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@@ -694,29 +694,32 @@ SDL_GetDisplayName(int displayIndex)
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int
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SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
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{
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+ SDL_VideoDisplay *display;
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+
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CHECK_DISPLAY_INDEX(displayIndex, -1);
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- if (rect) {
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- SDL_VideoDisplay *display = &_this->displays[displayIndex];
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+ if (!rect)
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+ return SDL_InvalidParamError("rect");
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- if (_this->GetDisplayBounds) {
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- if (_this->GetDisplayBounds(_this, display, rect) == 0) {
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- return 0;
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- }
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- }
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+ display = &_this->displays[displayIndex];
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- /* Assume that the displays are left to right */
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- if (displayIndex == 0) {
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- rect->x = 0;
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- rect->y = 0;
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- } else {
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- SDL_GetDisplayBounds(displayIndex-1, rect);
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- rect->x += rect->w;
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+ if (_this->GetDisplayBounds) {
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+ if (_this->GetDisplayBounds(_this, display, rect) == 0) {
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+ return 0;
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}
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- rect->w = display->current_mode.w;
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- rect->h = display->current_mode.h;
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}
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- return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
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+
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+ /* Assume that the displays are left to right */
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+ if (displayIndex == 0) {
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+ rect->x = 0;
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+ rect->y = 0;
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+ } else {
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+ SDL_GetDisplayBounds(displayIndex-1, rect);
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+ rect->x += rect->w;
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+ }
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+ rect->w = display->current_mode.w;
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+ rect->h = display->current_mode.h;
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+ return 0;
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}
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static int
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@@ -729,25 +732,27 @@ ParseDisplayUsableBoundsHint(SDL_Rect *rect)
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int
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SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)
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{
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+ SDL_VideoDisplay *display;
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+
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CHECK_DISPLAY_INDEX(displayIndex, -1);
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- if (rect) {
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- SDL_VideoDisplay *display = &_this->displays[displayIndex];
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+ if (!rect)
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+ return SDL_InvalidParamError("rect");
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- if ((displayIndex == 0) && ParseDisplayUsableBoundsHint(rect)) {
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- return 0;
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- }
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+ display = &_this->displays[displayIndex];
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- if (_this->GetDisplayUsableBounds) {
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- if (_this->GetDisplayUsableBounds(_this, display, rect) == 0) {
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- return 0;
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- }
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- }
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+ if ((displayIndex == 0) && ParseDisplayUsableBoundsHint(rect)) {
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+ return 0;
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+ }
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- /* Oh well, just give the entire display bounds. */
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- return SDL_GetDisplayBounds(displayIndex, rect);
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+ if (_this->GetDisplayUsableBounds) {
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+ if (_this->GetDisplayUsableBounds(_this, display, rect) == 0) {
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+ return 0;
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+ }
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}
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- return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
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+
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+ /* Oh well, just give the entire display bounds. */
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+ return SDL_GetDisplayBounds(displayIndex, rect);
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}
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int
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