Fixes Bugzilla #4779.
@@ -1862,6 +1862,8 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
return -1;
}
+ rendererData->vertexBufferSizes[vbidx] = dataSizeInBytes;
+
ID3D11DeviceContext_IASetVertexBuffers(rendererData->d3dContext,
0,
1,