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@@ -15,6 +15,12 @@ if(NOT (MSVC AND SDL_CPU_ARM64))
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find_package(OpenGL)
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endif()
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+if(WINDOWS_STORE)
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+ cmake_minimum_required(VERSION 3.19)
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+ # CMP0112: Target file component generator expressions do not add target dependencies.
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+ cmake_policy(SET CMP0112 NEW)
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+endif()
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+
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set(SDL_TEST_EXECUTABLES)
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add_library(sdltests_utils OBJECT
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@@ -33,6 +39,14 @@ define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target i
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define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
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define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
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+if(WINDOWS_STORE)
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+ add_library(sdl_test_main_uwp OBJECT main.cpp)
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+ target_link_libraries(sdl_test_main_uwp PRIVATE SDL3::Headers)
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+ target_compile_options(sdl_test_main_uwp PRIVATE "/ZW")
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+
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+ set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
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+endif()
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+
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macro(add_sdl_test_executable TARGET)
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cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
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if(AST_UNPARSED_ARGUMENTS)
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@@ -44,13 +58,34 @@ macro(add_sdl_test_executable TARGET)
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if(AST_TESTUTILS)
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list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
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endif()
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+ set(EXTRA_SOURCES "")
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+ if(WINDOWS_STORE)
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+ set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
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+ if(NOT IS_DIRECTORY "${uwp_bindir}")
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+ execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
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+ endif()
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+ string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
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+ file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
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+ INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
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+ TARGET "${TARGET}"
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+ )
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+ set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
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+ list(APPEND EXTRA_SOURCES
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+ "$<TARGET_OBJECTS:sdl_test_main_uwp>"
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+ "${uwp_bindir}/${TARGET}.appxmanifest"
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+ "uwp/logo-50x50.png"
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+ "uwp/square-44x44.png"
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+ "uwp/square-150x150.png"
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+ "uwp/splash-620x300.png"
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+ )
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+ endif()
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if(AST_NEEDS_RESOURCES)
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- list(APPEND AST_SOURCES ${RESOURCE_FILES})
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+ list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
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endif()
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if(ANDROID)
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- add_library(${TARGET} SHARED ${AST_SOURCES})
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+ add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
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else()
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- add_executable(${TARGET} ${AST_SOURCES})
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+ add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
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endif()
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SDL_AddCommonCompilerFlags(${TARGET})
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target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
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@@ -74,6 +109,16 @@ macro(add_sdl_test_executable TARGET)
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
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+ elseif(WINDOWS_STORE)
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+ # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
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+ # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
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+ # FIXME: find out proper way to add assets to UWP package
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+ cmake_minimum_required(VERSION 3.19)
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+ add_custom_target(zzz-resources-copy-${TARGET}
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+ COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
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+ COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
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+ )
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+ add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
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else()
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
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@@ -103,6 +148,17 @@ macro(add_sdl_test_executable TARGET)
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elseif(PSP)
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target_link_libraries(${TARGET} PRIVATE GL)
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endif()
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+ if(WINDOWS_STORE)
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+ target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
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+ set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
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+ set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
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+ target_link_options(${TARGET} PRIVATE
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+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
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+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
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+ vccorlib$<$<CONFIG:Debug>:d>.lib
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+ msvcrt$<$<CONFIG:Debug>:d>.lib
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+ )
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+ endif()
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if(EMSCRIPTEN)
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set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
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