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@@ -6,8 +6,35 @@ This is a list of major changes in SDL's version history.
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General:
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+* Added SDL_RenderGetWindow() to get the window associated with a renderer
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+* Added floating point rectangle functions:
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+ * SDL_PointInFRect()
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+ * SDL_FRectEmpty()
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+ * SDL_FRectEquals()
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+ * SDL_HasIntersectionF()
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+ * SDL_IntersectFRect()
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+ * SDL_UnionFRect()
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+ * SDL_EncloseFPoints()
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+ * SDL_IntersectFRectAndLine()
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+* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown
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+* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input
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+* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
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+* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled
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+* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
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+* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL
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+* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan
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+* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed
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* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
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+Windows:
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+* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to the D3D9 renderer
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+
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+Linux:
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+* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows
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+
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+Android:
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+* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
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+
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2.0.20:
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