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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+
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+#ifndef SDL_gamepad_c_h_
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+#define SDL_gamepad_c_h_
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+
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+#include "SDL_internal.h"
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+
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+/* Useful functions and variables from SDL_gamepad.c */
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+
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+/* Initialization and shutdown functions */
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+extern int SDL_GamepadInitMappings(void);
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+extern void SDL_GamepadQuitMappings(void);
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+extern int SDL_GamepadInit(void);
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+extern void SDL_GamepadQuit(void);
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+
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+
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+/* Function to return whether a joystick name and GUID is a gamepad */
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+extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid);
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+
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+/* Function to return whether a gamepad should be ignored */
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+extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid);
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+
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+/* Handle delayed guide button on a gamepad */
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+extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);
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+
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+#endif /* SDL_gamepad_c_h_ */
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