|
@@ -1011,8 +1011,8 @@ extern "C" {
|
|
|
*
|
|
|
* By default, SDL will try all available GPU backends in a reasonable order
|
|
|
* until it finds one that can work, but this hint allows the app or user to
|
|
|
- * force a specific target, such as "d3d11" if, say, your hardware supports
|
|
|
- * D3D12 but want to try using D3D11 instead.
|
|
|
+ * force a specific target, such as "direct3d11" if, say, your hardware
|
|
|
+ * supports D3D12 but want to try using D3D11 instead.
|
|
|
*
|
|
|
* This hint should be set before SDL_GPUSelectBackend() is called.
|
|
|
*
|