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@@ -233,16 +233,27 @@ extern "C" {
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#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
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/**
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-* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
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-*
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-* This variable can be set to the following values:
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-* "0" - Relative mouse mode uses raw input
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-* "1" - Relative mouse mode uses mouse warping
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-*
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-* By default SDL will use raw input for relative mouse mode
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-*/
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+ * \brief A variable controlling whether relative mouse mode is implemented using mouse warping
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+ *
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+ * This variable can be set to the following values:
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+ * "0" - Relative mouse mode uses raw input
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+ * "1" - Relative mouse mode uses mouse warping
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+ *
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+ * By default SDL will use raw input for relative mouse mode
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+ */
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#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
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+/**
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+ * \brief Allow mouse click events when clicking to focus an SDL window
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+ *
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+ * This variable can be set to the following values:
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+ * "0" - Ignore mouse clicks that activate a window
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+ * "1" - Generate events for mouse clicks that activate a window
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+ *
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+ * By default SDL will ignore mouse clicks that activate a window
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+ */
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+#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
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+
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/**
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* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
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*
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@@ -575,13 +586,6 @@ extern "C" {
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*/
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#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
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-/**
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- * \brief Allow mouse click events when clicking to focus an SDL window
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- *
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- * This hint only applies to Mac OS X.
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- */
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-#define SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH "SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH"
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-
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/**
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* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
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*
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