Fixes Bugzilla #3726.
@@ -80,6 +80,7 @@ PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
if (this->spec.channels == 1) {
format = PSP_AUDIO_FORMAT_MONO;
} else {
+ this->spec.channels = 2;
format = PSP_AUDIO_FORMAT_STEREO;
}
this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);