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@@ -32,18 +32,20 @@
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*
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* \section intro_sec Introduction
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*
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- * This is the Simple DirectMedia Layer, a general API that provides low
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- * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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- * and 2D framebuffer across multiple platforms.
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+ * Simple DirectMedia Layer is a cross-platform development library designed
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+ * to provide low level access to audio, keyboard, mouse, joystick, and
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+ * graphics hardware via OpenGL and Direct3D. It is used by video playback
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+ * software, emulators, and popular games including Valve's award winning
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+ * catalog and many Humble Bundle games.
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*
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- * SDL is written in C, but works with C++ natively, and has bindings to
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- * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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- * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
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- * Pike, Pliant, Python, Ruby, and Smalltalk.
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+ * SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
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+ * Support for other platforms may be found in the source code.
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*
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- * This library is distributed under the zlib license, which can be
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- * found in the file "COPYING". This license allows you to use SDL
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- * freely for any purpose as long as you retain the copyright notice.
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+ * SDL is written in C, works natively with C++, and there are bindings
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+ * available for several other languages, including C# and Python.
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+ *
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+ * This library is distributed under the zlib license, which can be found
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+ * in the file "COPYING.txt".
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*
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* The best way to learn how to use SDL is to check out the header files in
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* the "include" subdirectory and the programs in the "test" subdirectory.
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