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@@ -1984,18 +1984,24 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
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* This is also unnecessary on Cocoa, Wayland, Win32, and X11 (will send SDL_EVENT_WINDOW_RESIZED).
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*/
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if (!SDL_SendsFullscreenDimensions(_this)) {
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+ SDL_Rect displayRect;
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+
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if (mode) {
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mode_w = mode->w;
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mode_h = mode->h;
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+ SDL_GetDisplayBounds(mode->displayID, &displayRect);
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} else {
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mode_w = display->desktop_mode.w;
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mode_h = display->desktop_mode.h;
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+ SDL_GetDisplayBounds(display->id, &displayRect);
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}
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if (window->w != mode_w || window->h != mode_h) {
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resized = true;
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}
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+ SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_MOVED, displayRect.x, displayRect.y);
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+
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if (resized) {
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, mode_w, mode_h);
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} else {
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@@ -2044,6 +2050,7 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
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}
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if (!SDL_SendsFullscreenDimensions(_this)) {
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+ SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_MOVED, window->windowed.x, window->windowed.y);
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if (resized) {
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, window->windowed.w, window->windowed.h);
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} else {
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