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@@ -32,11 +32,12 @@
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#include "SDL_pspvideo.h"
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#include "SDL_pspevents_c.h"
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#include "SDL_pspgl_c.h"
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-#include "SDL_pspmessagebox.h"
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+#include "../../render/psp/SDL_render_psp_c.h"
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#include <psputility.h>
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#include <pspgu.h>
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#include <pspdisplay.h>
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+#include <vram.h>
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/* unused
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static bool PSP_initialized = false;
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@@ -120,6 +121,146 @@ static SDL_VideoDevice *PSP_Create(void)
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return device;
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}
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+static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
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+{
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+ // clear structure and setup size
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+ SDL_memset(dialog, 0, dialog_size);
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+ dialog->base.size = dialog_size;
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+
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+ // set language
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+ sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
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+
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+ // set X/O swap
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+ sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
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+
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+ // set thread priorities
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+ // TODO: understand how these work
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+ dialog->base.soundThread = 0x10;
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+ dialog->base.graphicsThread = 0x11;
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+ dialog->base.fontThread = 0x12;
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+ dialog->base.accessThread = 0x13;
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+}
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+
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+static void *setup_temporal_gu(void *list)
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+{
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+ // Using GU_PSM_8888 for the framebuffer
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+ int bpp = 4;
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+
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+ void *doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * bpp * 2);
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+ void *backbuffer = doublebuffer;
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+ void *frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * bpp;
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+
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+ sceGuInit();
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+
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+ sceGuStart(GU_DIRECT,list);
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+ sceGuDrawBuffer(GU_PSM_8888, vrelptr(frontbuffer), PSP_FRAME_BUFFER_WIDTH);
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+ sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(backbuffer), PSP_FRAME_BUFFER_WIDTH);
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+
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+ sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1));
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+ sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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+
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+ sceGuDisable(GU_DEPTH_TEST);
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+
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+ // Scissoring
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+ sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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+ sceGuEnable(GU_SCISSOR_TEST);
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+
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+ sceGuFinish();
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+ sceGuSync(0,0);
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+
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+ sceDisplayWaitVblankStart();
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+ sceGuDisplay(GU_TRUE);
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+
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+ return doublebuffer;
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+}
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+
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+static void term_temporal_gu(void *guBuffer)
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+{
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+ sceGuTerm();
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+ vfree(guBuffer);
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+ sceDisplayWaitVblankStart();
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+}
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+
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+int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
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+{
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+ unsigned char list[64] __attribute__((aligned(64)));
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+ pspUtilityMsgDialogParams dialog;
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+ int status;
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+ void *guBuffer = NULL;
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+
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+ // check if it's possible to use existing video context
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+ if (SDL_GetKeyboardFocus() == NULL) {
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+ guBuffer = setup_temporal_gu(list);
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+ }
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+
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+ // configure dialog
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+ configure_dialog(&dialog, sizeof(dialog));
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+
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+ // setup dialog options for text
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+ dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
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+ dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
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+
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+ // copy the message in, 512 bytes max
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+ SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
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+
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+ // too many buttons
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+ if (messageboxdata->numbuttons > 2)
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+ return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
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+
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+ // we only have two options, "yes/no" or "ok"
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+ if (messageboxdata->numbuttons == 2)
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+ dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
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+
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+ // start dialog
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+ if (sceUtilityMsgDialogInitStart(&dialog) != 0)
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+ return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
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+
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+ // loop while the dialog is active
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+ status = PSP_UTILITY_DIALOG_NONE;
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+ do
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+ {
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+ sceGuStart(GU_DIRECT, list);
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+ sceGuClearColor(0);
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+ sceGuClearDepth(0);
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+ sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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+ sceGuFinish();
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+ sceGuSync(0,0);
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+
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+ status = sceUtilityMsgDialogGetStatus();
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+
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+ switch (status)
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+ {
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+ case PSP_UTILITY_DIALOG_VISIBLE:
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+ sceUtilityMsgDialogUpdate(1);
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+ break;
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+
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+ case PSP_UTILITY_DIALOG_QUIT:
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+ sceUtilityMsgDialogShutdownStart();
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+ break;
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+ }
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+
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+ sceDisplayWaitVblankStart();
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+ sceGuSwapBuffers();
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+
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+ } while (status != PSP_UTILITY_DIALOG_NONE);
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+
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+ // cleanup
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+ if (guBuffer)
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+ {
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+ term_temporal_gu(guBuffer);
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+ }
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+
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+ // success
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+ if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
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+ *buttonID = messageboxdata->buttons[0].buttonID;
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+ else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
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+ *buttonID = messageboxdata->buttons[1].buttonID;
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+ else
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+ *buttonID = messageboxdata->buttons[0].buttonID;
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+
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+ return 0;
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+}
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+
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VideoBootStrap PSP_bootstrap = {
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"psp",
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"PSP Video Driver",
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@@ -139,8 +280,8 @@ int PSP_VideoInit(SDL_VideoDevice *_this)
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}
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SDL_zero(mode);
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- mode.w = 480;
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- mode.h = 272;
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+ mode.w = PSP_SCREEN_WIDTH;
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+ mode.h = PSP_SCREEN_HEIGHT;
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mode.refresh_rate = 60.0f;
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// 32 bpp for default
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@@ -162,8 +303,8 @@ int PSP_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
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SDL_DisplayMode mode;
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SDL_zero(mode);
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- mode.w = 480;
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- mode.h = 272;
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+ mode.w = PSP_SCREEN_WIDTH;
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+ mode.h = PSP_SCREEN_HEIGHT;
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mode.refresh_rate = 60.0f;
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// 32 bpp for default
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