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@@ -159,6 +159,24 @@
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* and reasonable to implement across several platforms and underlying APIs.
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* So while these things are not in the "never" category, they are definitely
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* not "near future" items either.
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+ *
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+ * ## System Requirements
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+ *
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+ * **Vulkan:** Supported on Windows, Linux, Nintendo Switch, and certain Android devices. Requires Vulkan 1.0 with the following extensions and device features:
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+ * - `VK_KHR_swapchain`
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+ * - `VK_KHR_maintenance1`
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+ * - `independentBlend`
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+ * - `imageCubeArray`
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+ * - `depthClamp`
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+ * - `shaderClipDistance`
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+ * - `drawIndirectFirstInstance`
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+ *
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+ * **D3D12:** Supported on Windows 10 or newer, Xbox One (GDK), and Xbox Series X|S (GDK). Requires a GPU that supports DirectX 12 Feature Level 11_1.
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+ *
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+ * **Metal:** Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware requirements vary by operating system:
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+ * - macOS requires an Apple Silicon or [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc) GPU
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+ * - iOS/tvOS requires an A9 GPU or newer
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+ * - iOS Simulator and tvOS Simulator are unsupported
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*/
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#ifndef SDL_gpu_h_
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