(SDL_Surface * surface)
|
|
|
+{
|
|
|
+ SDL_Renderer *renderer;
|
|
|
+ SW_RenderData *data;
|
|
|
+
|
|
|
+ if (!surface) {
|
|
|
+ SDL_SetError("Can't create renderer for NULL surface");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
|
|
+ if (!renderer) {
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
|
|
|
+ if (!data) {
|
|
|
+ SW_DestroyRenderer(renderer);
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ data->surface = surface;
|
|
|
+ data->window = surface;
|
|
|
+
|
|
|
+ renderer->WindowEvent = SW_WindowEvent;
|
|
|
+ renderer->GetOutputSize = SW_GetOutputSize;
|
|
|
+ renderer->CreateTexture = SW_CreateTexture;
|
|
|
+ renderer->UpdateTexture = SW_UpdateTexture;
|
|
|
+ renderer->LockTexture = SW_LockTexture;
|
|
|
+ renderer->UnlockTexture = SW_UnlockTexture;
|
|
|
+ renderer->SetRenderTarget = SW_SetRenderTarget;
|
|
|
+ renderer->QueueSetViewport = SW_QueueSetViewport;
|
|
|
+ renderer->QueueSetDrawColor = SW_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
|
|
+ renderer->QueueDrawPoints = SW_QueueDrawPoints;
|
|
|
+ renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
|
|
+ renderer->QueueFillRects = SW_QueueFillRects;
|
|
|
+ renderer->QueueCopy = SW_QueueCopy;
|
|
|
+ renderer->QueueCopyEx = SW_QueueCopyEx;
|
|
|
+ renderer->RunCommandQueue = SW_RunCommandQueue;
|
|
|
+ renderer->RenderReadPixels = SW_RenderReadPixels;
|
|
|
+ renderer->RenderPresent = SW_RenderPresent;
|
|
|
+ renderer->DestroyTexture = SW_DestroyTexture;
|
|
|
+ renderer->DestroyRenderer = SW_DestroyRenderer;
|
|
|
+ renderer->info = SW_RenderDriver.info;
|
|
|
+ renderer->driverdata = data;
|
|
|
+
|
|
|
+ SW_ActivateRenderer(renderer);
|
|
|
+
|
|
|
+ return renderer;
|
|
|
+}
|
|
|
+
|
|
|
+SDL_Renderer *
|
|
|
+SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|
|
+{
|
|
|
+ SDL_Surface *surface;
|
|
|
+
|
|
|
+ surface = SDL_GetWindowSurface(window);
|
|
|
+ if (!surface) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ return SW_CreateRendererForSurface(surface);
|
|
|
+}
|
|
|
+
|
|
|
+SDL_RenderDriver SW_RenderDriver = {
|
|
|
+ SW_CreateRenderer,
|
|
|
+ {
|
|
|
+ "software",
|
|
|
+ SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
|
|
|
+ 8,
|
|
|
+ {
|
|
|
+ SDL_PIXELFORMAT_ARGB8888,
|
|
|
+ SDL_PIXELFORMAT_ABGR8888,
|
|
|
+ SDL_PIXELFORMAT_RGBA8888,
|
|
|
+ SDL_PIXELFORMAT_BGRA8888,
|
|
|
+ SDL_PIXELFORMAT_RGB888,
|
|
|
+ SDL_PIXELFORMAT_BGR888,
|
|
|
+ SDL_PIXELFORMAT_RGB565,
|
|
|
+ SDL_PIXELFORMAT_RGB555
|
|
|
+ },
|
|
|
+ 0,
|
|
|
+ 0}
|
|
|
+};
|
|
|
+
|
|
|
#endif /* !SDL_RENDER_DISABLED */
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|