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audio: rename bsd target to netbsd.

Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
Ryan C. Gordon 8 năm trước cách đây
mục cha
commit
a7fc2822d4

+ 4 - 4
CMakeLists.txt

@@ -855,10 +855,10 @@ elseif(UNIX AND NOT APPLE)
         file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c)
         set(SOURCE_FILES ${SOURCE_FILES} ${SUN_AUDIO_SOURCES})
         set(HAVE_SDL_AUDIO TRUE)
-    elseif(NETBSD OR OPENBSD)
-        set(SDL_AUDIO_DRIVER_BSD 1)
-        file(GLOB BSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/bsd/*.c)
-        set(SOURCE_FILES ${SOURCE_FILES} ${BSD_AUDIO_SOURCES})
+    elseif(NETBSD)
+        set(SDL_AUDIO_DRIVER_NETBSD 1)
+        file(GLOB NETBSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/netbsd/*.c)
+        set(SOURCE_FILES ${SOURCE_FILES} ${NETBSD_AUDIO_SOURCES})
         set(HAVE_SDL_AUDIO TRUE)
     elseif(AIX)
         set(SDL_AUDIO_DRIVER_PAUDIO 1)

+ 3 - 15
configure

@@ -745,7 +745,6 @@ infodir
 docdir
 oldincludedir
 includedir
-runstatedir
 localstatedir
 sharedstatedir
 sysconfdir
@@ -917,7 +916,6 @@ datadir='${datarootdir}'
 sysconfdir='${prefix}/etc'
 sharedstatedir='${prefix}/com'
 localstatedir='${prefix}/var'
-runstatedir='${localstatedir}/run'
 includedir='${prefix}/include'
 oldincludedir='/usr/include'
 docdir='${datarootdir}/doc/${PACKAGE}'
@@ -1170,15 +1168,6 @@ do
   | -silent | --silent | --silen | --sile | --sil)
     silent=yes ;;
 
-  -runstatedir | --runstatedir | --runstatedi | --runstated \
-  | --runstate | --runstat | --runsta | --runst | --runs \
-  | --run | --ru | --r)
-    ac_prev=runstatedir ;;
-  -runstatedir=* | --runstatedir=* | --runstatedi=* | --runstated=* \
-  | --runstate=* | --runstat=* | --runsta=* | --runst=* | --runs=* \
-  | --run=* | --ru=* | --r=*)
-    runstatedir=$ac_optarg ;;
-
   -sbindir | --sbindir | --sbindi | --sbind | --sbin | --sbi | --sb)
     ac_prev=sbindir ;;
   -sbindir=* | --sbindir=* | --sbindi=* | --sbind=* | --sbin=* \
@@ -1316,7 +1305,7 @@ fi
 for ac_var in	exec_prefix prefix bindir sbindir libexecdir datarootdir \
 		datadir sysconfdir sharedstatedir localstatedir includedir \
 		oldincludedir docdir infodir htmldir dvidir pdfdir psdir \
-		libdir localedir mandir runstatedir
+		libdir localedir mandir
 do
   eval ac_val=\$$ac_var
   # Remove trailing slashes.
@@ -1469,7 +1458,6 @@ Fine tuning of the installation directories:
   --sysconfdir=DIR        read-only single-machine data [PREFIX/etc]
   --sharedstatedir=DIR    modifiable architecture-independent data [PREFIX/com]
   --localstatedir=DIR     modifiable single-machine data [PREFIX/var]
-  --runstatedir=DIR       modifiable per-process data [LOCALSTATEDIR/run]
   --libdir=DIR            object code libraries [EPREFIX/lib]
   --includedir=DIR        C header files [PREFIX/include]
   --oldincludedir=DIR     C header files for non-gcc [/usr/include]
@@ -23318,9 +23306,9 @@ $as_echo "#define SDL_AUDIO_DRIVER_SUNAUDIO 1" >>confdefs.h
             ;;
             netbsd)  # Don't use this on OpenBSD, it's busted.
 
-$as_echo "#define SDL_AUDIO_DRIVER_BSD 1" >>confdefs.h
+$as_echo "#define SDL_AUDIO_DRIVER_NETBSD 1" >>confdefs.h
 
-                SOURCES="$SOURCES $srcdir/src/audio/bsd/*.c"
+                SOURCES="$SOURCES $srcdir/src/audio/netbsd/*.c"
                 have_audio=yes
             ;;
             aix)

+ 2 - 2
configure.in

@@ -3074,8 +3074,8 @@ case "$host" in
                 have_audio=yes
             ;;
             netbsd)  # Don't use this on OpenBSD, it's busted.
-                AC_DEFINE(SDL_AUDIO_DRIVER_BSD, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/audio/bsd/*.c"
+                AC_DEFINE(SDL_AUDIO_DRIVER_NETBSD, 1, [ ])
+                SOURCES="$SOURCES $srcdir/src/audio/netbsd/*.c"
                 have_audio=yes
             ;;
             aix)

+ 1 - 1
include/SDL_config.h.cmake

@@ -210,7 +210,7 @@
 #cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
 #cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
 #cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@
-#cmakedefine SDL_AUDIO_DRIVER_BSD @SDL_AUDIO_DRIVER_BSD@
+#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@
 #cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
 #cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
 #cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@

+ 1 - 1
include/SDL_config.h.in

@@ -209,7 +209,7 @@
 #undef SDL_AUDIO_DRIVER_PULSEAUDIO
 #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
 #undef SDL_AUDIO_DRIVER_HAIKU
-#undef SDL_AUDIO_DRIVER_BSD
+#undef SDL_AUDIO_DRIVER_NETBSD
 #undef SDL_AUDIO_DRIVER_COREAUDIO
 #undef SDL_AUDIO_DRIVER_DISK
 #undef SDL_AUDIO_DRIVER_DUMMY

+ 2 - 2
src/audio/SDL_audio.c

@@ -44,8 +44,8 @@ static const AudioBootStrap *const bootstrap[] = {
 #if SDL_AUDIO_DRIVER_SNDIO
     &SNDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_BSD
-    &BSD_AUDIO_bootstrap,
+#if SDL_AUDIO_DRIVER_NETBSD
+    &NETBSDAUDIO_bootstrap,
 #endif
 #if SDL_AUDIO_DRIVER_OSS
     &DSP_bootstrap,

+ 1 - 1
src/audio/SDL_audiodev.c

@@ -22,7 +22,7 @@
 
 /* Get the name of the audio device we use for output */
 
-#if SDL_AUDIO_DRIVER_BSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO
+#if SDL_AUDIO_DRIVER_NETBSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO
 
 #include <fcntl.h>
 #include <sys/types.h>

+ 1 - 1
src/audio/SDL_sysaudio.h

@@ -183,7 +183,7 @@ typedef struct AudioBootStrap
 extern AudioBootStrap PULSEAUDIO_bootstrap;
 extern AudioBootStrap ALSA_bootstrap;
 extern AudioBootStrap SNDIO_bootstrap;
-extern AudioBootStrap BSD_AUDIO_bootstrap;
+extern AudioBootStrap NETBSDAUDIO_bootstrap;
 extern AudioBootStrap DSP_bootstrap;
 extern AudioBootStrap QSAAUDIO_bootstrap;
 extern AudioBootStrap SUNAUDIO_bootstrap;

+ 24 - 24
src/audio/bsd/SDL_bsdaudio.c → src/audio/netbsd/SDL_netbsdaudio.c

@@ -20,10 +20,10 @@
 */
 #include "../../SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_BSD
+#if SDL_AUDIO_DRIVER_NETBSD
 
 /*
- * Driver for native OpenBSD/NetBSD audio(4).
+ * Driver for native NetBSD audio(4).
  * vedge@vedge.com.ar.
  */
 
@@ -50,14 +50,14 @@
 
 
 static void
-BSDAUDIO_DetectDevices(void)
+NETBSDAUDIO_DetectDevices(void)
 {
     SDL_EnumUnixAudioDevices(0, NULL);
 }
 
 
 static void
-BSDAUDIO_Status(_THIS)
+NETBSDAUDIO_Status(_THIS)
 {
 #ifdef DEBUG_AUDIO
     /* *INDENT-OFF* */
@@ -121,7 +121,7 @@ BSDAUDIO_Status(_THIS)
 
 /* This function waits until it is possible to write a full sound buffer */
 static void
-BSDAUDIO_WaitDevice(_THIS)
+NETBSDAUDIO_WaitDevice(_THIS)
 {
 #ifndef USE_BLOCKING_WRITES     /* Not necessary when using blocking writes */
     /* See if we need to use timed audio synchronization */
@@ -169,7 +169,7 @@ BSDAUDIO_WaitDevice(_THIS)
 }
 
 static void
-BSDAUDIO_PlayDevice(_THIS)
+NETBSDAUDIO_PlayDevice(_THIS)
 {
     int written, p = 0;
 
@@ -208,14 +208,14 @@ BSDAUDIO_PlayDevice(_THIS)
 }
 
 static Uint8 *
-BSDAUDIO_GetDeviceBuf(_THIS)
+NETBSDAUDIO_GetDeviceBuf(_THIS)
 {
     return (this->hidden->mixbuf);
 }
 
 
 static int
-BSDAUDIO_CaptureFromDevice(_THIS, void *_buffer, int buflen)
+NETBSDAUDIO_CaptureFromDevice(_THIS, void *_buffer, int buflen)
 {
     Uint8 *buffer = (Uint8 *) _buffer;
     int br, p = 0;
@@ -243,7 +243,7 @@ BSDAUDIO_CaptureFromDevice(_THIS, void *_buffer, int buflen)
 }
 
 static void
-BSDAUDIO_FlushCapture(_THIS)
+NETBSDAUDIO_FlushCapture(_THIS)
 {
     audio_info_t info;
     size_t remain;
@@ -265,7 +265,7 @@ BSDAUDIO_FlushCapture(_THIS)
 }
 
 static void
-BSDAUDIO_CloseDevice(_THIS)
+NETBSDAUDIO_CloseDevice(_THIS)
 {
     if (this->hidden->audio_fd >= 0) {
         close(this->hidden->audio_fd);
@@ -275,7 +275,7 @@ BSDAUDIO_CloseDevice(_THIS)
 }
 
 static int
-BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+NETBSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
     const int flags = iscapture ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT;
     SDL_AudioFormat format = 0;
@@ -383,24 +383,24 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
     }
 
-    BSDAUDIO_Status(this);
+    NETBSDAUDIO_Status(this);
 
     /* We're ready to rock and roll. :-) */
     return 0;
 }
 
 static int
-BSDAUDIO_Init(SDL_AudioDriverImpl * impl)
+NETBSDAUDIO_Init(SDL_AudioDriverImpl * impl)
 {
     /* Set the function pointers */
-    impl->DetectDevices = BSDAUDIO_DetectDevices;
-    impl->OpenDevice = BSDAUDIO_OpenDevice;
-    impl->PlayDevice = BSDAUDIO_PlayDevice;
-    impl->WaitDevice = BSDAUDIO_WaitDevice;
-    impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf;
-    impl->CloseDevice = BSDAUDIO_CloseDevice;
-    impl->CaptureFromDevice = BSDAUDIO_CaptureFromDevice;
-    impl->FlushCapture = BSDAUDIO_FlushCapture;
+    impl->DetectDevices = NETBSDAUDIO_DetectDevices;
+    impl->OpenDevice = NETBSDAUDIO_OpenDevice;
+    impl->PlayDevice = NETBSDAUDIO_PlayDevice;
+    impl->WaitDevice = NETBSDAUDIO_WaitDevice;
+    impl->GetDeviceBuf = NETBSDAUDIO_GetDeviceBuf;
+    impl->CloseDevice = NETBSDAUDIO_CloseDevice;
+    impl->CaptureFromDevice = NETBSDAUDIO_CaptureFromDevice;
+    impl->FlushCapture = NETBSDAUDIO_FlushCapture;
 
     impl->HasCaptureSupport = SDL_TRUE;
     impl->AllowsArbitraryDeviceNames = 1;
@@ -409,10 +409,10 @@ BSDAUDIO_Init(SDL_AudioDriverImpl * impl)
 }
 
 
-AudioBootStrap BSD_AUDIO_bootstrap = {
-    "bsd", "BSD audio", BSDAUDIO_Init, 0
+AudioBootStrap NETBSDAUDIO_bootstrap = {
+    "netbsd", "NetBSD audio", NETBSDAUDIO_Init, 0
 };
 
-#endif /* SDL_AUDIO_DRIVER_BSD */
+#endif /* SDL_AUDIO_DRIVER_NETBSD */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 0 - 0
src/audio/bsd/SDL_bsdaudio.h → src/audio/netbsd/SDL_netbsdaudio.h