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Visual-WinRT: dos2unix the project files to match other Visual Studio targets.

Ryan C. Gordon 1 gadu atpakaļ
vecāks
revīzija
ac68271871
3 mainītis faili ar 1792 papildinājumiem un 1792 dzēšanām
  1. 69 69
      VisualC-WinRT/SDL-UWP.sln
  2. 862 862
      VisualC-WinRT/SDL-UWP.vcxproj
  3. 861 861
      VisualC-WinRT/SDL-UWP.vcxproj.filters

+ 69 - 69
VisualC-WinRT/SDL-UWP.sln

@@ -1,69 +1,69 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.33027.164
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "testdraw\testdraw.vcxproj", "{95943BBE-F378-4068-A3FD-DAE1B8309B6E}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|ARM = Debug|ARM
-		Debug|ARM64 = Debug|ARM64
-		Debug|x64 = Debug|x64
-		Debug|x86 = Debug|x86
-		Release|ARM = Release|ARM
-		Release|ARM64 = Release|ARM64
-		Release|x64 = Release|x64
-		Release|x86 = Release|x86
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32
-		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-	GlobalSection(ExtensibilityGlobals) = postSolution
-		SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87}
-	EndGlobalSection
-EndGlobal
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.33027.164
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "testdraw\testdraw.vcxproj", "{95943BBE-F378-4068-A3FD-DAE1B8309B6E}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|ARM = Debug|ARM
+		Debug|ARM64 = Debug|ARM64
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|ARM = Release|ARM
+		Release|ARM64 = Release|ARM64
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87}
+	EndGlobalSection
+EndGlobal

+ 862 - 862
VisualC-WinRT/SDL-UWP.vcxproj

@@ -1,862 +1,862 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|ARM64">
-      <Configuration>Debug</Configuration>
-      <Platform>ARM64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|ARM">
-      <Configuration>Debug</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|ARM">
-      <Configuration>Release</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|ARM64">
-      <Configuration>Release</Configuration>
-      <Platform>ARM64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <ItemGroup>
-    <ClInclude Include="..\include\SDL3\SDL_begin_code.h" />
-    <ClInclude Include="..\include\SDL3\SDL_close_code.h" />
-    <ClInclude Include="..\include\SDL3\SDL.h" />
-    <ClInclude Include="..\include\SDL3\SDL_assert.h" />
-    <ClInclude Include="..\include\SDL3\SDL_atomic.h" />
-    <ClInclude Include="..\include\SDL3\SDL_audio.h" />
-    <ClInclude Include="..\include\SDL3\SDL_blendmode.h" />
-    <ClInclude Include="..\include\SDL3\SDL_clipboard.h" />
-    <ClInclude Include="..\include\SDL3\SDL_copying.h" />
-    <ClInclude Include="..\include\SDL3\SDL_cpuinfo.h" />
-    <ClInclude Include="..\include\SDL3\SDL_egl.h" />
-    <ClInclude Include="..\include\SDL3\SDL_endian.h" />
-    <ClInclude Include="..\include\SDL3\SDL_error.h" />
-    <ClInclude Include="..\include\SDL3\SDL_events.h" />
-    <ClInclude Include="..\include\SDL3\SDL_filesystem.h" />
-    <ClInclude Include="..\include\SDL3\SDL_guid.h" />
-    <ClInclude Include="..\include\SDL3\SDL_haptic.h" />
-    <ClInclude Include="..\include\SDL3\SDL_hints.h" />
-    <ClInclude Include="..\include\SDL3\SDL_hidapi.h" />
-    <ClInclude Include="..\include\SDL3\SDL_input.h" />
-    <ClInclude Include="..\include\SDL3\SDL_joystick.h" />
-    <ClInclude Include="..\include\SDL3\SDL_keyboard.h" />
-    <ClInclude Include="..\include\SDL3\SDL_keycode.h" />
-    <ClInclude Include="..\include\SDL3\SDL_loadso.h" />
-    <ClInclude Include="..\include\SDL3\SDL_locale.h" />
-    <ClInclude Include="..\include\SDL3\SDL_log.h" />
-    <ClInclude Include="..\include\SDL3\SDL_main.h" />
-    <ClInclude Include="..\include\SDL3\SDL_main_impl.h" />
-    <ClInclude Include="..\include\SDL3\SDL_misc.h" />
-    <ClInclude Include="..\include\SDL3\SDL_mouse.h" />
-    <ClInclude Include="..\include\SDL3\SDL_mutex.h" />
-    <ClInclude Include="..\include\SDL3\SDL_opengles2.h" />
-    <ClInclude Include="..\include\SDL3\SDL_pixels.h" />
-    <ClInclude Include="..\include\SDL3\SDL_platform.h" />
-    <ClInclude Include="..\include\SDL3\SDL_platform_defines.h" />
-    <ClInclude Include="..\include\SDL3\SDL_power.h" />
-    <ClInclude Include="..\include\SDL3\SDL_quit.h" />
-    <ClInclude Include="..\include\SDL3\SDL_rect.h" />
-    <ClInclude Include="..\include\SDL3\SDL_render.h" />
-    <ClInclude Include="..\include\SDL3\SDL_revision.h" />
-    <ClInclude Include="..\include\SDL3\SDL_rwops.h" />
-    <ClInclude Include="..\include\SDL3\SDL_scancode.h" />
-    <ClInclude Include="..\include\SDL3\SDL_sensor.h" />
-    <ClInclude Include="..\include\SDL3\SDL_shape.h" />
-    <ClInclude Include="..\include\SDL3\SDL_stdinc.h" />
-    <ClInclude Include="..\include\SDL3\SDL_surface.h" />
-    <ClInclude Include="..\include\SDL3\SDL_system.h" />
-    <ClInclude Include="..\include\SDL3\SDL_syswm.h" />
-    <ClInclude Include="..\include\SDL3\SDL_thread.h" />
-    <ClInclude Include="..\include\SDL3\SDL_timer.h" />
-    <ClInclude Include="..\include\SDL3\SDL_touch.h" />
-    <ClInclude Include="..\include\SDL3\SDL_types.h" />
-    <ClInclude Include="..\include\SDL3\SDL_version.h" />
-    <ClInclude Include="..\include\SDL3\SDL_video.h" />
-    <ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
-    <ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
-    <ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\src\audio\SDL_audio_c.h" />
-    <ClInclude Include="..\src\audio\SDL_sysaudio.h" />
-    <ClInclude Include="..\src\audio\SDL_audioqueue.h" />
-    <ClInclude Include="..\src\audio\SDL_audioresample.h" />
-    <ClInclude Include="..\src\audio\SDL_wave.h" />
-    <ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
-    <ClInclude Include="..\src\core\windows\SDL_directx.h" />
-    <ClInclude Include="..\src\core\windows\SDL_windows.h" />
-    <ClInclude Include="..\src\core\windows\SDL_xinput.h" />
-    <ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h" />
-    <ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h" />
-    <ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h" />
-    <ClInclude Include="..\src\dynapi\SDL_dynapi.h" />
-    <ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h" />
-    <ClInclude Include="..\src\dynapi\SDL_dynapi_procs.h" />
-    <ClInclude Include="..\src\events\blank_cursor.h" />
-    <ClInclude Include="..\src\events\default_cursor.h" />
-    <ClInclude Include="..\src\events\SDL_clipboardevents_c.h" />
-    <ClInclude Include="..\src\events\SDL_displayevents_c.h" />
-    <ClInclude Include="..\src\events\SDL_dropevents_c.h" />
-    <ClInclude Include="..\src\events\SDL_events_c.h" />
-    <ClInclude Include="..\src\events\SDL_keyboard_c.h" />
-    <ClInclude Include="..\src\events\SDL_mouse_c.h" />
-    <ClInclude Include="..\src\events\SDL_touch_c.h" />
-    <ClInclude Include="..\src\events\SDL_windowevents_c.h" />
-    <ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
-    <ClInclude Include="..\src\haptic\SDL_syshaptic.h" />
-    <ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
-    <ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
-    <ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
-    <ClInclude Include="..\src\joystick\controller_type.h" />
-    <ClInclude Include="..\src\joystick\SDL_gamepad_c.h" />
-    <ClInclude Include="..\src\joystick\SDL_gamepad_db.h" />
-    <ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
-    <ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
-    <ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
-    <ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
-    <ClInclude Include="..\src\joystick\windows\SDL_windowsjoystick_c.h" />
-    <ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h" />
-    <ClInclude Include="..\src\locale\SDL_syslocale.h" />
-    <ClInclude Include="..\src\render\direct3d11\SDL_render_winrt.h" />
-    <ClInclude Include="..\src\render\direct3d11\SDL_shaders_d3d11.h" />
-    <ClInclude Include="..\src\render\opengles2\SDL_gles2funcs.h" />
-    <ClInclude Include="..\src\render\opengles2\SDL_shaders_gles2.h" />
-    <ClInclude Include="..\src\render\SDL_d3dmath.h" />
-    <ClInclude Include="..\src\render\SDL_sysrender.h" />
-    <ClInclude Include="..\src\render\SDL_yuv_sw_c.h" />
-    <ClInclude Include="..\src\render\software\SDL_blendfillrect.h" />
-    <ClInclude Include="..\src\render\software\SDL_blendline.h" />
-    <ClInclude Include="..\src\render\software\SDL_blendpoint.h" />
-    <ClInclude Include="..\src\render\software\SDL_draw.h" />
-    <ClInclude Include="..\src\render\software\SDL_drawline.h" />
-    <ClInclude Include="..\src\render\software\SDL_drawpoint.h" />
-    <ClInclude Include="..\src\render\software\SDL_render_sw_c.h" />
-    <ClInclude Include="..\src\render\software\SDL_rotate.h" />
-    <ClInclude Include="..\src\render\software\SDL_triangle.h" />
-    <ClInclude Include="..\src\SDL_assert_c.h" />
-    <ClInclude Include="..\src\SDL_error_c.h" />
-    <ClInclude Include="..\src\SDL_fatal.h" />
-    <ClInclude Include="..\src\SDL_hints_c.h" />
-    <ClInclude Include="..\src\SDL_internal.h" />
-    <ClInclude Include="..\src\SDL_list.h" />
-    <ClInclude Include="..\src\SDL_log_c.h" />
-    <ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
-    <ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
-    <ClInclude Include="..\src\sensor\SDL_syssensor.h" />
-    <ClInclude Include="..\src\thread\SDL_systhread.h" />
-    <ClInclude Include="..\src\thread\SDL_thread_c.h" />
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