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windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`.

Ryan C. Gordon 7 tháng trước cách đây
mục cha
commit
ac08dde1b2

+ 2 - 2
include/SDL3/SDL_begin_code.h

@@ -53,7 +53,7 @@
 
 /* Some compilers use a special export keyword */
 #ifndef SDL_DECLSPEC
-# if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_CYGWIN) || defined(SDL_PLATFORM_GDK)
+# if defined(SDL_PLATFORM_WINDOWS)
 #  ifdef DLL_EXPORT
 #   define SDL_DECLSPEC __declspec(dllexport)
 #  else
@@ -70,7 +70,7 @@
 
 /* By default SDL uses the C calling convention */
 #ifndef SDLCALL
-#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(__GNUC__)
+#if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__)
 #define SDLCALL __cdecl
 #else
 #define SDLCALL

+ 3 - 3
include/SDL3/SDL_main.h

@@ -503,7 +503,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func
 extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit);
 
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 
 /**
  * Register a win32 window class for SDL's use.
@@ -548,7 +548,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_RegisterApp(const char *name, Uint32 st
  */
 extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 
-#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
+#endif /* defined(SDL_PLATFORM_WINDOWS) */
 
 #ifdef SDL_PLATFORM_GDK
 
@@ -570,7 +570,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
 #if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
     /* include header-only SDL_main implementations */
     #if defined(SDL_MAIN_USE_CALLBACKS) \
-        || defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) \
+        || defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) \
         || defined(SDL_PLATFORM_3DS) || defined(SDL_PLATFORM_NGAGE) || defined(SDL_PLATFORM_PS2) || defined(SDL_PLATFORM_PSP) \
         || defined(SDL_PLATFORM_EMSCRIPTEN)
 

+ 2 - 2
include/SDL3/SDL_main_impl.h

@@ -67,7 +67,7 @@
     /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point. */
     #if !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)
 
-        #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+        #if defined(SDL_PLATFORM_WINDOWS)
 
             /* these defines/typedefs are needed for the WinMain() definition */
             #ifndef WINAPI
@@ -124,7 +124,7 @@
             } /* extern "C" */
             #endif
 
-            /* end of SDL_PLATFORM_WIN32 and SDL_PLATFORM_GDK impls */
+            /* end of SDL_PLATFORM_WINDOWS impls */
 
         #elif defined(SDL_PLATFORM_NGAGE)
             /* same typedef as in ngage SDKs e32def.h */

+ 4 - 4
include/SDL3/SDL_stdinc.h

@@ -336,7 +336,7 @@ typedef Sint64 SDL_Time;
  * <stdint.h> should define these but this is not true all platforms.
  * (for example win32) */
 #ifndef SDL_PRIs64
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #define SDL_PRIs64 "I64d"
 #elif defined(PRIs64)
 #define SDL_PRIs64 PRIs64
@@ -347,7 +347,7 @@ typedef Sint64 SDL_Time;
 #endif
 #endif
 #ifndef SDL_PRIu64
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #define SDL_PRIu64 "I64u"
 #elif defined(PRIu64)
 #define SDL_PRIu64 PRIu64
@@ -358,7 +358,7 @@ typedef Sint64 SDL_Time;
 #endif
 #endif
 #ifndef SDL_PRIx64
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #define SDL_PRIx64 "I64x"
 #elif defined(PRIx64)
 #define SDL_PRIx64 PRIx64
@@ -369,7 +369,7 @@ typedef Sint64 SDL_Time;
 #endif
 #endif
 #ifndef SDL_PRIX64
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #define SDL_PRIX64 "I64X"
 #elif defined(PRIX64)
 #define SDL_PRIX64 PRIX64

+ 3 - 6
include/SDL3/SDL_system.h

@@ -44,7 +44,7 @@ extern "C" {
 /*
  * Platform specific functions for Windows
  */
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 
 typedef struct tagMSG MSG;
 
@@ -90,7 +90,7 @@ typedef SDL_bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
  */
 extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
 
-#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
+#endif /* defined(SDL_PLATFORM_WINDOWS) */
 
 #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
 
@@ -108,10 +108,6 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHoo
  */
 extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
 
-#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
-
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
-
 /**
  * Get the DXGI Adapter and Output indices for the specified display.
  *
@@ -131,6 +127,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID display
 
 #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
 
+
 /*
  * Platform specific functions for UNIX
  */

+ 2 - 2
include/SDL3/SDL_thread.h

@@ -36,7 +36,7 @@
 #include <SDL3/SDL_atomic.h>
 #include <SDL3/SDL_mutex.h>
 
-#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
+#if defined(SDL_PLATFORM_WINDOWS)
 #include <process.h> /* _beginthreadex() and _endthreadex() */
 #endif
 
@@ -263,7 +263,7 @@ extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_Prop
 
 /* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */
 #ifndef SDL_WIKI_DOCUMENTATION_SECTION
-#  if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
+#  if defined(SDL_PLATFORM_WINDOWS)
 #    ifndef SDL_BeginThreadFunction
 #      define SDL_BeginThreadFunction _beginthreadex
 #    endif

+ 3 - 3
src/SDL.c

@@ -21,7 +21,7 @@
 #include "SDL_internal.h"
 #include "SDL3/SDL_revision.h"
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #include "core/windows/SDL_windows.h"
 #else
 #include <unistd.h> // _exit(), etc.
@@ -86,7 +86,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_MICRO_VERSION_max, SDL_MICRO_VERSION <= 999);
 extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
 SDL_NORETURN void SDL_ExitProcess(int exitcode)
 {
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
     /* "if you do not know the state of all threads in your process, it is
        better to call TerminateProcess than ExitProcess"
        https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
@@ -752,4 +752,4 @@ BOOL APIENTRY MINGW32_FORCEALIGN _DllMainCRTStartup(HANDLE hModule, DWORD ul_rea
 }
 #endif // Building DLL
 
-#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#endif // defined(SDL_PLATFORM_WIN32)

+ 3 - 3
src/SDL_assert.c

@@ -20,14 +20,14 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #include "core/windows/SDL_windows.h"
 #endif
 
 #include "SDL_assert_c.h"
 #include "video/SDL_sysvideo.h"
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #ifndef WS_OVERLAPPEDWINDOW
 #define WS_OVERLAPPEDWINDOW 0
 #endif
@@ -86,7 +86,7 @@ static void SDL_AddAssertionToReport(SDL_AssertData *data)
     }
 }
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #define ENDLINE "\r\n"
 #else
 #define ENDLINE "\n"

+ 2 - 2
src/SDL_log.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #include "core/windows/SDL_windows.h"
 #endif
 
@@ -526,7 +526,7 @@ static HANDLE stderrHandle = NULL;
 static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
                                   const char *message)
 {
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
     // Way too many allocations here, urgh
     // Note: One can't call SDL_SetError here, since that function itself logs.
     {

+ 1 - 1
src/atomic/SDL_spinlock.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #include "../core/windows/SDL_windows.h"
 #endif
 

+ 1 - 1
src/core/SDL_core_unsupported.c

@@ -76,7 +76,7 @@ void SDL_GDKResumeGPU(SDL_GPUDevice *device)
 
 #endif
 
-#if !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
+#if !defined(SDL_PLATFORM_WINDOWS)
 
 SDL_DECLSPEC SDL_bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
 SDL_bool SDL_RegisterApp(const char *name, Uint32 style, void *hInst)

+ 2 - 2
src/core/windows/SDL_immdevice.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && defined(HAVE_MMDEVICEAPI_H)
+#if defined(SDL_PLATFORM_WINDOWS) && defined(HAVE_MMDEVICEAPI_H)
 
 #include "SDL_windows.h"
 #include "SDL_immdevice.h"
@@ -431,4 +431,4 @@ void SDL_IMMDevice_EnumerateEndpoints(SDL_AudioDevice **default_playback, SDL_Au
     IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *)&notification_client);
 }
 
-#endif // (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && defined(HAVE_MMDEVICEAPI_H)
+#endif // defined(SDL_PLATFORM_WINDOWS) && defined(HAVE_MMDEVICEAPI_H)

+ 2 - 2
src/core/windows/SDL_windows.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 
 #include "SDL_windows.h"
 
@@ -372,4 +372,4 @@ int WIN_WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCharStr,
     return WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, lpMultiByteStr, cbMultiByte, lpDefaultChar, lpUsedDefaultChar);
 }
 
-#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#endif // defined(SDL_PLATFORM_WINDOWS)

+ 3 - 3
src/cpuinfo/SDL_cpuinfo.c

@@ -23,7 +23,7 @@
 
 #include "SDL_cpuinfo_c.h"
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #include "../core/windows/SDL_windows.h"
 #endif
 
@@ -636,7 +636,7 @@ int SDL_GetCPUCount(void)
             sysctlbyname("hw.ncpu", &SDL_CPUCount, &size, NULL, 0);
         }
 #endif
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
         if (SDL_CPUCount <= 0) {
             SYSTEM_INFO info;
             GetSystemInfo(&info);
@@ -1138,7 +1138,7 @@ int SDL_GetSystemRAM(void)
             }
         }
 #endif
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
         if (SDL_SystemRAM <= 0) {
             MEMORYSTATUSEX stat;
             stat.dwLength = sizeof(stat);

+ 1 - 1
src/dynapi/SDL_dynapi_unsupported.h

@@ -23,7 +23,7 @@
 #define SDL_dynapi_unsupported_h_
 
 
-#if !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
+#if !defined(SDL_PLATFORM_WINDOWS)
 typedef struct ID3D12Device ID3D12Device;
 typedef void *SDL_WindowsMessageHook;
 #endif

+ 1 - 1
src/events/SDL_mouse.c

@@ -26,7 +26,7 @@
 #include "../video/SDL_sysvideo.h"
 #include "SDL_events_c.h"
 #include "SDL_mouse_c.h"
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #include "../core/windows/SDL_windows.h" // For GetDoubleClickTime()
 #endif
 

+ 6 - 6
src/file/SDL_iostream.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #include "../core/windows/SDL_windows.h"
 #endif
 
@@ -54,7 +54,7 @@ struct SDL_IOStream
 #include "../core/android/SDL_android.h"
 #endif
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 
 typedef struct IOStreamWindowsData
 {
@@ -276,9 +276,9 @@ static SDL_bool SDLCALL windows_file_close(void *userdata)
     SDL_free(iodata);
     return true;
 }
-#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#endif // defined(SDL_PLATFORM_WINDOWS)
 
-#if defined(HAVE_STDIO_H) && !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
+#if defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINDOWS)
 
 // Functions to read/write stdio file pointers. Not used for windows.
 
@@ -429,7 +429,7 @@ static SDL_IOStream *SDL_IOFromFP(FILE *fp, bool autoclose)
 
     return iostr;
 }
-#endif // !HAVE_STDIO_H && !(SDL_PLATFORM_WIN32 || SDL_PLATFORM_GDK)
+#endif // !HAVE_STDIO_H && !defined(SDL_PLATFORM_WINDOWS)
 
 // Functions to read/write memory pointers
 
@@ -604,7 +604,7 @@ SDL_IOStream *SDL_IOFromFile(const char *file, const char *mode)
         }
     }
 
-#elif defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#elif defined(SDL_PLATFORM_WINDOWS)
     IOStreamWindowsData *iodata = (IOStreamWindowsData *) SDL_malloc(sizeof (*iodata));
     if (!iodata) {
         return NULL;

+ 0 - 4
src/render/direct3d11/SDL_render_d3d11.c

@@ -787,16 +787,12 @@ done:
     return result;
 }
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
-
 static DXGI_MODE_ROTATION D3D11_GetCurrentRotation(void)
 {
     // FIXME
     return DXGI_MODE_ROTATION_IDENTITY;
 }
 
-#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
-
 static BOOL D3D11_IsDisplayRotated90Degrees(DXGI_MODE_ROTATION rotation)
 {
     switch (rotation) {

+ 1 - 1
src/render/software/SDL_rotate.c

@@ -32,7 +32,7 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
 
 #ifdef SDL_VIDEO_RENDER_SW
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 #include "../../core/windows/SDL_windows.h"
 #endif
 

+ 1 - 1
src/stdlib/SDL_iconv.c

@@ -126,7 +126,7 @@ static struct
     { "US-ASCII", ENCODING_ASCII },
     { "8859-1", ENCODING_LATIN1 },
     { "ISO-8859-1", ENCODING_LATIN1 },
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_OS2) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_OS2)
     { "WCHAR_T", ENCODING_UTF16LE },
 #else
     { "WCHAR_T", ENCODING_UCS4NATIVE },

+ 1 - 1
src/thread/SDL_thread.c

@@ -340,7 +340,7 @@ SDL_Thread *SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props,
                               SDL_FunctionPointer pfnEndThread)
 {
     // rather than check this in every backend, just make sure it's correct upfront. Only allow non-NULL if Windows, or Microsoft GDK.
-    #if (!defined(SDL_PLATFORM_WIN32) && !defined(SDL_PLATFORM_GDK))
+    #if !defined(SDL_PLATFORM_WINDOWS)
     if (pfnBeginThread || pfnEndThread) {
         SDL_SetError("_beginthreadex/_endthreadex not supported on this platform");
         return NULL;

+ 1 - 1
src/video/SDL_video.c

@@ -2411,7 +2411,7 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
     /* Clear minimized if not on windows, only windows handles it at create rather than FinishWindowCreation,
      * but it's important or window focus will get broken on windows!
      */
-#if !defined(SDL_PLATFORM_WIN32) && !defined(SDL_PLATFORM_GDK)
+#if !defined(SDL_PLATFORM_WINDOWS)
     if (window->flags & SDL_WINDOW_MINIMIZED) {
         window->flags &= ~SDL_WINDOW_MINIMIZED;
     }

+ 2 - 2
src/video/SDL_video_unsupported.c

@@ -22,7 +22,7 @@
 
 #ifndef SDL_VIDEO_DRIVER_WINDOWS
 
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
+#if defined(SDL_PLATFORM_WINDOWS)
 
 SDL_bool SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
 {
@@ -40,7 +40,7 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
 {
 }
 
-#endif // SDL_PLATFORM_WIN32 || SDL_PLATFORM_GDK
+#endif // defined(SDL_PLATFORM_WINDOWS)
 
 SDL_DECLSPEC SDL_bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
 SDL_bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)