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@@ -35,6 +35,10 @@
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#ifdef __WINRT__
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+#if NTDDI_VERSION > NTDDI_WIN8
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+#include <DXGI1_3.h>
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+#endif
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+
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#include "SDL_render_winrt.h"
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP
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@@ -134,6 +138,7 @@ typedef struct
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/* Defined here so we don't have to include uuid.lib */
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static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
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static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
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+static const GUID IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
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static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
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static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
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static const GUID IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
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@@ -1601,6 +1606,27 @@ D3D11_HandleDeviceLost(SDL_Renderer * renderer)
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return S_OK;
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}
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+void
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+D3D11_Trim(SDL_Renderer * renderer)
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+{
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+#ifdef __WINRT__
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+#if NTDDI_VERSION > NTDDI_WIN8
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+ D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
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+ HRESULT result = S_OK;
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+ IDXGIDevice3 *dxgiDevice = NULL;
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+
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+ result = ID3D11Device_QueryInterface(data->d3dDevice, &IID_IDXGIDevice3, &dxgiDevice);
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+ if (FAILED(result)) {
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+ //WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice3", result);
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+ return;
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+ }
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+
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+ IDXGIDevice3_Trim(dxgiDevice);
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+ SAFE_RELEASE(dxgiDevice);
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+#endif
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+#endif
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+}
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+
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static void
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D3D11_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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