|
@@ -210,24 +210,26 @@ static int
|
|
|
PS2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
|
|
{
|
|
|
PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
|
|
|
- GSPRIMPOINT *verts = (GSPRIMPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMPOINT), 4, &cmd->data.draw.first);
|
|
|
+ GSPRIMPOINT *vertices = (GSPRIMPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMPOINT), 4, &cmd->data.draw.first);
|
|
|
+ uint8_t colorR, colorG, colorB, colorA;
|
|
|
+ gs_rgbaq rgbaq;
|
|
|
int i;
|
|
|
|
|
|
- if (!verts) {
|
|
|
+ if (!vertices) {
|
|
|
return -1;
|
|
|
}
|
|
|
|
|
|
cmd->data.draw.count = count;
|
|
|
|
|
|
- const uint8_t ColorR = cmd->data.draw.r >> 1;
|
|
|
- const uint8_t ColorG = cmd->data.draw.g >> 1;
|
|
|
- const uint8_t ColorB = cmd->data.draw.b >> 1;
|
|
|
- const uint8_t ColorA = cmd->data.draw.a >> 1;
|
|
|
- const gs_rgbaq rgbaq = color_to_RGBAQ(ColorR, ColorG, ColorB, ColorA);
|
|
|
+ colorR = cmd->data.draw.r >> 1;
|
|
|
+ colorG = cmd->data.draw.g >> 1;
|
|
|
+ colorB = cmd->data.draw.b >> 1;
|
|
|
+ colorA = cmd->data.draw.a >> 1;
|
|
|
+ rgbaq = color_to_RGBAQ(colorR, colorG, colorB, colorA, 0.0f);
|
|
|
|
|
|
- for (i = 0; i < count; i++, verts++, points++) {
|
|
|
- verts->xyz2 = vertex_to_XYZ2(data->gsGlobal, points->x, points->y, 0);
|
|
|
- verts->rgbaq = rgbaq;
|
|
|
+ for (i = 0; i < count; i++, vertices++, points++) {
|
|
|
+ vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, points->x, points->y, 0);
|
|
|
+ vertices->rgbaq = rgbaq;
|
|
|
}
|
|
|
return 0;
|
|
|
}
|
|
@@ -240,14 +242,13 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
|
|
|
{
|
|
|
int i;
|
|
|
int count = indices ? num_indices : num_vertices;
|
|
|
+ PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
|
|
|
|
|
cmd->data.draw.count = count;
|
|
|
size_indices = indices ? size_indices : 0;
|
|
|
|
|
|
if (texture) {
|
|
|
- GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMUVPOINT), 4, &cmd->data.draw.first);
|
|
|
- PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
|
|
- GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->driverdata;
|
|
|
+ GSPRIMSTQPOINT *vertices = (GSPRIMSTQPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMSTQPOINT), 4, &cmd->data.draw.first);
|
|
|
|
|
|
if (!vertices) {
|
|
|
return -1;
|
|
@@ -273,14 +274,13 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
|
|
|
uv_ = (float *)((char*)uv + j * uv_stride);
|
|
|
|
|
|
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
|
|
|
- vertices->uv = vertex_to_UV(ps2_tex, uv_[0] * ps2_tex->Width, uv_[1] * ps2_tex->Height);
|
|
|
- vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1);
|
|
|
+ vertices->stq = vertex_to_STQ(uv_[0], uv_[1]);
|
|
|
+ vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 1.0f);
|
|
|
|
|
|
vertices++;
|
|
|
}
|
|
|
|
|
|
} else {
|
|
|
- PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
|
|
GSPRIMPOINT *vertices = (GSPRIMPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMPOINT), 4, &cmd->data.draw.first);
|
|
|
|
|
|
if (!vertices) {
|
|
@@ -305,11 +305,10 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
|
|
|
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
|
|
|
|
|
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
|
|
|
- vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1);
|
|
|
+ vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 0.0f);
|
|
|
|
|
|
vertices++;
|
|
|
}
|
|
|
-
|
|
|
}
|
|
|
|
|
|
return 0;
|
|
@@ -414,18 +413,17 @@ PS2_SetBlendMode(PS2_RenderData *data, int blendMode)
|
|
|
static int
|
|
|
PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd)
|
|
|
{
|
|
|
- const PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
|
|
-
|
|
|
+ PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
|
|
const size_t count = cmd->data.draw.count;
|
|
|
|
|
|
PS2_SetBlendMode(data, cmd->data.draw.blend);
|
|
|
|
|
|
if (cmd->data.draw.texture) {
|
|
|
- const GSPRIMUVPOINT *verts = (GSPRIMUVPOINT *) (vertices + cmd->data.draw.first);
|
|
|
+ const GSPRIMSTQPOINT *verts = (GSPRIMSTQPOINT *) (vertices + cmd->data.draw.first);
|
|
|
GSTEXTURE *ps2_tex = (GSTEXTURE *) cmd->data.draw.texture->driverdata;
|
|
|
|
|
|
gsKit_TexManager_bind(data->gsGlobal, ps2_tex);
|
|
|
- gsKit_prim_list_triangle_goraud_texture_uv_3d(data->gsGlobal, ps2_tex, count, verts);
|
|
|
+ gsKit_prim_list_triangle_goraud_texture_stq_3d(data->gsGlobal, ps2_tex, count, verts);
|
|
|
} else {
|
|
|
const GSPRIMPOINT *verts = (GSPRIMPOINT *) (vertices + cmd->data.draw.first);
|
|
|
gsKit_prim_list_triangle_gouraud_3d(data->gsGlobal, count, verts);
|
|
@@ -438,7 +436,7 @@ PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cm
|
|
|
int
|
|
|
PS2_RenderLines(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd)
|
|
|
{
|
|
|
- const PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
|
|
+ PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
|
|
const size_t count = cmd->data.draw.count;
|
|
|
const GSPRIMPOINT *verts = (GSPRIMPOINT *) (vertices + cmd->data.draw.first);
|
|
|
|