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VC+d3d12: use __has_include to detect presence of d3d12 headers

backport of 4fa50062472795234806e89eccf1fcebbab3407a

(cherry picked from commit 6c297788262f766745f0195673de4d67ff463af2)
Anonymous Maarten 10 months ago
parent
commit
acc2e040ce
1 changed files with 3 additions and 1 deletions
  1. 3 1
      include/SDL_config_windows.h

+ 3 - 1
include/SDL_config_windows.h

@@ -99,9 +99,11 @@ typedef unsigned int uintptr_t;
 #define HAVE_D3D11_H 1
 #define HAVE_ROAPI_H 1
 #endif
-#if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */
+#if defined(__has_include)
+#if __has_include(<d3d12.h>) && __has_include(<d3d12sdklayers.h>)
 #define HAVE_D3D12_H 1
 #endif
+#endif
 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603  /* Windows 8.1 SDK */
 #define HAVE_SHELLSCALINGAPI_H 1
 #endif