Forráskód Böngészése

Fixed documentation typos

Sam Lantinga 6 hónapja
szülő
commit
a57ecad648
1 módosított fájl, 2 hozzáadás és 2 törlés
  1. 2 2
      include/SDL3/SDL_gpu.h

+ 2 - 2
include/SDL3/SDL_gpu.h

@@ -30,7 +30,7 @@
  *
  * A basic workflow might be something like this:
  *
- * The app creates a GPU device with SDL_GPUCreateDevice(), and assigns it to
+ * The app creates a GPU device with SDL_CreateGPUDevice(), and assigns it to
  * a window with SDL_ClaimWindowForGPUDevice()--although strictly speaking you
  * can render offscreen entirely, perhaps for image processing, and not use a
  * window at all.
@@ -101,7 +101,7 @@
  * command buffer is done processing, it is safe to read the downloaded data.
  * Make sure to call SDL_ReleaseGPUFence() when done with the fence.
  *
- * The API also has "compute" support. The app calls SDL_GPUBeginComputePass()
+ * The API also has "compute" support. The app calls SDL_BeginGPUComputePass()
  * with compute-writeable textures and/or buffers, which can be written to in
  * a compute shader. Then it sets states it needs for the compute dispatches:
  *