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@@ -80,27 +80,27 @@ typedef enum SDL_EventType
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SDL_EVENT_QUIT = 0x100, /**< User-requested quit */
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/* These application events have special meaning on iOS and Android, see README-ios.md and README-android.md for details */
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- SDL_EVENT_TERMINATING, /**< The application is being terminated by the OS
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+ SDL_EVENT_TERMINATING, /**< The application is being terminated by the OS. This event must be handled in a callback set with SDL_AddEventWatch().
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Called on iOS in applicationWillTerminate()
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Called on Android in onDestroy()
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*/
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- SDL_EVENT_LOW_MEMORY, /**< The application is low on memory, free memory if possible.
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+ SDL_EVENT_LOW_MEMORY, /**< The application is low on memory, free memory if possible. This event must be handled in a callback set with SDL_AddEventWatch().
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Called on iOS in applicationDidReceiveMemoryWarning()
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Called on Android in onTrimMemory()
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*/
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- SDL_EVENT_WILL_ENTER_BACKGROUND, /**< The application is about to enter the background
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+ SDL_EVENT_WILL_ENTER_BACKGROUND, /**< The application is about to enter the background. This event must be handled in a callback set with SDL_AddEventWatch().
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Called on iOS in applicationWillResignActive()
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Called on Android in onPause()
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*/
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- SDL_EVENT_DID_ENTER_BACKGROUND, /**< The application did enter the background and may not get CPU for some time
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+ SDL_EVENT_DID_ENTER_BACKGROUND, /**< The application did enter the background and may not get CPU for some time. This event must be handled in a callback set with SDL_AddEventWatch().
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Called on iOS in applicationDidEnterBackground()
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Called on Android in onPause()
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*/
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- SDL_EVENT_WILL_ENTER_FOREGROUND, /**< The application is about to enter the foreground
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+ SDL_EVENT_WILL_ENTER_FOREGROUND, /**< The application is about to enter the foreground. This event must be handled in a callback set with SDL_AddEventWatch().
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Called on iOS in applicationWillEnterForeground()
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Called on Android in onResume()
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*/
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- SDL_EVENT_DID_ENTER_FOREGROUND, /**< The application is now interactive
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+ SDL_EVENT_DID_ENTER_FOREGROUND, /**< The application is now interactive. This event must be handled in a callback set with SDL_AddEventWatch().
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Called on iOS in applicationDidBecomeActive()
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Called on Android in onResume()
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*/
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