This is already defined as part of the PS2 SDK
@@ -2766,8 +2766,6 @@ elseif(PSP)
)
elseif(PS2)
- sdl_compile_definitions(PRIVATE "PS2" "__PS2__")
-
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/ps2/*.c")
if(SDL_AUDIO)