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@@ -719,10 +719,10 @@ typedef struct SDL_TouchFingerEvent
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* Pressure-sensitive pen proximity event structure (event.pmotion.*)
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*
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* When a pen becomes visible to the system (it is close enough to a tablet,
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- * etc), SDL will send an SDL_EVENT_PEN_PROXIMITY_IN event with the new
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- * pen's ID. This ID is valid until the pen leaves proximity again (has
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- * been removed from the tablet's area, the tablet has been unplugged, etc).
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- * If the same pen reenters proximity again, it will be given a new ID.
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+ * etc), SDL will send an SDL_EVENT_PEN_PROXIMITY_IN event with the new pen's
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+ * ID. This ID is valid until the pen leaves proximity again (has been removed
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+ * from the tablet's area, the tablet has been unplugged, etc). If the same
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+ * pen reenters proximity again, it will be given a new ID.
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*
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* Note that "proximity" means "close enough for the tablet to know the tool
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* is there." The pen touching and lifting off from the tablet while not
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@@ -742,11 +742,11 @@ typedef struct SDL_PenProximityEvent
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/**
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* Pressure-sensitive pen motion event structure (event.pmotion.*)
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*
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- * Depending on the hardware, you may get motion events when the
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- * pen is not touching a tablet, for tracking a pen even when it
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- * isn't drawing. You should listen for SDL_EVENT_PEN_DOWN and
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- * SDL_EVENT_PEN_UP events, or check `pen_state & SDL_PEN_INPUT_DOWN`
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- * to decide if a pen is "drawing" when dealing with pen motion.
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+ * Depending on the hardware, you may get motion events when the pen is not
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+ * touching a tablet, for tracking a pen even when it isn't drawing. You
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+ * should listen for SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP events, or check
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+ * `pen_state & SDL_PEN_INPUT_DOWN` to decide if a pen is "drawing" when
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+ * dealing with pen motion.
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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@@ -765,8 +765,8 @@ typedef struct SDL_PenMotionEvent
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/**
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* Pressure-sensitive pen touched event structure (event.ptouch.*)
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*
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- * These events come when a pen touches a surface (a tablet, etc),
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- * or lifts off from one.
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+ * These events come when a pen touches a surface (a tablet, etc), or lifts
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+ * off from one.
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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@@ -787,9 +787,8 @@ typedef struct SDL_PenTouchEvent
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/**
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* Pressure-sensitive pen button event structure (event.pbutton.*)
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*
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- * This is for buttons on the pen itself that the user might click.
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- * The pen itself pressing down to draw triggers a SDL_EVENT_PEN_DOWN
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- * event instead.
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+ * This is for buttons on the pen itself that the user might click. The pen
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+ * itself pressing down to draw triggers a SDL_EVENT_PEN_DOWN event instead.
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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@@ -808,10 +807,10 @@ typedef struct SDL_PenButtonEvent
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} SDL_PenButtonEvent;
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/**
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- * Pressure-sensitive pen pressure / angle event structure
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- * (event.paxis.*)
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+ * Pressure-sensitive pen pressure / angle event structure (event.paxis.*)
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*
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- * You might get some of these events even if the pen isn't touching the tablet.
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+ * You might get some of these events even if the pen isn't touching the
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+ * tablet.
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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