|
@@ -1,6 +1,80 @@
|
|
|
|
|
|
This is a list of major changes in SDL's version history.
|
|
|
|
|
|
+---------------------------------------------------------------------------
|
|
|
+2.0.14:
|
|
|
+---------------------------------------------------------------------------
|
|
|
+General:
|
|
|
+* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
|
|
|
+* Added game controller button constants for paddles and new buttons
|
|
|
+* Added game controller functions to get additional information:
|
|
|
+ * SDL_GameControllerGetSerial()
|
|
|
+ * SDL_GameControllerHasAxis()
|
|
|
+ * SDL_GameControllerHasButton()
|
|
|
+ * SDL_GameControllerGetNumTouchpads()
|
|
|
+ * SDL_GameControllerGetNumTouchpadFingers()
|
|
|
+ * SDL_GameControllerGetTouchpadFinger()
|
|
|
+ * SDL_GameControllerHasSensor()
|
|
|
+ * SDL_GameControllerSetSensorEnabled()
|
|
|
+ * SDL_GameControllerIsSensorEnabled()
|
|
|
+ * SDL_GameControllerGetSensorData()
|
|
|
+ * SDL_GameControllerRumbleTriggers()
|
|
|
+ * SDL_GameControllerHasLED()
|
|
|
+ * SDL_GameControllerSetLED()
|
|
|
+* Added the hint SDL_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI driver for PS5 controllers should be used.
|
|
|
+* Added joystick functions to get additional information:
|
|
|
+ * SDL_JoystickGetSerial()
|
|
|
+ * SDL_JoystickRumbleTriggers()
|
|
|
+ * SDL_JoystickHasLED()
|
|
|
+ * SDL_JoystickSetLED()
|
|
|
+* Added an API to allow the application to create virtual joysticks:
|
|
|
+ * SDL_JoystickAttachVirtual()
|
|
|
+ * SDL_JoystickDetachVirtual()
|
|
|
+ * SDL_JoystickIsVirtual()
|
|
|
+ * SDL_JoystickSetVirtualAxis()
|
|
|
+ * SDL_JoystickSetVirtualButton()
|
|
|
+ * SDL_JoystickSetVirtualHat()
|
|
|
+* Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive access to the sensor list
|
|
|
+* Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
|
|
|
+* Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative motion is scaled by the screen DPI or renderer logical size
|
|
|
+* The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false for better compatibility with modern window managers
|
|
|
+* Added SDL_GetPreferredLocales() to get the application's current locale setting
|
|
|
+* Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's default locale setting
|
|
|
+* Added SDL_OpenURL() to open a URL in the system's default browser
|
|
|
+* Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE encoding
|
|
|
+* Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc()
|
|
|
+* Added SDL_GetErrorMsg() to get the last error in a thread-safe way
|
|
|
+* Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf()
|
|
|
+* Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.
|
|
|
+
|
|
|
+Windows:
|
|
|
+* Added the RAWINPUT controller driver to support more than 4 Xbox controllers simultaneously
|
|
|
+* Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the RAWINPUT driver should be used
|
|
|
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control whether XInput and WGI should be used to for complete controller functionality with the RAWINPUT driver.
|
|
|
+
|
|
|
+macOS:
|
|
|
+* Added the SDL_WINDOW_METAL flag to specify that a window should be created with a Metal view
|
|
|
+* Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal view
|
|
|
+* Added SDL_Metal_GetDrawableSize() to get the size of a window's drawable, in pixels
|
|
|
+
|
|
|
+Linux:
|
|
|
+* Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that shows up in PulseAudio for your application
|
|
|
+* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that shows up in PulseAudio associated with your audio stream
|
|
|
+* Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID defined dead zones should be respected on Linux
|
|
|
+* Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread scheduler policy
|
|
|
+* Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time critical threads to use a realtime scheduling policy
|
|
|
+
|
|
|
+Android:
|
|
|
+* Added SDL_AndroidRequestPermission() to request a specific system permission
|
|
|
+* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control whether audio will pause when the application goes intot he background
|
|
|
+
|
|
|
+OS/2:
|
|
|
+* Added support for OS/2, see docs/README-os2.md for details
|
|
|
+
|
|
|
+Emscripten (running in a web browser):
|
|
|
+* Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL should call emscripten_sleep internally
|
|
|
+
|
|
|
+
|
|
|
---------------------------------------------------------------------------
|
|
|
2.0.12:
|
|
|
---------------------------------------------------------------------------
|