Make sure we don't try to use the XInput DLL after it's unloaded
Steam ran into a crash SDL_XINPUT_JoystickDetect() with XINPUTGETCAPABILITIES being NULL. I'm not sure how that happened, and there may still be a race condition if this is a multi-threaded issue, but at least this is more correct.
(cherry picked from commit 0ae4fd0ec9e2d6b048cde926653b7895b380232b)
(cherry picked from commit ee3b2b7de1000be07339a967385614aa13fcad60)