SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override window visuals, but it wasn't being checked for OpenGL windows. CR: Sam.
@@ -365,7 +365,8 @@ X11_CreateWindow(_THIS, SDL_Window * window)
Uint32 fevent = 0;
#if SDL_VIDEO_OPENGL_GLX || SDL_VIDEO_OPENGL_EGL
- if (window->flags & SDL_WINDOW_OPENGL) {
+ if ((window->flags & SDL_WINDOW_OPENGL) &&
+ !SDL_getenv("SDL_VIDEO_X11_VISUALID")) {
XVisualInfo *vinfo = NULL;
#if SDL_VIDEO_OPENGL_EGL