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x11/wayland: Fix signal handling while blocking in WaitEventTimeout()

Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the
flag in WaitEventTimeout() to ensure that a SIGINT will wake up
SDL_WaitEvent() without another event coming in.
Cameron Gutman 3 years ago
parent
commit
a559864968

+ 1 - 1
src/core/unix/SDL_poll.c

@@ -83,7 +83,7 @@ SDL_IOReady(int fd, int flags, int timeoutMS)
         result = select(fd + 1, rfdp, wfdp, NULL, tvp);
 #endif /* HAVE_POLL */
 
-    } while ( result < 0 && errno == EINTR );
+    } while ( result < 0 && errno == EINTR && !(flags & SDL_IOR_NO_RETRY));
 
     return result;
 }

+ 1 - 0
src/core/unix/SDL_poll.h

@@ -28,6 +28,7 @@
 
 #define SDL_IOR_READ           0x1
 #define SDL_IOR_WRITE          0x2
+#define SDL_IOR_NO_RETRY       0x4
 
 extern int SDL_IOReady(int fd, int flags, int timeoutMS);
 

+ 1 - 1
src/events/SDL_events.c

@@ -827,6 +827,7 @@ SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Event * event,
            a) All pending events are batch processed after waking up from a wait
            b) Waiting can be completely skipped if events are already available to be pumped
            c) Periodic processing that takes place in some platform PumpEvents() functions happens
+           d) Signals received in WaitEventTimeout() are turned into SDL events
         */
         SDL_PumpEvents();
 
@@ -847,7 +848,6 @@ SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Event * event,
             }
             if (status > 0) {
                 /* There is an event, we can return. */
-                SDL_SendPendingSignalEvents();  /* in case we had a signal handler fire, etc. */
                 return 1;
             }
             /* No events found in the queue, call WaitEventTimeout to wait for an event. */

+ 16 - 2
src/video/wayland/SDL_waylandevents.c

@@ -58,6 +58,7 @@
 #include <sys/mman.h>
 #include <poll.h>
 #include <unistd.h>
+#include <errno.h>
 #include <xkbcommon/xkbcommon.h>
 #include <xkbcommon/xkbcommon-compose.h>
 #include "../../events/imKStoUCS.h"
@@ -259,12 +260,14 @@ Wayland_WaitEventTimeout(_THIS, int timeout)
     /* wl_display_prepare_read() will return -1 if the default queue is not empty.
      * If the default queue is empty, it will prepare us for our SDL_IOReady() call. */
     if (WAYLAND_wl_display_prepare_read(d->display) == 0) {
-        if (SDL_IOReady(WAYLAND_wl_display_get_fd(d->display), SDL_IOR_READ, timeout) > 0) {
+        /* Use SDL_IOR_NO_RETRY to ensure SIGINT will break us out of our wait */
+        int err = SDL_IOReady(WAYLAND_wl_display_get_fd(d->display), SDL_IOR_READ | SDL_IOR_NO_RETRY, timeout);
+        if (err > 0) {
             /* There are new events available to read */
             WAYLAND_wl_display_read_events(d->display);
             WAYLAND_wl_display_dispatch_pending(d->display);
             return 1;
-        } else {
+        } else if (err == 0) {
             /* No events available within the timeout */
             WAYLAND_wl_display_cancel_read(d->display);
 
@@ -277,6 +280,17 @@ Wayland_WaitEventTimeout(_THIS, int timeout)
             }
 
             return 0;
+        } else {
+            /* Error returned from poll()/select() */
+            WAYLAND_wl_display_cancel_read(d->display);
+
+            if (errno == EINTR) {
+                /* If the wait was interrupted by a signal, we may have generated a
+                 * SDL_QUIT event. Let the caller know to call SDL_PumpEvents(). */
+                return 1;
+            } else {
+                return err;
+            }
         }
     } else {
         /* We already had pending events */

+ 16 - 5
src/video/x11/SDL_x11events.c

@@ -1585,14 +1585,25 @@ X11_WaitEventTimeout(_THIS, int timeout)
         } else {
             return 0;
         }
-    } else if (timeout > 0) {
-        if (SDL_IOReady(ConnectionNumber(display), SDL_IOR_READ, timeout) > 0) {
+    } else {
+        /* Use SDL_IOR_NO_RETRY to ensure SIGINT will break us out of our wait */
+        int err = SDL_IOReady(ConnectionNumber(display), SDL_IOR_READ | SDL_IOR_NO_RETRY, timeout);
+        if (err > 0) {
             X11_XNextEvent(display, &xevent);
-        } else {
+        } else if (err == 0) {
+            /* Timeout */
             return 0;
+        } else {
+            /* Error returned from poll()/select() */
+
+            if (errno == EINTR) {
+                /* If the wait was interrupted by a signal, we may have generated a
+                 * SDL_QUIT event. Let the caller know to call SDL_PumpEvents(). */
+                return 1;
+            } else {
+                return err;
+            }
         }
-    } else {
-        X11_XNextEvent(display, &xevent);
     }
 
     X11_DispatchEvent(_this, &xevent);