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Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!)

Fixes https://github.com/libsdl-org/SDL/issues/9033

(cherry picked from commit 3ebbf0f409d4950162a99dd336f440e71a2330b8)
(cherry picked from commit 646cccede73bd5b405f49207df9e2926e26b4c29)
Sam Lantinga 1 year ago
parent
commit
a24e2bfc76
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/joystick/iphoneos/SDL_mfijoystick.m

+ 2 - 0
src/joystick/iphoneos/SDL_mfijoystick.m

@@ -247,6 +247,7 @@ static void CheckControllerSiriRemote(GCController *controller, int *is_siri_rem
     *is_siri_remote = 0;
 }
 
+#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
 static BOOL ElementAlreadyHandled(SDL_JoystickDeviceItem *device, NSString *element, NSDictionary<NSString *, GCControllerElement *> *elements)
 {
     if ([element isEqualToString:@"Left Thumbstick Left"] ||
@@ -345,6 +346,7 @@ static BOOL ElementAlreadyHandled(SDL_JoystickDeviceItem *device, NSString *elem
     }
     return FALSE;
 }
+#endif /* ENABLE_PHYSICAL_INPUT_PROFILE */
 
 static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
 {