Browse Source

Fixed building on macOS with the dialog subsystem disabled

Sam Lantinga 3 months ago
parent
commit
a4cd17cce5
1 changed files with 1 additions and 1 deletions
  1. 1 1
      CMakeLists.txt

+ 1 - 1
CMakeLists.txt

@@ -2398,6 +2398,7 @@ elseif(APPLE)
   endif()
   if(SDL_FRAMEWORK_COCOA)
     sdl_link_dependency(cocoa LIBS "$<LINK_LIBRARY:FRAMEWORK,Cocoa>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,Cocoa")
+    sdl_link_dependency(uniformtypeidentifiers LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,UniformTypeIdentifiers>" PKG_CONFIG_LINK_OPTIONS "-Wl,-weak_framework,UniformTypeIdentifiers")
   endif()
   if(SDL_FRAMEWORK_IOKIT)
     sdl_link_dependency(iokit LIBS "$<LINK_LIBRARY:FRAMEWORK,IOKit>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,IOKit")
@@ -2940,7 +2941,6 @@ if (SDL_DIALOG)
     set(HAVE_SDL_DIALOG TRUE)
   elseif(MACOS)
     sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/cocoa/SDL_cocoadialog.m)
-    sdl_link_dependency(uniformtypeidentifiers LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,UniformTypeIdentifiers>" PKG_CONFIG_LINK_OPTIONS "-Wl,-weak_framework,UniformTypeIdentifiers")
     set(HAVE_SDL_DIALOG TRUE)
   endif()
 endif()