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Simplified SDL_CreateRGBSurface* functions

Sam Lantinga 2 years ago
parent
commit
a463aca0d1
1 changed files with 9 additions and 9 deletions
  1. 9 9
      docs/README-migration.md

+ 9 - 9
docs/README-migration.md

@@ -169,26 +169,26 @@ SDL_CreateRGBSurfaceFrom() and SDL_CreateRGBSurfaceWithFormatFrom() have been co
 
 You can implement the old functions in your own code easily:
 ```c
-SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
+SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
 {
-    return SDL_CreateSurface(width, height, format);
+    return SDL_CreateSurface(width, height,
+            SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask));
 }
 
-SDL_Surface * SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
+SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
 {
-    return SDL_CreateSurfaceFrom(pixels, width, height, pitch, format);
+    return SDL_CreateSurface(width, height, format);
 }
 
-SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
+SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
 {
-    return SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth,
+    return SDL_CreateSurfaceFrom(pixels, width, height, pitch,
             SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask));
 }
 
-SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
+SDL_Surface *SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
 {
-    return SDL_CreateRGBSurfaceWithFormatFrom(pixels, width, height, depth, pitch,
-            SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask));
+    return SDL_CreateSurfaceFrom(pixels, width, height, pitch, format);
 }
 
 ```