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Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.

Sam Lantinga 1 éve
szülő
commit
a1941fad6c

+ 4 - 3
docs/README-migration.md

@@ -1152,9 +1152,10 @@ The following functions have been renamed:
 
 SDL_AndroidGetExternalStorageState() takes the state as an output parameter and returns 0 if the function succeeds or a negative error code if there was an error.
 
-The following functions have been renamed:
-* SDL_RenderGetD3D11Device() => SDL_GetRenderD3D11Device()
-* SDL_RenderGetD3D9Device() => SDL_GetRenderD3D9Device()
+The following functions have been removed:
+* SDL_RenderGetD3D11Device() - replaced with the "SDL.renderer.d3d11.device" property
+* SDL_RenderGetD3D12Device() - replaced with the "SDL.renderer.d3d12.device" property
+* SDL_RenderGetD3D9Device() - replaced with the "SDL.renderer.d3d9.device" property
 
 ## SDL_syswm.h
 

+ 0 - 8
include/SDL3/SDL_oldnames.h

@@ -462,10 +462,6 @@
 #define SDL_UpperBlit SDL_BlitSurface
 #define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
 
-/* ##SDL_system.h */
-#define SDL_RenderGetD3D11Device SDL_GetRenderD3D11Device
-#define SDL_RenderGetD3D9Device SDL_GetRenderD3D9Device
-
 /* ##SDL_thread.h */
 #define SDL_TLSCleanup SDL_CleanupTLS
 #define SDL_TLSCreate SDL_CreateTLS
@@ -911,10 +907,6 @@
 #define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
 #define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
 
-/* ##SDL_system.h */
-#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_renamed_SDL_GetRenderD3D11Device
-#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_renamed_SDL_GetRenderD3D9Device
-
 /* ##SDL_thread.h */
 #define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
 #define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS

+ 5 - 0
include/SDL3/SDL_render.h

@@ -309,6 +309,11 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
 /**
  * Get the properties associated with a renderer.
  *
+ * The following properties are provided by SDL:
+ * "SDL.renderer.d3d9.device" - the IDirect3DDevice9 associated with the renderer
+ * "SDL.renderer.d3d11.device" - the ID3D11Device associated with the renderer
+ * "SDL.renderer.d3d12.device" - the ID3D12Device associated with the renderer
+ *
  * \param renderer the rendering context
  * \returns a valid property ID on success or 0 on failure; call
  *          SDL_GetError() for more information.

+ 0 - 52
include/SDL3/SDL_system.h

@@ -73,60 +73,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook ca
  */
 extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID);
 
-typedef struct IDirect3DDevice9 IDirect3DDevice9;
-
-/**
- * Get the D3D9 device associated with a renderer.
- *
- * Once you are done using the device, you should release it to avoid a
- * resource leak.
- *
- * \param renderer the renderer from which to get the associated D3D device
- * \returns the D3D9 device associated with given renderer or NULL if it is
- *          not a D3D9 renderer; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
-extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_GetRenderD3D9Device(SDL_Renderer * renderer);
-
-typedef struct ID3D11Device ID3D11Device;
-
-/**
- * Get the D3D11 device associated with a renderer.
- *
- * Once you are done using the device, you should release it to avoid a
- * resource leak.
- *
- * \param renderer the renderer from which to get the associated D3D11 device
- * \returns the D3D11 device associated with given renderer or NULL if it is
- *          not a D3D11 renderer; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
-extern DECLSPEC ID3D11Device* SDLCALL SDL_GetRenderD3D11Device(SDL_Renderer * renderer);
-
 #endif /* defined(__WIN32__) || defined(__WINGDK__) */
 
-#if defined(__WIN32__) || defined(__GDK__)
-
-typedef struct ID3D12Device ID3D12Device;
-
-/**
- * Get the D3D12 device associated with a renderer.
- *
- * Once you are done using the device, you should release it to avoid a
- * resource leak.
- *
- * \param renderer the renderer from which to get the associated D3D12 device
- * \returns the D3D12 device associated with given renderer or NULL if it is
- *          not a D3D12 renderer; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
-extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
-
-#endif /* defined(__WIN32__) || defined(__GDK__) */
-
 #if defined(__WIN32__) || defined(__WINGDK__)
 
 /**

+ 0 - 3
src/dynapi/SDL_dynapi.sym

@@ -286,8 +286,6 @@ SDL3_0.0.0 {
     SDL_GetRelativeMouseMode;
     SDL_GetRelativeMouseState;
     SDL_GetRenderClipRect;
-    SDL_GetRenderD3D11Device;
-    SDL_GetRenderD3D9Device;
     SDL_GetRenderDrawBlendMode;
     SDL_GetRenderDrawColor;
     SDL_GetRenderDriver;
@@ -522,7 +520,6 @@ SDL3_0.0.0 {
     SDL_RenderFlush;
     SDL_RenderGeometry;
     SDL_RenderGeometryRaw;
-    SDL_RenderGetD3D12Device;
     SDL_RenderLine;
     SDL_RenderLines;
     SDL_RenderPoint;

+ 0 - 3
src/dynapi/SDL_dynapi_overrides.h

@@ -310,8 +310,6 @@
 #define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
 #define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
 #define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
-#define SDL_GetRenderD3D11Device    SDL_GetRenderD3D11Device_REAL
-#define SDL_GetRenderD3D9Device SDL_GetRenderD3D9Device_REAL
 #define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
 #define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
 #define SDL_GetRenderDriver SDL_GetRenderDriver_REAL
@@ -546,7 +544,6 @@
 #define SDL_RenderFlush SDL_RenderFlush_REAL
 #define SDL_RenderGeometry SDL_RenderGeometry_REAL
 #define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
-#define SDL_RenderGetD3D12Device    SDL_RenderGetD3D12Device_REAL
 #define SDL_RenderLine SDL_RenderLine_REAL
 #define SDL_RenderLines SDL_RenderLines_REAL
 #define SDL_RenderPoint SDL_RenderPoint_REAL

+ 0 - 3
src/dynapi/SDL_dynapi_procs.h

@@ -67,14 +67,11 @@ SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a,
 #endif
 
 SDL_DYNAPI_PROC(int,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
-SDL_DYNAPI_PROC(ID3D12Device*,SDL_RenderGetD3D12Device,(SDL_Renderer *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),)
 SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
 
 SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(SDL_DisplayID a),(a),return)
-SDL_DYNAPI_PROC(ID3D11Device*,SDL_GetRenderD3D11Device,(SDL_Renderer *a),(a),return)
-SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_GetRenderD3D9Device,(SDL_Renderer *a),(a),return)
 
 SDL_DYNAPI_PROC(int,SDL_GDKGetTaskQueue,(XTaskQueueHandle *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)

+ 7 - 7
src/render/SDL_render.c

@@ -46,13 +46,13 @@ this should probably be removed at some point in the future.  --ryan. */
 #define SDL_WINDOWRENDERDATA "SDL.internal.window.renderer"
 
 #define CHECK_RENDERER_MAGIC(renderer, retval)                  \
-    if (!(renderer) || (renderer)->magic != &renderer_magic) {  \
+    if (!(renderer) || (renderer)->magic != &SDL_renderer_magic) { \
         SDL_InvalidParamError("renderer");                      \
         return retval;                                          \
     }
 
 #define CHECK_TEXTURE_MAGIC(texture, retval)                    \
-    if (!(texture) || (texture)->magic != &texture_magic) {     \
+    if (!(texture) || (texture)->magic != &SDL_texture_magic) { \
         SDL_InvalidParamError("texture");                       \
         return retval;                                          \
     }
@@ -122,8 +122,8 @@ static const SDL_RenderDriver *render_drivers[] = {
 };
 #endif /* !SDL_RENDER_DISABLED */
 
-static char renderer_magic;
-static char texture_magic;
+char SDL_renderer_magic;
+char SDL_texture_magic;
 
 static SDL_INLINE void DebugLogRenderCommands(const SDL_RenderCommand *cmd)
 {
@@ -896,7 +896,7 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 fl
     }
 
     renderer->batching = batching;
-    renderer->magic = &renderer_magic;
+    renderer->magic = &SDL_renderer_magic;
     renderer->window = window;
     renderer->target_mutex = SDL_CreateMutex();
     renderer->main_view.viewport.w = -1;
@@ -965,7 +965,7 @@ SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
 
     if (renderer) {
         VerifyDrawQueueFunctions(renderer);
-        renderer->magic = &renderer_magic;
+        renderer->magic = &SDL_renderer_magic;
         renderer->target_mutex = SDL_CreateMutex();
         renderer->main_view.pixel_w = surface->w;
         renderer->main_view.pixel_h = surface->h;
@@ -1150,7 +1150,7 @@ SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access
         SDL_OutOfMemory();
         return NULL;
     }
-    texture->magic = &texture_magic;
+    texture->magic = &SDL_texture_magic;
     texture->format = format;
     texture->access = access;
     texture->w = w;

+ 0 - 27
src/render/SDL_render_unsupported.c

@@ -20,30 +20,3 @@
 */
 #include "SDL_internal.h"
 
-#if !(defined(__WIN32__) || defined(__WINGDK__))
-
-DECLSPEC void *SDLCALL SDL_GetRenderD3D9Device(SDL_Renderer *renderer); /* returns IDirect3DDevice9 * */
-void *SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
-{
-    (void)renderer;
-    SDL_Unsupported();
-    return NULL;
-}
-
-DECLSPEC void *SDLCALL SDL_GetRenderD3D11Device(SDL_Renderer *renderer); /* returns ID3D11Device * */
-void *SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
-{
-    (void)renderer;
-    SDL_Unsupported();
-    return NULL;
-}
-
-DECLSPEC void *SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer *renderer); /* return ID3D12Device * */
-void *SDL_RenderGetD3D12Device(SDL_Renderer *renderer)
-{
-    (void)renderer;
-    SDL_Unsupported();
-    return NULL;
-}
-
-#endif

+ 2 - 0
src/render/SDL_sysrender.h

@@ -44,6 +44,8 @@ typedef struct SDL_DRect
 /* The SDL 2D rendering system */
 
 typedef struct SDL_RenderDriver SDL_RenderDriver;
+extern char SDL_renderer_magic;
+extern char SDL_texture_magic;
 
 /* Rendering view state */
 typedef struct SDL_RenderViewState

+ 3 - 25
src/render/direct3d/SDL_render_d3d.c

@@ -1563,6 +1563,7 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
         SDL_OutOfMemory();
         return NULL;
     }
+    renderer->magic = &SDL_renderer_magic;
 
     data = (D3D_RenderData *)SDL_calloc(1, sizeof(*data));
     if (data == NULL) {
@@ -1713,6 +1714,8 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
     data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
     data->drawstate.blend = SDL_BLENDMODE_INVALID;
 
+    SDL_SetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d9.device", data->device, NULL, NULL);
+
     return renderer;
 }
 
@@ -1726,28 +1729,3 @@ SDL_RenderDriver D3D_RenderDriver = {
       0 }
 };
 #endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
-
-#if defined(__WIN32__) || defined(__WINGDK__)
-/* This function needs to always exist on Windows, for the Dynamic API. */
-IDirect3DDevice9 *SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
-{
-    IDirect3DDevice9 *device = NULL;
-
-#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
-    D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
-
-    /* Make sure that this is a D3D renderer */
-    if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
-        SDL_SetError("Renderer is not a D3D renderer");
-        return NULL;
-    }
-
-    device = data->device;
-    if (device) {
-        IDirect3DDevice9_AddRef(device);
-    }
-#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
-
-    return device;
-}
-#endif /* defined(__WIN32__) || defined(__WINGDK__) */

+ 3 - 25
src/render/direct3d11/SDL_render_d3d11.c

@@ -668,6 +668,8 @@ static HRESULT D3D11_CreateDeviceResources(SDL_Renderer *renderer)
     ID3D11DeviceContext_VSSetShader(data->d3dContext, data->vertexShader, NULL, 0);
     ID3D11DeviceContext_VSSetConstantBuffers(data->d3dContext, 0, 1, &data->vertexShaderConstants);
 
+    SDL_SetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d11.device", data->d3dDevice, NULL, NULL);
+
 done:
     SAFE_RELEASE(d3dDevice);
     SAFE_RELEASE(d3dContext);
@@ -2411,6 +2413,7 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
         SDL_OutOfMemory();
         return NULL;
     }
+    renderer->magic = &SDL_renderer_magic;
 
     data = (D3D11_RenderData *)SDL_calloc(1, sizeof(*data));
     if (data == NULL) {
@@ -2506,28 +2509,3 @@ SDL_RenderDriver D3D11_RenderDriver = {
 };
 
 #endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
-
-#if defined(__WIN32__) || defined(__WINGDK__)
-/* This function needs to always exist on Windows, for the Dynamic API. */
-ID3D11Device *SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
-{
-    ID3D11Device *device = NULL;
-
-#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
-    D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
-
-    /* Make sure that this is a D3D renderer */
-    if (renderer->DestroyRenderer != D3D11_DestroyRenderer) {
-        SDL_SetError("Renderer is not a D3D11 renderer");
-        return NULL;
-    }
-
-    device = (ID3D11Device *)data->d3dDevice;
-    if (device) {
-        ID3D11Device_AddRef(device);
-    }
-#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
-
-    return device;
-}
-#endif /* defined(__WIN32__) || defined(__WINGDK__) */

+ 4 - 29
src/render/direct3d12/SDL_render_d3d12.c

@@ -1069,6 +1069,9 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
         }
     }
     data->srvPoolHead = &data->srvPoolNodes[0];
+
+    SDL_SetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d12.device", data->d3dDevice, NULL, NULL);
+
 done:
     SAFE_RELEASE(d3dDevice);
     return result;
@@ -2961,6 +2964,7 @@ SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, Uint32 flags)
         SDL_OutOfMemory();
         return NULL;
     }
+    renderer->magic = &SDL_renderer_magic;
 
     data = (D3D12_RenderData *)SDL_calloc(1, sizeof(*data));
     if (data == NULL) {
@@ -3046,32 +3050,3 @@ SDL_RenderDriver D3D12_RenderDriver = {
 #endif
 
 #endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED */
-
-#if defined(__WIN32__) || defined(__GDK__)
-#ifdef __cplusplus
-extern "C"
-#endif
-/* This function needs to always exist on Windows, for the Dynamic API. */
-ID3D12Device *
-SDL_RenderGetD3D12Device(SDL_Renderer *renderer)
-{
-    ID3D12Device *device = NULL;
-
-#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED)
-    D3D12_RenderData *data = (D3D12_RenderData *)renderer->driverdata;
-
-    /* Make sure that this is a D3D renderer */
-    if (renderer->DestroyRenderer != D3D12_DestroyRenderer) {
-        SDL_SetError("Renderer is not a D3D12 renderer");
-        return NULL;
-    }
-
-    device = (ID3D12Device *)data->d3dDevice;
-    if (device) {
-        D3D_CALL(device, AddRef);
-    }
-#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED */
-
-    return device;
-}
-#endif /* defined(__WIN32__) || defined(__GDK__) */

+ 2 - 1
test/testffmpeg.c

@@ -145,8 +145,9 @@ static SDL_bool CreateWindowAndRenderer(Uint32 window_flags, const char *driver)
 #endif
 
 #ifdef __WIN32__
-    d3d11_device = SDL_GetRenderD3D11Device(renderer);
+    d3d11_device = (ID3D11Device *)SDL_GetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d11.device");
     if (d3d11_device) {
+        ID3D11Device_AddRef(d3d11_device);
         ID3D11Device_GetImmediateContext(d3d11_device, &d3d11_context);
     }
 #endif