Selaa lähdekoodia

Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef

Allows users to disable them by defining them as 0.

Closes https://github.com/libsdl-org/SDL/issues/8996

(manual port of https://github.com/libsdl-org/SDL/pull/9063 to SDL3.0)
Ozkan Sezer 1 vuosi sitten
vanhempi
commit
aae2d22852
37 muutettua tiedostoa jossa 122 lisäystä ja 80 poistoa
  1. 52 0
      src/SDL_internal.h
  2. 1 11
      src/core/windows/SDL_windows.h
  3. 2 2
      src/core/winrt/SDL_winrtapp_direct3d.cpp
  4. 2 2
      src/render/SDL_d3dmath.c
  5. 2 2
      src/render/SDL_d3dmath.h
  6. 10 10
      src/render/SDL_render.c
  7. 2 2
      src/render/direct3d/SDL_render_d3d.c
  8. 2 2
      src/render/direct3d/SDL_shaders_d3d.c
  9. 1 1
      src/render/direct3d11/SDL_render_d3d11.c
  10. 2 2
      src/render/direct3d11/SDL_render_winrt.cpp
  11. 2 2
      src/render/direct3d11/SDL_render_winrt.h
  12. 2 2
      src/render/direct3d11/SDL_shaders_d3d11.c
  13. 1 1
      src/render/direct3d12/SDL_render_d3d12.c
  14. 1 1
      src/render/direct3d12/SDL_render_d3d12_xbox.cpp
  15. 2 2
      src/render/direct3d12/SDL_shaders_d3d12.c
  16. 2 2
      src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp
  17. 2 2
      src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp
  18. 2 2
      src/render/metal/SDL_render_metal.m
  19. 2 2
      src/render/opengl/SDL_render_gl.c
  20. 2 2
      src/render/opengl/SDL_shaders_gl.c
  21. 2 2
      src/render/opengles2/SDL_render_gles2.c
  22. 2 2
      src/render/opengles2/SDL_shaders_gles2.c
  23. 1 1
      src/render/opengles2/SDL_shaders_gles2.h
  24. 1 1
      src/render/ps2/SDL_render_ps2.c
  25. 1 1
      src/render/psp/SDL_render_psp.c
  26. 2 2
      src/render/software/SDL_blendfillrect.c
  27. 2 2
      src/render/software/SDL_blendline.c
  28. 2 2
      src/render/software/SDL_blendpoint.c
  29. 2 2
      src/render/software/SDL_drawline.c
  30. 2 2
      src/render/software/SDL_drawpoint.c
  31. 2 2
      src/render/software/SDL_render_sw.c
  32. 2 2
      src/render/software/SDL_rotate.c
  33. 2 2
      src/render/software/SDL_triangle.c
  34. 1 1
      src/render/vitagxm/SDL_render_vita_gxm.c
  35. 1 1
      src/render/vitagxm/SDL_render_vita_gxm_memory.c
  36. 1 1
      src/render/vitagxm/SDL_render_vita_gxm_tools.c
  37. 2 2
      src/video/vita/SDL_vitamessagebox.c

+ 52 - 0
src/SDL_internal.h

@@ -194,6 +194,58 @@
 #define SDL_HAVE_YUV !SDL_LEAN_AND_MEAN
 #endif
 
+#ifndef SDL_RENDER_DISABLED
+/* define the not defined ones as 0 */
+#ifndef SDL_VIDEO_RENDER_D3D
+#define SDL_VIDEO_RENDER_D3D 0
+#endif
+#ifndef SDL_VIDEO_RENDER_D3D11
+#define SDL_VIDEO_RENDER_D3D11 0
+#endif
+#ifndef SDL_VIDEO_RENDER_D3D12
+#define SDL_VIDEO_RENDER_D3D12 0
+#endif
+#ifndef SDL_VIDEO_RENDER_METAL
+#define SDL_VIDEO_RENDER_METAL 0
+#endif
+#ifndef SDL_VIDEO_RENDER_OGL
+#define SDL_VIDEO_RENDER_OGL  0
+#endif
+#ifndef SDL_VIDEO_RENDER_OGL_ES2
+#define SDL_VIDEO_RENDER_OGL_ES2 0
+#endif
+#ifndef SDL_VIDEO_RENDER_PS2
+#define SDL_VIDEO_RENDER_PS2 0
+#endif
+#ifndef SDL_VIDEO_RENDER_PSP
+#define SDL_VIDEO_RENDER_PSP 0
+#endif
+#ifndef SDL_VIDEO_RENDER_VITA_GXM
+#define SDL_VIDEO_RENDER_VITA_GXM 0
+#endif
+#else /* define all as 0 */
+#undef SDL_VIDEO_RENDER_SW
+#define SDL_VIDEO_RENDER_SW 0
+#undef SDL_VIDEO_RENDER_D3D
+#define SDL_VIDEO_RENDER_D3D 0
+#undef SDL_VIDEO_RENDER_D3D11
+#define SDL_VIDEO_RENDER_D3D11 0
+#undef SDL_VIDEO_RENDER_D3D12
+#define SDL_VIDEO_RENDER_D3D12 0
+#undef SDL_VIDEO_RENDER_METAL
+#define SDL_VIDEO_RENDER_METAL 0
+#undef SDL_VIDEO_RENDER_OGL
+#define SDL_VIDEO_RENDER_OGL  0
+#undef SDL_VIDEO_RENDER_OGL_ES2
+#define SDL_VIDEO_RENDER_OGL_ES2 0
+#undef SDL_VIDEO_RENDER_PS2
+#define SDL_VIDEO_RENDER_PS2 0
+#undef SDL_VIDEO_RENDER_PSP
+#define SDL_VIDEO_RENDER_PSP 0
+#undef SDL_VIDEO_RENDER_VITA_GXM
+#define SDL_VIDEO_RENDER_VITA_GXM 0
+#endif /* SDL_RENDER_DISABLED */
+
 #include <SDL3/SDL.h>
 #include <SDL3/SDL_intrin.h>
 

+ 1 - 11
src/core/windows/SDL_windows.h

@@ -36,7 +36,7 @@
 #endif
 #undef WINVER
 #undef _WIN32_WINNT
-#ifdef SDL_VIDEO_RENDER_D3D12
+#if SDL_VIDEO_RENDER_D3D12
 #define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
 #elif defined(HAVE_SHELLSCALINGAPI_H)
 #define _WIN32_WINNT 0x603 /* For DPI support */
@@ -93,16 +93,6 @@
 #include <basetyps.h> /* for REFIID with broken mingw.org headers */
 #include <mmreg.h>
 
-/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
-#if defined(_MSC_VER) && (_MSC_VER <= 1200)
-#ifndef DWORD_PTR
-#define DWORD_PTR DWORD
-#endif
-#ifndef LONG_PTR
-#define LONG_PTR LONG
-#endif
-#endif
-
 /* Routines to convert from UTF8 to native Windows text */
 #define WIN_StringToUTF8W(S) SDL_iconv_string("UTF-8", "UTF-16LE", (const char *)(S), (SDL_wcslen(S) + 1) * sizeof(WCHAR))
 #define WIN_UTF8ToStringW(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (const char *)(S), SDL_strlen(S) + 1)

+ 2 - 2
src/core/winrt/SDL_winrtapp_direct3d.cpp

@@ -53,7 +53,7 @@ extern "C" {
 #include "SDL_winrtapp_common.h"
 #include "SDL_winrtapp_direct3d.h"
 
-#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_D3D11
 /* Calling IDXGIDevice3::Trim on the active Direct3D 11.x device is necessary
  * when Windows 8.1 apps are about to get suspended.
  */
@@ -609,7 +609,7 @@ void SDL_WinRTApp::OnSuspending(Platform::Object ^ sender, SuspendingEventArgs ^
         // Let the Direct3D 11 renderer prepare for the app to be backgrounded.
         // This is necessary for Windows 8.1, possibly elsewhere in the future.
         // More details at: http://msdn.microsoft.com/en-us/library/windows/apps/Hh994929.aspx
-#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_D3D11
         if (WINRT_GlobalSDLWindow) {
             SDL_Renderer *renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow);
             if (renderer && (SDL_strcmp(renderer->info.name, "direct3d11") == 0)) {

+ 2 - 2
src/render/SDL_d3dmath.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
+#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12)
 
 #include "SDL_d3dmath.h"
 
@@ -129,4 +129,4 @@ Float4X4 MatrixRotationZ(float r)
     return m;
 }
 
-#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */
+#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) */

+ 2 - 2
src/render/SDL_d3dmath.h

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
+#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12)
 
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
@@ -78,4 +78,4 @@ Float4X4 MatrixRotationZ(float r);
 }
 #endif
 
-#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */
+#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) */

+ 10 - 10
src/render/SDL_render.c

@@ -89,31 +89,31 @@ this should probably be removed at some point in the future.  --ryan. */
 
 #ifndef SDL_RENDER_DISABLED
 static const SDL_RenderDriver *render_drivers[] = {
-#ifdef SDL_VIDEO_RENDER_D3D12
+#if SDL_VIDEO_RENDER_D3D12
     &D3D12_RenderDriver,
 #endif
-#ifdef SDL_VIDEO_RENDER_D3D11
+#if SDL_VIDEO_RENDER_D3D11
     &D3D11_RenderDriver,
 #endif
-#ifdef SDL_VIDEO_RENDER_D3D
+#if SDL_VIDEO_RENDER_D3D
     &D3D_RenderDriver,
 #endif
-#ifdef SDL_VIDEO_RENDER_METAL
+#if SDL_VIDEO_RENDER_METAL
     &METAL_RenderDriver,
 #endif
-#ifdef SDL_VIDEO_RENDER_OGL
+#if SDL_VIDEO_RENDER_OGL
     &GL_RenderDriver,
 #endif
-#ifdef SDL_VIDEO_RENDER_OGL_ES2
+#if SDL_VIDEO_RENDER_OGL_ES2
     &GLES2_RenderDriver,
 #endif
-#ifdef SDL_VIDEO_RENDER_PS2
+#if SDL_VIDEO_RENDER_PS2
     &PS2_RenderDriver,
 #endif
-#ifdef SDL_VIDEO_RENDER_PSP
+#if SDL_VIDEO_RENDER_PSP
     &PSP_RenderDriver,
 #endif
-#ifdef SDL_VIDEO_RENDER_VITA_GXM
+#if SDL_VIDEO_RENDER_VITA_GXM
     &VITA_GXM_RenderDriver,
 #endif
 #if SDL_VIDEO_RENDER_SW
@@ -1056,7 +1056,7 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 fl
 
 SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
 {
-#if !defined(SDL_RENDER_DISABLED) && SDL_VIDEO_RENDER_SW
+#if SDL_VIDEO_RENDER_SW
     SDL_Renderer *renderer;
 
     renderer = SW_CreateRendererForSurface(surface);

+ 2 - 2
src/render/direct3d/SDL_render_d3d.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_D3D
 
 #include "../../core/windows/SDL_windows.h"
 
@@ -29,7 +29,7 @@
 #include "../../video/windows/SDL_windowsvideo.h"
 #include "../../video/SDL_pixels_c.h"
 
-#ifdef SDL_VIDEO_RENDER_D3D
+#if SDL_VIDEO_RENDER_D3D
 #define D3D_DEBUG_INFO
 #include <d3d9.h>
 #endif

+ 2 - 2
src/render/direct3d/SDL_shaders_d3d.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_D3D
 
 #include "../../core/windows/SDL_windows.h"
 
@@ -45,4 +45,4 @@ HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader,
     return IDirect3DDevice9_CreatePixelShader(d3dDevice, (const DWORD *)D3D9_shaders[shader], pixelShader);
 }
 
-#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_D3D */

+ 1 - 1
src/render/direct3d11/SDL_render_d3d11.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_D3D11
 
 #define COBJMACROS
 #include "../../core/windows/SDL_windows.h"

+ 2 - 2
src/render/direct3d11/SDL_render_winrt.cpp

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_D3D11
 
 #include "../../video/winrt/SDL_winrtvideo_cpp.h"
 extern "C" {
@@ -90,4 +90,4 @@ D3D11_GetCurrentRotation()
     return DXGI_MODE_ROTATION_IDENTITY;
 }
 
-#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_D3D11 */

+ 2 - 2
src/render/direct3d11/SDL_render_winrt.h

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_D3D11
 
 #ifdef __cplusplus
 extern "C" {
@@ -33,4 +33,4 @@ DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
 }
 #endif
 
-#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_D3D11 */

+ 2 - 2
src/render/direct3d11/SDL_shaders_d3d11.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_D3D11
 
 #define COBJMACROS
 #include "../../core/windows/SDL_windows.h"
@@ -130,4 +130,4 @@ int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D1
     return 0;
 }
 
-#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_D3D11 */

+ 1 - 1
src/render/direct3d12/SDL_render_d3d12.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_D3D12
 
 #define SDL_D3D12_NUM_BUFFERS        2
 #define SDL_D3D12_NUM_VERTEX_BUFFERS 256

+ 1 - 1
src/render/direct3d12/SDL_render_d3d12_xbox.cpp

@@ -20,7 +20,7 @@
 */
 
 #include "../../SDL_internal.h"
-#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
+#if SDL_VIDEO_RENDER_D3D12 && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
 #include "SDL_render_d3d12_xbox.h"
 #include "../../core/windows/SDL_windows.h"
 #include <XGameRuntime.h>

+ 2 - 2
src/render/direct3d12/SDL_shaders_d3d12.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
+#if SDL_VIDEO_RENDER_D3D12 && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
 
 #include "../../core/windows/SDL_windows.h"
 #include <d3d12.h>
@@ -156,4 +156,4 @@ void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECO
     outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
 }
 
-#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED  && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */
+#endif /* SDL_VIDEO_RENDER_D3D12 && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */

+ 2 - 2
src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp

@@ -20,7 +20,7 @@
 */
 #include "../../SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXONE)
+#if SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXONE)
 
 #include <SDL3/SDL_stdinc.h>
 
@@ -139,6 +139,6 @@ D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *o
     outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
 }
 
-#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXONE) */
+#endif  /* SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXONE) */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 2 - 2
src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp

@@ -20,7 +20,7 @@
 */
 #include "../../SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXSERIES)
+#if SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXSERIES)
 
 #include <SDL3/SDL_stdinc.h>
 
@@ -139,6 +139,6 @@ D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *o
     outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
 }
 
-#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXSERIES) */
+#endif /* SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXSERIES) */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 2 - 2
src/render/metal/SDL_render_metal.m

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_METAL) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_METAL
 
 #include "../SDL_sysrender.h"
 #include "../../video/SDL_pixels_c.h"
@@ -2170,4 +2170,4 @@ SDL_RenderDriver METAL_RenderDriver = {
     }
 };
 
-#endif /* SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_METAL */

+ 2 - 2
src/render/opengl/SDL_render_gl.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_OGL) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_OGL
 #include "../../video/SDL_sysvideo.h" /* For SDL_RecreateWindow */
 #include <SDL3/SDL_opengl.h>
 #include "../SDL_sysrender.h"
@@ -1934,4 +1934,4 @@ SDL_RenderDriver GL_RenderDriver = {
       0 }
 };
 
-#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_OGL */

+ 2 - 2
src/render/opengl/SDL_shaders_gl.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_OGL) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_OGL
 
 #include <SDL3/SDL_opengl.h>
 #include "SDL_shaders_gl.h"
@@ -543,4 +543,4 @@ void GL_DestroyShaderContext(GL_ShaderContext *ctx)
     SDL_free(ctx);
 }
 
-#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_OGL */

+ 2 - 2
src/render/opengles2/SDL_render_gles2.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_OGL_ES2) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_OGL_ES2
 
 #include "../../video/SDL_sysvideo.h" /* For SDL_RecreateWindow */
 #include <SDL3/SDL_opengles2.h>
@@ -2271,4 +2271,4 @@ SDL_RenderDriver GLES2_RenderDriver = {
       0 }
 };
 
-#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !defined(SDL_RENDER_DISABLED) */
+#endif /* SDL_VIDEO_RENDER_OGL_ES2 */

+ 2 - 2
src/render/opengles2/SDL_shaders_gles2.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_VIDEO_RENDER_OGL_ES2) && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_OGL_ES2
 
 #include <SDL3/SDL_opengles2.h>
 #include "SDL_shaders_gles2.h"
@@ -384,4 +384,4 @@ const char *GLES2_GetShader(GLES2_ShaderType type)
     }
 }
 
-#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_OGL_ES2 */

+ 1 - 1
src/render/opengles2/SDL_shaders_gles2.h

@@ -23,7 +23,7 @@
 #ifndef SDL_shaders_gles2_h_
 #define SDL_shaders_gles2_h_
 
-#ifdef SDL_VIDEO_RENDER_OGL_ES2
+#if SDL_VIDEO_RENDER_OGL_ES2
 
 typedef enum
 {

+ 1 - 1
src/render/ps2/SDL_render_ps2.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#ifdef SDL_VIDEO_RENDER_PS2
+#if SDL_VIDEO_RENDER_PS2
 
 #include "../SDL_sysrender.h"
 

+ 1 - 1
src/render/psp/SDL_render_psp.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#ifdef SDL_VIDEO_RENDER_PSP
+#if SDL_VIDEO_RENDER_PSP
 
 #include "../SDL_sysrender.h"
 

+ 2 - 2
src/render/software/SDL_blendfillrect.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_SW
 
 #include "SDL_draw.h"
 #include "SDL_blendfillrect.h"
@@ -343,4 +343,4 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
     return status;
 }
 
-#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_SW */

+ 2 - 2
src/render/software/SDL_blendline.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_SW
 
 #include "SDL_draw.h"
 #include "SDL_blendline.h"
@@ -859,4 +859,4 @@ int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count,
     return 0;
 }
 
-#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_SW */

+ 2 - 2
src/render/software/SDL_blendpoint.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_SW
 
 #include "SDL_draw.h"
 #include "SDL_blendpoint.h"
@@ -348,4 +348,4 @@ int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
     return status;
 }
 
-#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_SW */

+ 2 - 2
src/render/software/SDL_drawline.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_SW
 
 #include "SDL_draw.h"
 #include "SDL_drawline.h"
@@ -197,4 +197,4 @@ int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count,
     return 0;
 }
 
-#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_SW */

+ 2 - 2
src/render/software/SDL_drawpoint.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_SW
 
 #include "SDL_draw.h"
 #include "SDL_drawpoint.h"
@@ -106,4 +106,4 @@ int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
     return 0;
 }
 
-#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_SW */

+ 2 - 2
src/render/software/SDL_render_sw.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_SW
 
 #include "../SDL_sysrender.h"
 #include "SDL_render_sw_c.h"
@@ -1239,4 +1239,4 @@ SDL_RenderDriver SW_RenderDriver = {
       0 }
 };
 
-#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_SW */

+ 2 - 2
src/render/software/SDL_rotate.c

@@ -30,7 +30,7 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_SW
 
 #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
 #include "../../core/windows/SDL_windows.h"
@@ -613,4 +613,4 @@ SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, in
     return rz_dst;
 }
 
-#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_SW */

+ 2 - 2
src/render/software/SDL_triangle.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
+#if SDL_VIDEO_RENDER_SW
 
 #include <limits.h>
 
@@ -934,4 +934,4 @@ static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
     TRIANGLE_END_LOOP
 }
 
-#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
+#endif /* SDL_VIDEO_RENDER_SW */

+ 1 - 1
src/render/vitagxm/SDL_render_vita_gxm.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#ifdef SDL_VIDEO_RENDER_VITA_GXM
+#if SDL_VIDEO_RENDER_VITA_GXM
 
 #include "../SDL_sysrender.h"
 

+ 1 - 1
src/render/vitagxm/SDL_render_vita_gxm_memory.c

@@ -21,7 +21,7 @@
 
 #include "SDL_internal.h"
 
-#ifdef SDL_VIDEO_RENDER_VITA_GXM
+#if SDL_VIDEO_RENDER_VITA_GXM
 
 #include "SDL_render_vita_gxm_memory.h"
 

+ 1 - 1
src/render/vitagxm/SDL_render_vita_gxm_tools.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#ifdef SDL_VIDEO_RENDER_VITA_GXM
+#if SDL_VIDEO_RENDER_VITA_GXM
 
 #include "../SDL_sysrender.h"
 

+ 2 - 2
src/video/vita/SDL_vitamessagebox.c

@@ -26,13 +26,13 @@
 #include "SDL_vitamessagebox.h"
 #include <psp2/message_dialog.h>
 
-#ifdef SDL_VIDEO_RENDER_VITA_GXM
+#if SDL_VIDEO_RENDER_VITA_GXM
 #include "../../render/vitagxm/SDL_render_vita_gxm_tools.h"
 #endif /* SDL_VIDEO_RENDER_VITA_GXM */
 
 int VITA_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
 {
-#ifdef SDL_VIDEO_RENDER_VITA_GXM
+#if SDL_VIDEO_RENDER_VITA_GXM
     SceMsgDialogParam param;
     SceMsgDialogUserMessageParam msgParam;
     SceMsgDialogButtonsParam buttonParam;