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@@ -579,7 +579,7 @@ QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
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const int *color, int color_stride,
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const float *uv, int uv_stride,
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int num_vertices,
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- const void *indices, int num_indices, int size_indice,
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+ const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y)
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{
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SDL_RenderCommand *cmd;
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@@ -592,7 +592,7 @@ QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
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if (cmd != NULL) {
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retval = renderer->QueueGeometry(renderer, cmd, texture,
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xy, xy_stride, color, color_stride, uv, uv_stride,
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- num_vertices, indices, num_indices, size_indice,
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+ num_vertices, indices, num_indices, size_indices,
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scale_x, scale_y);
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if (retval < 0) {
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cmd->command = SDL_RENDERCMD_NO_OP;
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@@ -3356,9 +3356,9 @@ SDL_RenderGeometry(SDL_Renderer *renderer,
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int color_stride = sizeof (SDL_Vertex);
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const float *uv = (const float *)((const Uint8 *)vertices + SDL_OFFSETOF(SDL_Vertex, tex_coord));
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int uv_stride = sizeof (SDL_Vertex);
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- int size_indice = 4;
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+ int size_indices = 4;
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- return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indice);
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+ return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);
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}
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#if SDL_HAVE_RENDER_GEOMETRY
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@@ -3432,7 +3432,7 @@ SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
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const int *color, int color_stride,
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const float *uv, int uv_stride,
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int num_vertices,
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- const void *indices, int num_indices, int size_indice)
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+ const void *indices, int num_indices, int size_indices)
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{
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int i;
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int retval = 0;
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@@ -3463,15 +3463,15 @@ SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
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int C = -1; /* Third vertex of current triangle */
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int C2 = -1; /* Last, vertex of previous triangle */
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- if (size_indice == 4) {
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+ if (size_indices == 4) {
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k0 = ((const Uint32 *)indices)[i];
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k1 = ((const Uint32 *)indices)[i + 1];
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k2 = ((const Uint32 *)indices)[i + 2];
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- } else if (size_indice == 2) {
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+ } else if (size_indices == 2) {
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k0 = ((const Uint16 *)indices)[i];
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k1 = ((const Uint16 *)indices)[i + 1];
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k2 = ((const Uint16 *)indices)[i + 2];
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- } else if (size_indice == 1) {
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+ } else if (size_indices == 1) {
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k0 = ((const Uint8 *)indices)[i];
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k1 = ((const Uint8 *)indices)[i + 1];
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k2 = ((const Uint8 *)indices)[i + 2];
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@@ -3708,7 +3708,7 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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const int *color, int color_stride,
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const float *uv, int uv_stride,
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int num_vertices,
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- const void *indices, int num_indices, int size_indice)
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+ const void *indices, int num_indices, int size_indices)
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{
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#if SDL_HAVE_RENDER_GEOMETRY
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int i;
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@@ -3746,11 +3746,11 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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}
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if (indices) {
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- if (size_indice != 1 && size_indice != 2 && size_indice != 4) {
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- return SDL_InvalidParamError("size_indice");
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+ if (size_indices != 1 && size_indice != 2 && size_indice != 4) {
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+ return SDL_InvalidParamError("size_indices");
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}
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} else {
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- size_indice = 0;
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+ size_indices = 0;
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}
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/* Don't draw while we're hidden */
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@@ -3780,9 +3780,9 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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if (indices) {
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for (i = 0; i < num_indices; ++i) {
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int j;
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- if (size_indice == 4) {
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+ if (size_indices == 4) {
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j = ((const Uint32 *)indices)[i];
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- } else if (size_indice == 2) {
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+ } else if (size_indices == 2) {
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j = ((const Uint16 *)indices)[i];
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} else {
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j = ((const Uint8 *)indices)[i];
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@@ -3801,13 +3801,13 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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if (renderer->info.flags & SDL_RENDERER_SOFTWARE) {
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return SDL_SW_RenderGeometryRaw(renderer, texture,
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xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices,
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- indices, num_indices, size_indice);
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+ indices, num_indices, size_indices);
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}
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retval = QueueCmdGeometry(renderer, texture,
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xy, xy_stride, color, color_stride, uv, uv_stride,
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num_vertices,
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- indices, num_indices, size_indice,
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+ indices, num_indices, size_indices,
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renderer->scale.x, renderer->scale.y);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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