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Removed public joystick locking API

All joystick functions are thread-safe and you can now get an atomic list of joysticks with SDL_GetJoysticks()

Fixes https://github.com/libsdl-org/SDL/issues/6956
Sam Lantinga vor 2 Jahren
Ursprung
Commit
a515f51ac0

+ 3 - 1
docs/README-migration.md

@@ -346,6 +346,7 @@ The following symbols have been renamed:
 * SDL_JOYSTICK_TYPE_GAMECONTROLLER => SDL_JOYSTICK_TYPE_GAMEPAD
 
 The following functions have been removed:
+* SDL_LockJoysticks()
 * SDL_JoystickEventState() - replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()
 * SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickInstanceGUID()
 * SDL_JoystickGetDeviceInstanceID()
@@ -356,7 +357,8 @@ The following functions have been removed:
 * SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickInstanceVendor()
 * SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickInstanceName()
 * SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickInstancePath()
-* SDL_NumJoysticks - replaced with SDL_GetJoysticks()
+* SDL_NumJoysticks() - replaced with SDL_GetJoysticks()
+* SDL_UnlockJoysticks()
  
 ## SDL_keycode.h
 

+ 0 - 21
include/SDL3/SDL_joystick.h

@@ -64,9 +64,6 @@ extern "C" {
 /**
  * The joystick structure used to identify an SDL joystick
  */
-#ifdef SDL_THREAD_SAFETY_ANALYSIS
-extern SDL_mutex *SDL_joystick_lock;
-#endif
 struct SDL_Joystick;
 typedef struct SDL_Joystick SDL_Joystick;
 
@@ -118,24 +115,6 @@ typedef enum
 
 /* Function prototypes */
 
-/**
- * Locking for atomic access to the joystick API
- *
- * The SDL joystick functions are thread-safe, however you can lock the joysticks
- * while processing to guarantee that the joystick list won't change and joystick
- * and gamepad events will not be delivered.
- *
- * \since This function is available since SDL 3.0.0.
- */
-extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
-
-/**
- * Unlocking for atomic access to the joystick API
- *
- * \since This function is available since SDL 3.0.0.
- */
-extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
-
 /**
  * Get a list of currently connected joysticks.
  *

+ 0 - 2
src/dynapi/SDL_dynapi.sym

@@ -450,7 +450,6 @@ SDL3_0.0.0 {
     SDL_LoadWAV_RW;
     SDL_LockAudio;
     SDL_LockAudioDevice;
-    SDL_LockJoysticks;
     SDL_LockMutex;
     SDL_LockSurface;
     SDL_LockTexture;
@@ -677,7 +676,6 @@ SDL3_0.0.0 {
     SDL_UnloadObject;
     SDL_UnlockAudio;
     SDL_UnlockAudioDevice;
-    SDL_UnlockJoysticks;
     SDL_UnlockMutex;
     SDL_UnlockSurface;
     SDL_UnlockTexture;

+ 0 - 2
src/dynapi/SDL_dynapi_overrides.h

@@ -476,7 +476,6 @@
 #define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
 #define SDL_LockAudio SDL_LockAudio_REAL
 #define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
-#define SDL_LockJoysticks SDL_LockJoysticks_REAL
 #define SDL_LockMutex SDL_LockMutex_REAL
 #define SDL_LockSurface SDL_LockSurface_REAL
 #define SDL_LockTexture SDL_LockTexture_REAL
@@ -703,7 +702,6 @@
 #define SDL_UnloadObject SDL_UnloadObject_REAL
 #define SDL_UnlockAudio SDL_UnlockAudio_REAL
 #define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
-#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
 #define SDL_UnlockMutex SDL_UnlockMutex_REAL
 #define SDL_UnlockSurface SDL_UnlockSurface_REAL
 #define SDL_UnlockTexture SDL_UnlockTexture_REAL

+ 0 - 2
src/dynapi/SDL_dynapi_procs.h

@@ -543,7 +543,6 @@ SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
 SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(void,SDL_LockAudio,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),)
-SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
 SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_mutex *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
@@ -757,7 +756,6 @@ SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_UnlockAudio,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
-SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
 SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)

+ 10 - 0
src/joystick/SDL_joystick_c.h

@@ -43,6 +43,16 @@ extern SDL_bool SDL_JoysticksInitialized(void);
 /* Return whether the joystick system is shutting down */
 extern SDL_bool SDL_JoysticksQuitting(void);
 
+#ifdef SDL_THREAD_SAFETY_ANALYSIS
+extern SDL_mutex *SDL_joystick_lock;
+#endif
+
+/* Locking for atomic access to the joystick API */
+extern void SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
+
+/* Unlocking for atomic access to the joystick API */
+extern void SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
+
 /* Return whether the joysticks are currently locked */
 extern SDL_bool SDL_JoysticksLocked(void);