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Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention

Sam Lantinga 2 years ago
parent
commit
a06a593aa6

+ 2 - 2
docs/README-migration.md

@@ -230,8 +230,8 @@ The following functions have been renamed:
 * SDL_GameControllerGetButtonFromString() => SDL_GetGamepadButtonFromString()
 * SDL_GameControllerGetFirmwareVersion() => SDL_GetGamepadFirmwareVersion()
 * SDL_GameControllerGetJoystick() => SDL_GetGamepadJoystick()
-* SDL_GameControllerGetNumTouchpadFingers() => SDL_GetGamepadNumTouchpadFingers()
-* SDL_GameControllerGetNumTouchpads() => SDL_GetGamepadNumTouchpads()
+* SDL_GameControllerGetNumTouchpadFingers() => SDL_GetNumGamepadTouchpadFingers()
+* SDL_GameControllerGetNumTouchpads() => SDL_GetNumGamepadTouchpads()
 * SDL_GameControllerGetPlayerIndex() => SDL_GetGamepadPlayerIndex()
 * SDL_GameControllerGetProduct() => SDL_GetGamepadProduct()
 * SDL_GameControllerGetProductVersion() => SDL_GetGamepadProductVersion()

+ 2 - 2
include/SDL3/SDL_gamepad.h

@@ -844,7 +844,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_Gam
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad);
+extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad);
 
 /**
  * Get the number of supported simultaneous fingers on a touchpad on a game
@@ -852,7 +852,7 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad);
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpadFingers(SDL_Gamepad *gamepad, int touchpad);
+extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad);
 
 /**
  * Get the current state of a finger on a touchpad on a gamepad.

+ 4 - 4
include/SDL3/SDL_oldnames.h

@@ -203,8 +203,8 @@
 #define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
 #define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
 #define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
-#define SDL_GameControllerGetNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers
-#define SDL_GameControllerGetNumTouchpads SDL_GetGamepadNumTouchpads
+#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
+#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
 #define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
 #define SDL_GameControllerGetProduct SDL_GetGamepadProduct
 #define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
@@ -581,8 +581,8 @@
 #define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
 #define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
 #define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
-#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetGamepadNumTouchpadFingers
-#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetGamepadNumTouchpads
+#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
+#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
 #define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
 #define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
 #define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion

+ 2 - 2
src/dynapi/SDL_dynapi.sym

@@ -199,8 +199,8 @@ SDL3_0.0.0 {
     SDL_GetGamepadMappingForGUID;
     SDL_GetGamepadMappingForIndex;
     SDL_GetGamepadName;
-    SDL_GetGamepadNumTouchpadFingers;
-    SDL_GetGamepadNumTouchpads;
+    SDL_GetNumGamepadTouchpadFingers;
+    SDL_GetNumGamepadTouchpads;
     SDL_GetGamepadPath;
     SDL_GetGamepadPlayerIndex;
     SDL_GetGamepadProduct;

+ 2 - 2
src/dynapi/SDL_dynapi_overrides.h

@@ -224,8 +224,8 @@
 #define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
 #define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
 #define SDL_GetGamepadName SDL_GetGamepadName_REAL
-#define SDL_GetGamepadNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers_REAL
-#define SDL_GetGamepadNumTouchpads SDL_GetGamepadNumTouchpads_REAL
+#define SDL_GetNumGamepadTouchpadFingers SDL_GetGamepadNumTouchpadFingers_REAL
+#define SDL_GetNumGamepadTouchpads SDL_GetGamepadNumTouchpads_REAL
 #define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
 #define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
 #define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL

+ 2 - 2
src/dynapi/SDL_dynapi_procs.h

@@ -298,8 +298,8 @@ SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
 SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
-SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpads,(SDL_Gamepad *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
+SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)

+ 2 - 2
src/joystick/SDL_gamepad.c

@@ -2396,7 +2396,7 @@ Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
 /**
  *  Get the number of touchpads on a gamepad.
  */
-int SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad)
+int SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad)
 {
     int retval = 0;
 
@@ -2415,7 +2415,7 @@ int SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad)
 /**
  *  Get the number of supported simultaneous fingers on a touchpad on a gamepad.
  */
-int SDL_GetGamepadNumTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)
+int SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)
 {
     int retval = 0;